Category Archives: Creating

Minecraft and Manners 2.0

So I’m at home working, and two of my sons are online playing Minecraft on computers in different rooms. Suddenly, one of them slams down his headphones, yells down the hall at his brother and stomps off into his own room slamming the door.  I go upstairs to find out what all the noise is about. Through the door, he tells me that his brother pushed him in the lava. I’m like, “Excuse me. Come again.”

“He pushed me in the lava!” he yells back.

I turn around and walk down the hall to confront his brother. “You want to explain to me what happened here?” I ask.

“No.”

“Did you push your brother in the lava?”

“Yes.”

“Well, you are not allowed to push your brother in the lava in this world or the virtual world! Do you understand?”

“Yes.”

At this point, I am trying so hard not to laugh. “Do NOT let it happen again. Seriously, I can not believe that we are having this conversation. Where are your manners?”

Virtual environments and other online sandboxes afford a player the opportunity to interact with others–sometimes in ways that they would never consider in the real world. (See example above.)  However, virtual worlds also allow players to experiment in different environments and scenarios. James Burling, a graduate student at UMW, used Minecraft to teach performing literacies during a summer reading program. Participants “utilize the video game Minecraft to recreate elements, activities and stories from the Summer Reading Program,” thus, becoming the character or inhabiting the world of their favorite books.

https://www.youtube.com/watch?v=5Z8UwXOPE8w

In another example of library-based gaming , Mr. Jarrett at NCS runs an after school program where he “creates a learner-centered, student-guided experience in which kids in grades 1-8 can play, collaborate, teach and inspire each other” using Minecraft and MinecraftEDU . Reflecting on his experiences, he wrote, “We spent a lot of time making sure kids were ‘playing nice’.”

Hey, manners matter in this world and the virtual world. No matter where you play– remember..No pushing!

Read More:

How Second Life Affects Real Life from Time magazine

Eastwick, P., Gardner, W..  Is it a game? Evidence for social influence in the virtual world . Social Influence. 2009;4(1):18-32.

Journal of Virtual Worlds Research

Pace, T., Bardzell, S., and Bardzell, J.. The rogue in the lovely black dress: intimacy in world of warcraft. Computer Human Interaction, 2010, 233-242.

Virtual Worlds for Girls

Virtual Worlds for Teens

Young, G., and Whitty, M.. How Should We Judge Deviant Behaviors on Virtual Worlds? A review of Transcending Taboos: A Moral and Psychological Examination of Cyberspace, New York, NY: Routledge/Taylor & Francis Group, 2012.

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Filed under Creating, Virtual Environments

Book Reviews 2.0

 Librarians use reviews to decide whether to purchase a book. When books are published, a paid professional reviewer reads it and then publishes an opinion based on the book’s merits. These reviews are published in newspapers like the New York Times and in journals like the School Library Journal or VOYA.  A good review means some shelf space, a book tour and possibly a better contract for the author. However, using this marketing method, word of mouth is slow, and there are many gatekeepers controlling information about the book.

The Internet and social media have changed all that.  According to Gefland’s research, the “omission of social media will delete you and your enterprise from the public radar”; the converse is also true.  (Gefland 2012)

Social media decentralizes the power from publishers and professionals—thanks to blogosphere, anyone can be a critic, everyone has a voice. The YA Book Blog Directory lists hundreds of book review blogs. These blogs can be the work of one individual or a collaborative effort.  Thanks to advanced reader copies (ARC) and websites like Netgalley.com, bloggers can read and post reviews even before the release of the book.

Like many authors, book bloggers may have a blog, a Facebook page, a twitter feed and a Pinterest page on which they will promote themselves and their reviews. YouTube and Vivemo afford reviewers and avid readers a platform to post original book reviews and trailers. Virtual communities like Shelfari.com, goodreads.com and Bookglutton.com revolve around book critique and encourage readers to share their thoughts and reflections.

Social media affords book bloggers the ability to publish in real time, media-rich, decentralized, collborative environments. Consequently for librarians, “the information about a text [has] become as important as the primary text itself.” (Barrett 1992)

Read More:

Barrett, E. Sociomedia: Multimedia, Hypermedia, and the Social Construction of Knowledge. Cambridge, MA: MIT Press. (1992).1.

Burns E. Curl Up with a Cup of Tea and a Good Blog. School Library Journal. (2007, Feb);  53(2): 40.

Furman J. Top 10 Tips for Marketing a Book Using Social Media. PM World Today. (2012, Jan);14(1): 1-7. 

Gelfand J, Lin A. Social Networking: Product or Process and What Shade of Grey?. Grey Journal (TGJ). (2012, Spring2012); 8(1): 14-26. 

Shank J, Bell S. Blended Librarianship: [Re]Envisioning the Role of Librarian as Educator in the Digital Information Age. Reference & User Services Quarterly. (2011, Winter2011); 51(2): 105-110.

Wasserstrom, J. Why read book reviews? The Chronicle Review. (September 9. 2011). B20.

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Filed under Book Reviews 2.0, Connecting, Creating, Sharing

Like I was saying…

Loretta's Quote

“People share, read and generally engage more with any type of content when it’s surfaced through friends and people they know and trust.” -Malorie Lucich, Facebook Spokesperson

“Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people.” -Steve Jobs

Seth Godin on Social Working

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Filed under Connecting, Creating, Sharing