
Iron Man was released just 9 years ago in 2008. I remember watching the movie and being completely fascinated by the technology of Tony Stark’s office and Iron Man suit; specifically, Jarvis – Stark’s virtual “helper” (or rather do-all glorified secretary). Would technology really progress so far that we could have our own Jarvis’s running our lives? While I don’t know much about universal Iron Man suits, I do know that we will have the option to live our lives through a much more convenient, portable piece of technology with the emergence of augmented reality eyewear. The once revolutionary idea has now become an accepted wisdom with the imminent release of multiple AR headsets from companies as ODG, Sony, and Microsoft.

Still, with the emergence of any disruptive technology that has the potential to change the way our society functions, we’re faced with the question of whether or not we are ready to accept such a product. In my opinion, we’re just not ready yet.
The AR industry has marked many major milestones this year. The most recent (as mentioned in Yariv Levski’s blog) being the announcement from tech titans Apple and Google, who plan to introduce AR to the mass consumer market – via mobile devices – with the release of the ARKit and ARCore respectively. These new system frameworks will allow developers to easily integrate AR experiences with existing Apple and Google products.
Many may wonder why Apple and Google’s AR announcement didn’t dive right into wearable components that many competitors had previously tried to promote. However, with the successive failures of the Google Glass and Snapchat Spectacles, it’s become abundantly clear that the public has not picked up on the AR eyewear hype as many enterprise users have.
From a development trajectory, Pokémon GO has been one of the most successful AR implementers, earning $1.2 billion in revenue for the AR industry in 2016. Nevertheless, developers can’t expect to jump from walking to sprinting within such a short time span. Technology takes time to develop and users in turn need time to adapt to these developments. The Pokémon phenomenon has warmed the consumer market for a more robust AR experience on their mobile devices; and in time, mobile devices will pave the way for the next logical AR development, wearable products.

Therefore, we are still more than a few years off from an AR eyewear buying frenzy as the consumer market is still stuck within an adjustment period, just as they would for any new technology. Not to mention the many hurdles that manufacturers still need to solve for wearable AR technology, including: affordability, product flexibility, security concerns, as well as a full immersive, mobile and visual functionality for everyday use.
Until these problems are resolved, consumers simply ARe not ready.
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