Category Archives: Lesson 1

Unpacking Assumptions – TPACK and Technology Enhanced Learning

When thinking about digital technology in the math and science classroom, I have to start in the same place that I would start in any classroom:

  • Is the use of the technology demonstrating a solid understanding and application of TPACK?
  • Is the use of technology furthering/contributing to the lesson in an authentic way?
  • Is the technology assisting in the construction of knowledge?
  • Could the same activity be done better without technology?

If the technology use fails any of these questions, it makes the use of that technology instantly a cause for concern. Just because something is novel, cool, or trendy cannot be a solid enough reason to bring it into the classroom. If it can be coupled with solid pedagogy, then it has a place in the classroom to assist students with their learning.

A classroom that is using technology well would look much like a real-world laboratory or office that is using technology. The technology would be supporting and aiding the work that is being done in authentic and sustainable ways. Technology could easily be used in these ways to represent and manipulate data sets and simulations to help combat misconceptions that have crept into a student’s mind. The use of VR/AR could enable traveling to places that are not feasible for the average student, thereby enriching and extending the learning that happens each day in the classroom. Through the use of digital tools, students can make greater detailed representations of their learning to better visualize their mental conceptions of the concepts. These representations could be shared in and interacted with in minds-on, hands-on ways, allowing for deeper discussion and a better chance for evaluation and assessment. What’s more, digital artifacts are easily stored in an online digital portfolio that can travel with the student and serve as a token of what has been learned.

The use of technology and digital tools in the classroom is not an unattainable goal, as many classrooms around the world have already enacted these practices. Students are daily invited to step into a room of authentic practice and learn not only concepts, but also skills and reasoning that they can carry throughout their entire lives and careers. When others see the grand benefits of technology-enhanced learning experiences, the challenges, such as mindsets and budgets, will have no choice but to fall to the wayside as student learning and improvement forges on.

 

In response to the following prompts:

  • What is a good use of digital technology in the math and science classroom? What would such a learning experience and environment look like? What would be some characteristics of what it is and what it isn’t? How might a learning experience with technology address a conceptual challenge, such as the one you researched in the last lesson?
  • What makes this a good use of digital technology? Is this a vision or is it possible in real classrooms? What makes this vision a challenge to implement and what might be needed to actualize it?

Conceptual Challenges – Clay v. Stone: The Material Matters

Crack Head

I don’t mean to go all metaphorical on you all so early in the course, but throughout the readings, I was struck by the idea of ideas solidifying over time. To me, it sounded a lot like sculpting and making a new creation. Now, I’m no artist, so this analogy may limp at times, but hear me out.

 

You see, it’s as if every student already has a museum of knowledge in their mind. Some of the exhibits are formed and ready, others just have placeholders on display. (Think: “This Exhibit Coming Soon!”) A student, like Heather, already has a fairly well-made museum. People can walk through and see the displays and think that the works have been well made. However, when they get closer, cracks and deformities are visible. From a distance, the exhibits were ready, but up close, they contained major flaws. This would be similar to Heather thinking that the seasons were formed from her curly-Q diagram of the orbit of the earth. From a distance, she can just say, “The seasons are formed because of the orbit of the earth.” It sounds correct, but it masks a deeper problem. A teacher who has a large group of students in the classroom may never even notice (just like a casual museum-goer might not stop to look closer.) However, if someone were to inquire more, the cracks would be visible. Fixing a mistake like this is like repairing a sculpture that has already had time to cure and harden. It’s more tedious and people are not as willing to undertake it, as there is already an “adequate” answer in place. Or, possibly, they like the imperfection and want to try and blend it into the finished product. They believe their “private theories” make just as much sense and are not ready to buff them out. Getting a finished result is going to take individual, detailed attention to make sure every remnant of the old idea is corrected and a new idea is solidly in place.

 

Now, compare this to a teacher who is teaching an idea for the first time. This is like modeling with fresh clay. It has elasticity and play to it, as it doesn’t have a defined shape as of yet. The sculptor can make sure everything is in the correct place before it is left to harden in place. This directly correlates to a student learning something completely new for the first time. There is not already a complete picture in their mind. Perhaps there are tools and resources that they know of, but the finished product is actively being constructed. According to Shapiro (1988), the student needs to be viewed as “an actively involved in the curriculum” and not seen as blank slate. (Obviously, here is a place where the analogy limps as it would require the sculpture to build itself. But, again, thank you for playing along.). Shapiro (1988) states that this form of learning can be enhanced through active problem solving, a focus on a holistic understanding of the process, not simply details, and encourage collaboration.

 

The third article that I read was more focused on remediating these misconceptions. Gooding & Metz (2011) classified these misconceptions into five different categories: preconceived notions, no scientific beliefs, conceptual misunderstandings, vernacular misconceptions, and factual misconceptions. They also pointed out how misconceptions have different origins, such as over-application of pattern-seeking behaviors, insufficient development readiness, and even forcing students to also follow the scientific method. To move toward “conceptual change,” as they phrased it, science re-education must happen through identifying misconceptions, creating forums for confrontation, and then reconstructing/internalizing scientific models. Throughout each of these steps, technology can play a main role. Asking students to represent or construct models is easier than ever with technological tools and can help to illustrate areas of conflict. Interaction on online platforms allow for (and many times require) increased communication, which can help to expose areas of focus and then lead to reconstruction. Finally, creation and work with new ideas through models, interaction, and communication assist with the internalization of new concepts. Furthermore, Gooding & Metz suggested four activities that can all be completed using technology: investigation into discrepant events, independent inquiry-based activities, minds-on activities, and metacognitive activities. Through the use of online spaces, a portfolio of learning and a record of growth is easily kept and interacted with as the students engage in personal, authentic conceptual change. No private theories allowed.

Gooding, J., & Metz, B. (2011). From misconceptions to conceptual change. The Science Teacher78(4), 34.

 

Shapiro, B. L. (1988). What children bring to light: Towards understanding what the primary school science learner is trying to do. Developments and dilemmas in science education, 96-120. Available in the course readings library.

Auto E-graphy – Physics and the Internet

When I was junior in high school, I remember having my first experience with using the internet to learn Science. I was taking a physics course and a part of our grade each week came through the completion of a set of online problems through a university (The University of Texas? My memory fails at this point). The problems were a mixture of things we had studied and things we hadn’t yet reached. Each problem awarded top points for a correct answer on the first try, or decreasing points for each attempt at the right answer. Every student got the same problems, but the numbers would be changed in each problem so that answers couldn’t be shared. We would all sit together in study halls and try to figure out the problems together, reveling in the process and each taking turns to try answers so that no one person took all the hits on their points. It was a challenge both to figure out the answers as well as to know when to quit so that you wouldn’t lose too many points.

The biggest triumph that I remember, though, comes from when I was stuck on a problem about computing the distance of a planet from the sun, so I searched the actual answer and then set up a proportion to the numbers given in the question. I got the right answer (and was the only one in the class that did!), yet still had NO idea how to actually solve the problem. The teacher sniffed me out in an instant. He praised me for thinking out of the box and then showed us all the missing step that we needed.