“Get in over your head as often and as joyfully as possible.” –Alexander Isley
When I saw that we were returning to our first task, I wanted to see if I could take what I had previously constructed further. Ernesto had commented that how I approached the first bag task said more about me than its actual contents. I wanted to push myself to make something I hadn’t before. It only seemed logical, still thrilling as I was from my remixed Twine-game, to attempt to make my animation interactive through code.
In a way, this task is a response from my inner-teen, who was submerged in the Internet when many of our readings were being published. It is a reply to the academic examination of the cyberculture I was part of. There was a charm to those early days of Web 2.0… something gritty and experimental, celebrating personal expression without standardized filters. Seeing a profile page with coloured text, animated backgrounds, and auto-playing music demonstrated not only the maker’s interests but also their digital prowess. I miss the bizarre Flash games, the personalized MySpaces, and the wacky CD-ROM games where you clicked things to see what would happen. In that spirit, and with the New London Group’s advocacy for multiliteracies fresh in my mind, I approached this project.
Please experience it before reading about my process.
If there is no audio, try switching to a different browser, such as Edge; Chrome can have auto-audio-playing issues. Or, make an itch.io account and, in your Account Settings, turn on “Require a click to run HTML5 game embeds”. I also tested it on my phone, and it works (sort of, it has some trouble with scaling).
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