Every day the same dream is a game where you basically go through a day in the life of an avatar dude, but then at the end, you go right back to the beginning and do it over again. Not really a game per se. More like an art piece, but one that is interactive. Interesting in light of part of our discussion today, as brought up by Schuyler.
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4 replies on “Art and Interaction”
That’s pretty bleak. Does a “game” need to be fun to count? ..
I don’t know… That’s something to consider. I never really understood video games that much to begin with. What many of my friends find fun, I consider to be just plain frustrating or boring. I think this can be considered more as interactive art than a game, though some might say otherwise. I think “fun” in relation to games is very subjective.
I don’t know, Schuyler…
I just spent a good 20 minutes gallivanting around this game and I was having a grand time.
(maybe this says more about me than it does the game…)
While reading Doctorow’s “For the Win,” I came across this quotation:
“Games don’t need to be fun, they only have to be, I don’t know, interesting? No, captivating! There are so many times when I find myself playing and playing and playing, and I can’t stop even though it’s all gotten very boring and repetitive. ‘One more quest,’ I tell myself. ‘One more kill.’ And then again, ‘One more, one more, one more.’ The important thing about a game isn’t how fun it is, it’s how easy it is to start playing and how hard it is to stop.”