I chose this article because I think it gives us a good overview of the online child consumer. Calvert discusses the differences between television and film, saying that:
knowledge is constructed through interactions between the knower and the known. Although such interactions do occur as children view television and film, including advertisements, they are different in the newer interactive technologies, which allow for greater user control and interchanges. Interactive technologies are based on dialogue and turn-taking- a child takes a turn, then a computer responds and takes a turn, then the child takes a turn again. In essence, a conversation is taking place in which each response made by a child leads to potentially different content being shared. (215-216)
Keeping in mind some of the principles of marketing that Calvert discusses in this article, I’d like if you took some time exploring these sites for children. What age group does the site focused on? What do you take away as the main messages from the site? What are some of the more subtle messages? Looking back on what we’ve already looked at, how do these sites play with consumer identity? What kind of privacy issues stick out for you? Also, try out some of the advergames on the sites. How much time do you spend playing the game?
http://www.hasbro.com/playskool/en_CA/
http://store.playmobilusa.com/on/demandware.store/Sites-CA-Site