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Task 12: Speculative Futures

Scenario Prompt: In approximately 500 words, describe or narrate a scenario about a box found a few years into a future in which “progress” has continued. Your description should address issues related to the environment and elicit feelings of decadence.

Scenario Results:

The Box in the Future

It was discovered on the edge of what had once been a forest, though by then the word “forest” had become a nostalgic term, used mostly in advertisements for synthetic retreats. The land was a patchwork of solar farms, vertical algae tanks, and the skeletal remains of trees that had been left standing as monuments to a vanished ecology. Amid this engineered landscape, a worker stumbled upon a box half‑buried in the soil—soil that was more dust than earth, laced with polymers from decades of “progress.”

The box was not remarkable in shape: a cube of tarnished metal, its hinges corroded, its surface etched with faint patterns that looked like vines. Yet the vines were not real, only decorative engravings, a reminder of nature’s image commodified long after nature itself had been stripped away. When the box was pried open, the air inside carried a faint sweetness, like the ghost of flowers. Within lay fragments: pressed leaves, brittle photographs of rivers, handwritten notes describing seasons. These relics seemed almost decadent, indulgent in their uselessness. Who, in this age of efficiency and optimization, would waste time recording the color of autumn or the sound of rain?

The discovery spread quickly. People came to see the box, not out of reverence but curiosity. Influencers posed beside it, their feeds filled with captions about “vintage vibes” and “eco‑aesthetic.” Corporations offered to purchase it, promising to display it in climate‑controlled galleries where visitors could pay to experience “authentic nature.” The box became a commodity, its contents auctioned in fragments: a single leaf sold for more than a month’s wages, a photograph of a river licensed for use in luxury advertising campaigns. Progress had continued, but it had hollowed out meaning, leaving only symbols to be consumed.

Around the box, the environment told its own story. The air was heavy with particulates from endless construction, though filtered masks made breathing tolerable. The rivers had been rerouted into pipelines feeding desalination plants, their surfaces shimmering with chemical films. Birds were rare, their songs replaced by drones that monitored crop yields. Yet people celebrated these changes as triumphs of human ingenuity. They spoke of abundance, of control, of a future free from uncertainty. The decadence lay not in excess of beauty, but in excess of consumption—every fragment of the past transformed into a luxury product, every reminder of nature packaged and sold.

The box itself became a mirror. Some saw it as a warning, others as an opportunity. A few whispered that it was sacred, that it carried the memory of balance, of humility before the earth. But their voices were drowned out by the spectacle: the gala events, the holographic projections of forests reconstructed from the box’s photographs, the endless marketing campaigns promising “eco‑luxury.” Progress had continued, yes, but it had become a spiral of decadence, where even loss was monetized, and even memory was consumed.

And so the box remained, displayed in a glass case, admired but not understood. Outside, the engineered landscape stretched endlessly, efficient and lifeless. Inside the box, pressed leaves crumbled slowly into dust, returning to the soil that no longer knew how to nurture them.

Reflection:

This scenario, “The Box in the Future,” offers a powerful and disturbing vision of a speculative future, skillfully designed to evoke feelings of decadence in a world dominated by a misguided notion of “progress.” It depicts a landscape where the relentless pursuit of optimization and efficiency has led to the systematic elimination of authentic natural experiences, replaced by carefully crafted, commodified imitations. The very fabric of the environment is transformed into a “patchwork of solar farms, vertical algae tanks,” with natural forests reduced to “nostalgic terms.”

The discovery of an ancient box containing fragments of a lost natural world, which held pressed leaves, photographs of rivers, and handwritten notes describing the seasons, serves as a powerful symbol. These relics, once common, become “almost decadent, indulgent in their uselessness,” emphasizing the deep shift in societal values. This story aligns with Dunne and Raby’s (2013) idea of comparing reality to ideals. As they argue “New ideas are exactly what we need today. Conceptual designs are not only ideas but also ideals, and as the moral philosopher Susan Neiman has pointed out, we should measure reality against ideals, not the other way around: ‘Ideals are not measured by whether they conform to reality; reality is judged by whether it lives up to ideals. Reason’s task is to deny that the claims of experience are final—and to push us to widen the horizon of our experience by providing ideas that experience ought to obey'” (p. 12). The box, in contrast to today’s engineered world, acts as such an ideal, revealing the emptiness of a future that has forgotten how to live in harmony with nature.

The true decadence of this future is not material excess but a profound loss of meaning. Nature becomes an “eco-aesthetic” brand, influencers market “vintage vibes,” and companies sell experiences that claim to be of “authentic nature.” Even memory and sentiment are monetized, with a single leaf worth more than a month’s wages. This future challenges us to reflect on our current path, urging us to question if our pursuit of progress is leading to a world where everything is functional and efficient but ultimately lacks genuine connection and intrinsic value, reducing most things to just a commodity.

References

Dunne, A., & Raby, F. (2013). Speculative everything: Design, fiction, and social dreaming. The MIT Press.

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Assignments

Final Project: Describing Communication Technologies

Brasília was established as Brazil’s new capital to promote national integration and stimulate development in the interior regions. This infographic delves into the city’s visionary creation and its profound lasting impact on the nation, with a particular emphasis on the implications for literacy and education.

Please click on the link below to open the infographic:

Infographic_Brasilia_JM

 

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Uncategorized

Task 11: Text-to-Image

For this task, I asked Microsoft Copilot to generate an image of the ideal playroom for a 13-month-old toddler. This is my son’s age, and we’re exploring ways to rearrange his play spaces around the house to make them more engaging and fun for him. I thought requesting an image of the “ideal playroom” for this age would give me some helpful ideas.

I believe the AI’s process to generate the image above involved searching the web for other playroom images and identifying a pattern of what a suitable playroom for this age would look like. In my opinion, the image the AI produced reflects what most online content considers to be an ideal playroom for a toddler. This approach aligns with Dr. Vallor’s view that AI mirrors the patterns and opinions of today’s society.

I did not expect the playroom to feature mostly neutral colours, such as beige, light brown, and white. I believe toddlers enjoy having bright colours in their play space. I understand that many parents and interior designers might prefer neutral colours that blend seamlessly with other parts of the home. I think the inclusion of a play kitchen, table, chairs, and climbing triangle makes a lot of sense, as these are toys that our son would likely love to play with at his age. If I had added more information to the initial prompt or added more prompts following the first image, the AI could have better understood our family preferences and suggested more customized playroom designs that balance aesthetic appeal with a child’s developmental needs.

Lastly, I also assume that much of the training data used for the AI tool includes opinions from influencer parents on the internet, as well as interior designers who favour a more neutral colour palette.

References

Santa Clara University. (2018, November 6). Lessons from the AI Mirror Shannon Vallor. [Video]. YouTube.

 

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Tasks

Task 9: Network Assignment Using Golden Record Curation Quiz Data

Initially, I found the Palladio app difficult to navigate and challenging to understand. However, the video tutorial on how to use the tool was very helpful. The networks felt a bit overwhelming at first, but after experimenting with various filters, I was able to make sense of the data and identify patterns.

I was assigned to group 3, which included 6 other peers, making it the largest of the 4 communities the app created. After reviewing the posts of my peers in this group. I would assume that we were grouped together because most of us included diverse geographical and cultural representation in our selection criteria.

It’s important to note that my assumption was made after reviewing my peers’ posts. The graphs shown in the app indicated that we made similar musical selections. However, I had to dig further and review the posts to understand the criteria others used. I believe a potential misunderstanding of the community grouping is assuming that everyone in the group uses the exact same criteria. We had similar criteria, but there were some differences and nuances to each of our criteria. This exemplifies the importance of reviewing multiple data sources, quantitative and qualitative when possible, before making assumptions.

Lastly, another interesting pattern I was able to identify was that even when looking at the entire class selection.The most popular tracks, when compiled, also create a geographically diverse curation. As shown in the image below, the 10 most popular tracks feature musical representation from Germany (2 songs), Java, Peru (2 songs), Mexico, Australia, New Guinea, India, and China.

The image above displays the most popular tracks. The larger the dot, the more popular the track was.

 

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Assignments

Linking Assignment

Link #1 – What’s in your bag? (Task 1) – Erica Houston

I chose to link Erica’s post because it really resonated with me. She describes the items in her bag as a “portable biography,” which illustrates the many roles she plays in her life. As a new mom, this idea resonated with me because I also juggle various roles, and I hadn’t realized how the contents of my bag could visually reflect those roles. Erica’s point about her bag representing values was also fascinating to me. I hadn’t thought about that aspect before. It made me reflect on my own bag, a small Lululemon crossbody, which can only hold fewer and smaller items and, by extension, may only reflect a small part of my values or personality. Interestingly, Erica also mentions carrying this same Lululemon bag inside her larger bag.

Both of us used WordPress through UBC Blogs for our posts, but the visual presentation is quite different. Erica’s background and overall look differ from mine, which highlights how the same authoring platform can produce personalized results based on individual choices. In terms of theoretical underpinnings, Erica’s post subtly reflects ideas of identity construction and personal narrative, which influence how she presents her “biography” through objects.

Link #2 – Does language shape the way we think? (Task 2) – Michael Cafuta

In reflecting on Michael’s post, I decided to link to his work because it provides a great example of effective textual architecture that emphasizes conciseness and personal storytelling. His concise, focused writing style seems designed to engage readers by relating to their experiences. I noticed that his post is organized in a way that prioritizes clarity and readability, which somewhat differs from my own approach, which tends to be more wordy.

One thing I noticed is that I also try to include personal stories and experiences in my own writing for this course, so I appreciated how well Michael did this. It made his points more relatable and engaging. I especially enjoyed reading about how the culture in Japan affects the way language is used there. The specific examples he shared helped me understand this idea better, and it made the topic feel more real and concrete. His approach showed me how sharing real-world examples can make writing more vivid and meaningful. Overall, reading his post gave me ideas for how I can make my own writing more personal and clear.

Link #3 – Twine (Task 5) – Johnathan Duek

At first, I found it challenging to choose a fellow student’s Twine task to link because most of the hyperlinks to the Twine games others created were not working for me. After some time, I figured out a way to download the games. It turned out my computer was blocking the downloads because the files were labelled as “unsafe”. This experience shows that adding hyperlinks and downloadable files to written communication adds new complexities to consider when developing content and improving the reader experience. In the end, I decided to link Jonathan’s task and the game he created called “Another Morning”. His game was easier to access since it was hosted on a different website (itch.io). I appreciated this approach because it offered better accessibility from a reader’s perspective.

Our approach to building the actual game was similar. In both games, players have the option to choose the next step in their journey by clicking on the hyperlink option they wish to proceed with. I find this very engaging as the player is empowered to make their own decisions about how to engage with the game. Some differences between our games include the use of visuals and the inclusion of a progress percentage. While I included images in my game, the “Another Morning” game relied on written communication. One aspect I found engaging in this game was how a “preparedness” percentage was included, which tracks how much progress you are making as you play the game. I found this to be an excellent addition that provides meaningful information to players.

Link #4 – An emoji story (Task 6) – BL

It was interesting to see how others approached this task and how they selected and organized their emojis to represent the chosen movie/TV show. I decided to link BL’s work because her approach was significantly different than mine. While I relied on the ideas the emojis represented, BL primarily focused on the words they represented. Additionally, she added symbols (i.e. +, X) to describe the connections between emojis, which I did not consider. Her approach was more detailed and intricate, using a greater number of emojis and combining them with symbols to effectively convey the movie/TV show title/plot. This comparison helped me see alternative ways to enhance clarity and depth in visual storytelling.

I tried to think which TV show or movie the emojis’ story represented, but unfortunately, I am not confident in any of my guesses. This exercise made me consider the limitations of relying on only a single mode of representation. In this case, having additional modes of representation would have been helpful in effectively conveying the media being referenced. This ultimately reinforces for me the value of multimodal communication.

Link #5 – Mode Bending (Task 7) – Momina Abid

I chose Momina’s task because her approach was creative and outside the box. She designed a game using a tool called Makecode Arcade, which replicates the look and feel of an arcade game. I was unfamiliar with this tool, so I am grateful to have been introduced to it. Her approach encourages me to think more creatively when working on my own projects. Another aspect I enjoyed of her redesign of the “What’s in your bag?” was that she not only included items in her bag but also indicated why they were included. For example, when she shared that she had hand cream in the bag, she also explained that it was there because her hands get really dry. Including this information made the game more relatable and engaging for me. This reflection shows how combining creativity with thoughtful context can make communication both enjoyable and meaningful.

Link #6 – Speculative Futures (Task 12) – Angela Jarvis

This was one of my favourite tasks in the course. I was fascinated by the potential futures we explored. While my scenario painted a bleak picture of humanity’s relentless pursuit of efficiency, Angela’s presented an optimistic vision that restored my faith in technology’s ability to inspire positive societal change.

Both scenarios highlight the tension between innovation and ethical stewardship. While my story warns of potential dehumanization, Angela’s inspires a commitment to collective responsibility. Personally, I would like to imagine a future that leverages progress and honours humanity and nature.

We both used Microsoft Copilot to generate our scenarios with different prompts. Additionally, we hosted our posts on WordPress within UBC Blogs. That said, the templates for our posts are slightly different, resulting in different colours and visuals. In my post, I also added an image to help immerse readers in the scenario. I would have liked to see an image that represents Angela’s scenario, as I believe it would have captivated the audience even more. Ultimately, I think we took a similar approach when completing this task.

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Tasks

Task 8: Golden Record Curation Assignment

In 1977, NASA launched the Voyager spacecraft, which carried two phonograph records as a message to potential extraterrestrial life. We were assigned the task of reviewing the 27 musical selections included on the Golden Record and curating a list of only 10 pieces.

Below are the ten pieces of music I selected from the Voyager Golden Record:

  1. Germany: Bach, Brandenburg Concerto No. 2 in F. First Movement
  2. Java: court gamelan, “Kinds of Flowers”
  3. Senegal: percussion
  4. Australia: Aboriginal songs, “Morning Star” and “Devil Bird”
  5. Mexico: “El Cascabel”
  6. United States: “Johnny B. Goode”
  7. Georgia: Georgian S.S.R., chorus, “Tchakrulo”
  8. Peru: panpipes and drum
  9. Bulgaria: “Izlel je Delyo Hagdutin”
  10. China: ch’in, “Flowing Streams”

For my curated selection, I focused on diverse geographical representation to showcase music from each continent or cultural region. This selection aims to maximize geographical and cultural diversity. This criterion aligns with the Voyager Golden Record’s objective of conveying the breadth of human artistic expression to potential extraterrestrial life.

Given the limit of selecting only 10 options, this approach also required some simplifications. For example, “Senegal: percussion” represents the diverse musical traditions found across the African continent. While this approach ensured geographical coverage, it also limited other criteria, such as diversity in composer gender and historical significance.

References

Music from Earth.Links to an external site. (n.d.). NASA.

Taylor, D. (Host). (2019, April). Voyager golden record. [Audio podcast episode]. In Twenty thousand hertz. Defacto Sound.

National Aeronautics and Space Administration (NASA). (n.d.). The Sounds of Earth Record Cover – GPN-2000-001978 [Image]. Wikimedia Commons. Retrieved October 21, 2025, from https://en.wikipedia.org/wiki/Voyager_Golden_Record#/media/File:The\_Sounds\_of\_Earth\_Record\_Cover\_-\_GPN-2000-001978.jpg

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Tasks

Task 7: Mode-bending

For this task, I decided to change the mode to an aural (sound-based) representation because the original task relied heavily on visual representation. Reflecting on the transition from visual to aural mode of representation for the “What’s in your Bag” task reveals both benefits and challenges.

Moving to an aural representation significantly changes how the audience perceives the contents of my bag. It encourages listeners to use their imagination, fostering a personal connection with the items through sound alone. This can evoke emotions or memories related to everyday objects that visuals might not capture. According to The New London Group (1996), “The multiplicity of communications channels and increasing cultural and linguistic diversity in the world today call for a much broader view of literacy than portrayed by traditional language-based approaches” (p. 60). This transition expanded my understanding of literacy and encouraged me to utilize a broader range of sensory skills.

However, this shift is not without challenges. One major challenge is making sure that each item’s significance and identity are communicated clearly through sound. Some objects lack distinctive noises, which calls for creative solutions. For example, the subtle sound of shuffling cards may not have effectively conveyed what the items were. On the other hand, sounds like the cellphone notification and the noise of coins are easier to decipher. As a result, the absence of visual cues means listeners must actively construct the narrative, which can lead to different interpretations.

The redesign process involved recording unique sounds associated with each item. Starting with the familiar sound of a bag unzipping, I added noises like the click of an AirPods case and the jingle of a coin to create a vivid auditory experience. This exercise highlighted the power of sound in storytelling and expanded my understanding of multimodal communication.

 

References

The New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. (Links to an external site.) Harvard Educational Review 66(1), 60-92.

 

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Tasks

Task 6: An emoji story

Emojis describing the title and plot of a TV show

This was a fun task to complete, especially for someone who enjoys using emojis in informal communication. I chose a popular and long-running TV show and used the Messages app to display the emoji story.

Did you rely more on syllables, words, ideas, or a combination of all of them?

For my emoji story, I mainly relied on ideas to convey the description of the title and plot of the TV show I selected. For example, the two people hugging represent the idea of building trusting relationships.

Did you start with the title? Why? Why not?

I started with the title because it will help narrow down which type of TV show I have selected. I believe this clue will help other students guess the show I am referring to.

Did you choose the work based on how easy it would be to visualize? 

Frankly, yes. It can be challenging for others to determine which movie or TV show someone has selected based solely on emojis. In particular, because in this day and age, there are literally thousands of movies and TV shows. I am confident that my fellow students will be able to figure this one out! This is a show that I only recently started watching, and I understand why it has been so popular and has been on the air for many years.

Reflecting on this week’s reading, I found it interesting how Bolter discussed the many visual details that are often overlooked or cannot be included in a novel. This had not previously crossed my mind, but I completely agree with him.

“When the text introduces a character, they form a mental image. They ignore the fact that even in the most minutely descriptive novel there must be infinitely many visual details that are never provided.”(p.57)

I previously believed, perhaps subconsciously, that reading a novel was somehow superior to watching the movie adaptation. I think this belief may have come from society’s tendency to place a higher value on reading compared to watching a film. This may be because reading requires more effort and time.

References

Bolter, J. D. (2001). Writing space: Computers, hypertext, and the remediation of printLinks to an external site. (2nd ed). Lawrence Erlbaum Associates.

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Tasks

Task 5: Twine task

Twine game workflow

Click the link below to access the game:

AdayinLangley.html

Reflection

To create my Twine game, I watched the recommended video and also viewed additional tutorials from Adam Hammond’s guide. These resources offered essential guidance on the platform’s features, especially regarding adding images and designing the narrative flow. I decided to base my game on spending a day in Langley, the city where I currently live. Before moving here, I knew little about Langley, but I soon found out it is full of fun activities and attractions. I thought it would be engaging and relatable to design a game where players explore a day in this wonderful city. Additionally, I chose this theme because I have lived here for many years and often visit local spots with family and friends, which have provided me authentic experiences to include.

The creation process was more challenging than I initially thought. It took longer than I expected to learn how to embed pictures on each page, which was a learning curve for me. I could have included many more activities, but since the player was only spending a day in Langley, I decided to limit it to 18 passages. Despite this, finishing the game gave me a sense of achievement and satisfaction. It was also enjoyable to experiment with different activity combinations and come up with fun possibilities for the players.twine game stats

Overall, this project was both a learning experience and a fun challenge. It reinforced the importance of patience and persistence when troubleshooting technical issues. I hope my game inspires others to explore the Fraser Valley region and consider spending a day in Langley!

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Tasks

Task 4: Manual Scripts (Option 1)

Do you normally write by hand or type? Did you find this task difficult or easy? Explain.

Nowadays, I usually type on my laptop or cellphone. However, in the past, I used to create to-do lists by hand at work and in my personal life. Many years ago, I switched to making these lists by typing on appropriate online applications. I occasionally write by hand, particularly during in-person workshops for note-taking.

I found this task easy because I enjoy writing by hand. I switched to mostly typing because it’s more efficient. It’s faster and easier to edit and store. While I enjoy handwriting, I tend to be slow at it.

What did you do when you made a mistake or wanted to change your writing? How did you edit your work? Did your choice of media play a part in how you edited your work?

I crossed out the word using a pen and wrote the correct word beside it. I ran out of space to finish writing the word “realized” on the first page, so I decided to angle the remaining letters down the page. I definitely missed the ease of editing we get with typing. I find that with writing on paper, people are more agreeable to seeing some crossed words, as it’s challenging for many to avoid mistakes while handwriting.

What do you feel is the most significant difference between writing by hand and using mechanized forms of writing? Which do you prefer and why?

In my opinion, the most significant difference is the speed, as I am a slow handwiter. While handwriting is more personal and can look very nice, my preference is typing because of the ease of editing and storing. As an HR professional, I often take notes, and having software like OneNote to quickly capture and easily store them is very beneficial. Many times in the past, I had to retrieve notes from months or even years prior, and I was able to do so easily. Additionally, cloud storage enables access to these notes from any device, ensuring that important information is always readily available.

 

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