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Assignments

Linking Assignment

Link #1 – What’s in your bag? (Task 1) – Erica Houston

I chose to link Erica’s post because it really resonated with me. She describes the items in her bag as a “portable biography,” which illustrates the many roles she plays in her life. As a new mom, this idea resonated with me because I also juggle various roles, and I hadn’t realized how the contents of my bag could visually reflect those roles. Erica’s point about her bag representing values was also fascinating to me. I hadn’t thought about that aspect before. It made me reflect on my own bag, a small Lululemon crossbody, which can only hold fewer and smaller items and, by extension, may only reflect a small part of my values or personality. Interestingly, Erica also mentions carrying this same Lululemon bag inside her larger bag.

Both of us used WordPress through UBC Blogs for our posts, but the visual presentation is quite different. Erica’s background and overall look differ from mine, which highlights how the same authoring platform can produce personalized results based on individual choices. In terms of theoretical underpinnings, Erica’s post subtly reflects ideas of identity construction and personal narrative, which influence how she presents her “biography” through objects.

Link #2 – Does language shape the way we think? (Task 2) – Michael Cafuta

In reflecting on Michael’s post, I decided to link to his work because it provides a great example of effective textual architecture that emphasizes conciseness and personal storytelling. His concise, focused writing style seems designed to engage readers by relating to their experiences. I noticed that his post is organized in a way that prioritizes clarity and readability, which somewhat differs from my own approach, which tends to be more wordy.

One thing I noticed is that I also try to include personal stories and experiences in my own writing for this course, so I appreciated how well Michael did this. It made his points more relatable and engaging. I especially enjoyed reading about how the culture in Japan affects the way language is used there. The specific examples he shared helped me understand this idea better, and it made the topic feel more real and concrete. His approach showed me how sharing real-world examples can make writing more vivid and meaningful. Overall, reading his post gave me ideas for how I can make my own writing more personal and clear.

Link #3 – Twine (Task 5) – Johnathan Duek

At first, I found it challenging to choose a fellow student’s Twine task to link because most of the hyperlinks to the Twine games others created were not working for me. After some time, I figured out a way to download the games. It turned out my computer was blocking the downloads because the files were labelled as “unsafe”. This experience shows that adding hyperlinks and downloadable files to written communication adds new complexities to consider when developing content and improving the reader experience. In the end, I decided to link Jonathan’s task and the game he created called “Another Morning”. His game was easier to access since it was hosted on a different website (itch.io). I appreciated this approach because it offered better accessibility from a reader’s perspective.

Our approach to building the actual game was similar. In both games, players have the option to choose the next step in their journey by clicking on the hyperlink option they wish to proceed with. I find this very engaging as the player is empowered to make their own decisions about how to engage with the game. Some differences between our games include the use of visuals and the inclusion of a progress percentage. While I included images in my game, the “Another Morning” game relied on written communication. One aspect I found engaging in this game was how a “preparedness” percentage was included, which tracks how much progress you are making as you play the game. I found this to be an excellent addition that provides meaningful information to players.

 

Link #4 – An emoji story (Task 6) – BL

It was interesting to see how others approached this task and how they selected and organized their emojis to represent the chosen movie/TV show. I decided to link BL’s work because her approach was significantly different than mine. While I relied on the ideas the emojis represented, BL primarily focused on the words they represented. Additionally, she added symbols (i.e. +, X) to describe the connections between emojis, which I did not consider. Her approach was more detailed and intricate, using a greater number of emojis and combining them with symbols to effectively convey the movie/TV show title/plot. This comparison helped me see alternative ways to enhance clarity and depth in visual storytelling.

I tried to think which TV show or movie the emojis’ story represented, but unfortunately, I am not confident in any of my guesses. This exercise made me consider the limitations of relying on only a single mode of representation. In this case, having additional modes of representation would have been helpful in effectively conveying the media being referenced. This ultimately reinforces for me the value of multimodal communication.

Link #5 – Mode Bending (Task 7) – Momina Abid

I chose Momina’s task because her approach was creative and outside the box. She designed a game using a tool called Makecode Arcade, which replicates the look and feel of an arcade game. I was unfamiliar with this tool, so I am grateful to have been introduced to it. Her approach encourages me to think more creatively when working on my own projects. Another aspect I enjoyed of her redesign of the “What’s in your bag?” was that she not only included items in her bag but also indicated why they were included. For example, when she shared that she had hand cream in the bag, she also explained that it was there because her hands get really dry. Including this information made the game more relatable and engaging for me. This reflection shows how combining creativity with thoughtful context can make communication both enjoyable and meaningful.

 

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Tasks

Task 8: Golden Record Curation Assignment

In 1977, NASA launched the Voyager spacecraft, which carried two phonograph records as a message to potential extraterrestrial life. We were assigned the task of reviewing the 27 musical selections included on the Golden Record and curating a list of only 10 pieces.

Below are the ten pieces of music I selected from the Voyager Golden Record:

  1. Germany: Bach, Brandenburg Concerto No. 2 in F. First Movement
  2. Java: court gamelan, “Kinds of Flowers”
  3. Senegal: percussion
  4. Australia: Aboriginal songs, “Morning Star” and “Devil Bird”
  5. Mexico: “El Cascabel”
  6. United States: “Johnny B. Goode”
  7. Georgia: Georgian S.S.R., chorus, “Tchakrulo”
  8. Peru: panpipes and drum
  9. Bulgaria: “Izlel je Delyo Hagdutin”
  10. China: ch’in, “Flowing Streams”

For my curated selection, I focused on diverse geographical representation to showcase music from each continent or cultural region. This selection aims to maximize geographical and cultural diversity. This criterion aligns with the Voyager Golden Record’s objective of conveying the breadth of human artistic expression to potential extraterrestrial life.

Given the limit of selecting only 10 options, this approach also required some simplifications. For example, “Senegal: percussion” represents the diverse musical traditions found across the African continent. While this approach ensured geographical coverage, it also limited other criteria, such as diversity in composer gender and historical significance.

References

Music from Earth.Links to an external site. (n.d.). NASA.

Taylor, D. (Host). (2019, April). Voyager golden record. [Audio podcast episode]. In Twenty thousand hertz. Defacto Sound.

National Aeronautics and Space Administration (NASA). (n.d.). The Sounds of Earth Record Cover – GPN-2000-001978 [Image]. Wikimedia Commons. Retrieved October 21, 2025, from https://en.wikipedia.org/wiki/Voyager_Golden_Record#/media/File:The\_Sounds\_of\_Earth\_Record\_Cover\_-\_GPN-2000-001978.jpg

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Tasks

Task 7: Mode-bending

For this task, I decided to change the mode to an aural (sound-based) representation because the original task relied heavily on visual representation. Reflecting on the transition from visual to aural mode of representation for the “What’s in your Bag” task reveals both benefits and challenges.

Moving to an aural representation significantly changes how the audience perceives the contents of my bag. It encourages listeners to use their imagination, fostering a personal connection with the items through sound alone. This can evoke emotions or memories related to everyday objects that visuals might not capture. According to The New London Group (1996), “The multiplicity of communications channels and increasing cultural and linguistic diversity in the world today call for a much broader view of literacy than portrayed by traditional language-based approaches” (p. 60). This transition expanded my understanding of literacy and encouraged me to utilize a broader range of sensory skills.

However, this shift is not without challenges. One major challenge is making sure that each item’s significance and identity are communicated clearly through sound. Some objects lack distinctive noises, which calls for creative solutions. For example, the subtle sound of shuffling cards may not have effectively conveyed what the items were. On the other hand, sounds like the cellphone notification and the noise of coins are easier to decipher. As a result, the absence of visual cues means listeners must actively construct the narrative, which can lead to different interpretations.

The redesign process involved recording unique sounds associated with each item. Starting with the familiar sound of a bag unzipping, I added noises like the click of an AirPods case and the jingle of a coin to create a vivid auditory experience. This exercise highlighted the power of sound in storytelling and expanded my understanding of multimodal communication.

 

References

The New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. (Links to an external site.) Harvard Educational Review 66(1), 60-92.

 

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Tasks

Task 6: An emoji story

Emojis describing the title and plot of a TV show

This was a fun task to complete, especially for someone who enjoys using emojis in informal communication. I chose a popular and long-running TV show and used the Messages app to display the emoji story.

Did you rely more on syllables, words, ideas, or a combination of all of them?

For my emoji story, I mainly relied on ideas to convey the description of the title and plot of the TV show I selected. For example, the two people hugging represent the idea of building trusting relationships.

Did you start with the title? Why? Why not?

I started with the title because it will help narrow down which type of TV show I have selected. I believe this clue will help other students guess the show I am referring to.

Did you choose the work based on how easy it would be to visualize? 

Frankly, yes. It can be challenging for others to determine which movie or TV show someone has selected based solely on emojis. In particular, because in this day and age, there are literally thousands of movies and TV shows. I am confident that my fellow students will be able to figure this one out! This is a show that I only recently started watching, and I understand why it has been so popular and has been on the air for many years.

Reflecting on this week’s reading, I found it interesting how Bolter discussed the many visual details that are often overlooked or cannot be included in a novel. This had not previously crossed my mind, but I completely agree with him.

“When the text introduces a character, they form a mental image. They ignore the fact that even in the most minutely descriptive novel there must be infinitely many visual details that are never provided.”(p.57)

I previously believed, perhaps subconsciously, that reading a novel was somehow superior to watching the movie adaptation. I think this belief may have come from society’s tendency to place a higher value on reading compared to watching a film. This may be because reading requires more effort and time.

References

Bolter, J. D. (2001). Writing space: Computers, hypertext, and the remediation of printLinks to an external site. (2nd ed). Lawrence Erlbaum Associates.

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Tasks

Task 5: Twine task

Twine game workflow

Click the link below to access the game:

AdayinLangley.html

Reflection

To create my Twine game, I watched the recommended video and also viewed additional tutorials from Adam Hammond’s guide. These resources offered essential guidance on the platform’s features, especially regarding adding images and designing the narrative flow. I decided to base my game on spending a day in Langley, the city where I currently live. Before moving here, I knew little about Langley, but I soon found out it is full of fun activities and attractions. I thought it would be engaging and relatable to design a game where players explore a day in this wonderful city. Additionally, I chose this theme because I have lived here for many years and often visit local spots with family and friends, which have provided me authentic experiences to include.

The creation process was more challenging than I initially thought. It took longer than I expected to learn how to embed pictures on each page, which was a learning curve for me. I could have included many more activities, but since the player was only spending a day in Langley, I decided to limit it to 18 passages. Despite this, finishing the game gave me a sense of achievement and satisfaction. It was also enjoyable to experiment with different activity combinations and come up with fun possibilities for the players.twine game stats

Overall, this project was both a learning experience and a fun challenge. It reinforced the importance of patience and persistence when troubleshooting technical issues. I hope my game inspires others to explore the Fraser Valley region and consider spending a day in Langley!

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