In my day to day experience, I interact with students with diverse numeracy skills. Development of key concepts related to; skip counting, repeated addition, regrouping of groups, composing and decomposing numbers are some areas where students struggle.
One of my professional goals this year has been to develop a better understanding of numeracy in mathematics and how to develop an effective math program. The underpinning of this goal is my belief that number fluency plays an important role in student mathematical development. One of the questions that is guiding my professional inquiry is: What constitutes good use of technology as a tool to support fluency of basic facts?
I believe that two key ingredients for effective math programming are engagement and differentiation. Students need opportunities to work at their own pace in order to develop a deep understanding of numbers and number relationships. They also need to develop a mindset that supports curiosity and the wonderment of discovery.
Several of the interview abstracts mentioned the benefits of technology for differentiated instruction. Similarly, the notion of technology being used to support student engagement was also identified as being of great value.
However, In my interview with Mr. C., questions were raised about the effective use of technology in math programming. Mr. C. had an unfavorable critique of flash card programs and game-based math learning environments. This hesitancy to accept all technology as beneficial prompted me to wonder about the research on what kids need to learn math and how is technology being leveraged to support student learning?
I would like to investigate how math development for young children, especially in the area of number fluency is being aided by digital adaptive learning environments.