Critical Learning Tasks and Reflections

A common struggle in all of these Critical Learning Tasks was avoiding being too long, or providing too much information while also going into adequate depth on the topic. I have probably done so again with this e-portfolio. This has been and will likely continue to be a common theme throughout the MET program for me and something I am working on.

Critical Learning Task #1 – Critical Investigation Inquiry and Design Thinking in the Maker Environment— Interactive Presentation

Reflection:

As I mentioned in my course reflection earlier, I did not come into this course with much experience with makerspaces, or an understanding of what being a maker really meant. I knew that things were produced, as the name implies, but not much else.

Through this assignment I came to understand that making isn’t a solitary endeavour and encompasses a wide variety of activities including some that have often been associated with crafting. Perhaps the most surprising for me was the essential element of sharing both the making process and end result (Cohen et al., 2017; Edutopia, 2018; Gonzalez, 2018). I was also surprised to learn that much of what we do as teachers can be considered making. I am far more of a maker than I ever thought.

I also came to understand why the experimental makerspace in my school failed. As staff we didn’t understand what making really was, or the making process so that we could support our students. It was seen as a space for add-on activities to classroom learning, the lack of flexibility due to curriculum that exists in high schools also didn’t help (Cohen et al., 2017; Halverson & Peppler, 2018).

The most important takeaway from this assignment for me is the understanding of the maker mindset. In my context this is the most applicable part. If properly modelled and developed it can be applied to every course and activity. The maker mindset might be the most critical asset we develop within our students to prepare them for life outside of school, especially resiliency, creative and critical thinking (Cohen et al., 2017; Edutopia, 2018; Halverson & Peppler, 2018)!

References:

Cohen, J., Jones, W.M., Smith, S. & Calandra, B. (2017). Makification: Towards a framework for leveraging the maker movement in formal education. In Proceedings of Society for Information Technology & Teacher Education International Conference 2016 (pp. 129-135). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/174191/

Edutopia. (2018, November 16). Learning problem solving and growth mindset in a makerspace. [Video]. YouTube. https://youtu.be/oQvcbLmNfok

Gonzalez, J. (2018, May 20). What Is the Point of a Makerspace? Cult of Pedagogy. https://www.cultofpedagogy.com/makerspace/

Halverson, E. & Peppler, K. (2018). International Handbook of Learning Sciences: The maker movement and learning (pp. 285-294). DOI: 10.4324/9781315617572-28


Critical Learning Task #2 – Makerspaces and Inclusivity

Reflection:

It was disappointing, though not completely surprizing to learn that making and makerspaces are, or had become, exclusionary whether consciously, or unconsciously. Perhaps if I had more experience with them before starting this course, I would have expected Kye (2020) and Melo’s (2020) findings, as the conditions that limit the accessibility and inclusivity of makerspaces are not unique but rather reflect systemic conditions in society.

Based on this assignment and Critical Learning Task # 5 I was somewhat surprized to see as many female staff members at MakerLabs during our visit as there were, and to learn from them that nearly 50% of the staff was female, a positive step it would seem, though during the tour ratio of female to male makers using the space while we were there was much lower.

Thee 3-2-1 critique structure of the assignment was something new to me and was a struggle to keep to the guidelines of a three-sentence summary per article, two questions, and a single bridging sentence, really requiring one to choose their words carefully so that elaboration wasn’t needed for understanding.

3 – 2 -1 Critique

Plotagon Video

References:

Kye, H. (2020). Who is welcome here? A culturally responsive content analysis of Makerspace websites. Journal of Pre-College Engineering Education Research (J-PEER), 10(2). https://doi.org/10.7771/2157-9288.1190

Melo, M. (2020). How do makerspaces communicate who belongs? Examining gender inclusion through the analysis of user journey maps in a makerspace. Journal of Learning Spaces, 9(1), 59-68. Retrieved from https://libjournal.uncg.edu/jls/article/view/1942


Critical Learning Task #3 – Multiliteracies, Multimodalities, and Differentiation an Annotated Bibliography

Reflection:

This assignment was the most familiar to me in terms of both topic and format.

As a Teacher-Librarian I teach annotated bibliographies and have had to create several in other MET courses.

Differentiation, Multimodalities and Multiliteracies are also not new concepts. Differentiation is a part of the job of teaching, trying to find ways for every student to access the course materials and activities and be able to show their true potential and understanding. Multimodality is also a common component of teaching, though I do struggle with incorporating different modalities into my MET assignments as Dr. Ewart and my peers have pointed. Multiliteracies is a concept that I have explored in several MET courses now but not as adept with.

Prior to this assignment I hadn’t considered having student produce and share their own stories as Hughes & Morrison (2014) describe as a form of making. On reflection however it certainly fits from the researching of topics and iterative process of drafts and rewrites to a student generated final product, whether printed or digital, culminating with the sharing of their stories via social media and other means (Hughes & Morrison, 2014). It is a good reminder that making doesn’t exist only in a makerspace and doesn’t have to involve construction in the traditional sense. This opens the door to making in the classroom through a whole host of activities and assignments if properly designed and implemented.

Reference:

Hughes, J. & Morrison, L. (2014). At the intersection of critical digital literacies, YAL and literature circles. ALAN Review, 42(1), 35-43. http://dx.doi.org/10.21061/alan.v42i1.a.4


Critical Learning Task #5 – Race, Gender, Identity, and Intersectionality in the Maker Environment an Interactive Presentation

Reflection:

This is the assignment I struggled with the most.

As someone from the privileged and empowered dominant culture it was uncomfortable to be discussing cultures that were disempowered by the same conditions that empowered me. I have certainly had experiences where I was made to feel unwelcome or disempowered, but they have mostly occurred while travelling or in situations where I was transitory. To discuss the circumstances where people are disempowered and discriminated against in their own country and communities was a challenge as I could not relate from personal experience. I was concerned that I would come across as condescending, or that I did not go deeply enough into the issues, didn’t place enough emphasis on certain concepts and in doing so would offend, especially those within the disempowered communities.

As I mentioned in my course reflection earlier, implementing the EDIDA frameworks is going to be uncomfortable for this very reason. To successfully implement the EDIDA frameworks, we as teachers are going to have to become used to being uncomfortable and reach out to the traditionally disadvantaged and discriminated communities for their input and support. We have started down this road with the implementation of the Calls to Action of the Truth and Reconciliation Commission but need to now extend it to other communities as well.

Intersectionality was a new concept for me, at least as a term, and an important concept to understand and apply when working with our students (Crenshaw, 2018). The importance of empowering our students and making them feel welcome and valued can not be overstated!

From a technical standpoint I applied feedback from earlier assignments and endeavoured to include more interactivity and multi-modality into my presentation. It is something I will continue to work on.

Race, Gender, Identity by Mike Forsyth

Reference:

Crenshaw, K. (2018, June 22). What is intersectionality? [Video]. YouTube. https://youtu.be/ViDtnfQ9FHc


Critical Learning Task #6 – AI/VR/AR in Inclusive Makerspace Environments a Movie Trailer

Reflection:

Before this course, I hadn’t used artificial intelligence (AI) much or thought of it as a tool for making. Through this assignment and the session that Reid Patterson (2023) conducted with us I came to understand the need for designing accurate and specific prompts to achieve the desired image or code, which is often a very iterative process exemplifying the maker mindset of test, refine and test again (Druga & Hammond, 2023). This process could be a good way of modelling the failure positive mindset of making for students as they will likely not achieve their desired outcome on the first try and will hopefully get closer and closer with each iteration or have to examine why it is not.

I agree with Druga & Hammond (2023) that Generative AI can be considered a skilled partner in the design and making phase as someone, or thing, that has the coding knowledge or the artistic skill to achieve something that I wouldn’t be able to on my own (Patterson, 2023). It could also be a relatively easy and low-cost way of introducing a virtual makerspace into a school as there is no need for special equipment or spaces beyond what is already available in the school.

The possibilities of AR, VR and MR for making and education for that matter are incredible. The ability for tele/virtual presence of experts in different parts of the city, country and even the world provides a much more interactive experience for students in ways that simply aren’t possible via a Teams or Zoom video call and opens the room to so many new opportunities including introducing experts/mentors from other cultures as recommended by Kye (2020) in CLT #1 (Han et al., 2020; Radu et al., 2021; Villanueva et al., 2021).

VR also has the advantage of training and orientation for tools and spaces that can shorten the learning curve and reduce the uncertainty/apprehension/fear that may be acting as a barrier to users feeling welcome and comfortable in makerspaces.

The interactivity of AR & MR is a great way to provide accessibility and inclusion for students who wouldn’t otherwise be able to participate in a science lab or dissection, may need the ability to manipulate things in 3D to understand them or virtual fieldtrips not possible in the real-world (Marr, 2021; McQueen, 2023). These technologies offer the ability for experiences that otherwise wouldn’t be possible!

The use of VR as a language acquisition aid holds great promise and is seemingly far more engaging that traditional language classes. What I saw of another student using a language program on the Oculus was very encouraging and I will be looking to see if I can make room in my school’s tech or library budget to see if we can get one for that reason allow, let alone for other purposes in the school.

AR VR AI Trailer by Mike Forsyth

References:

Druga, S., & Hammond, K. (2023, February 8). Generative AI for Makers: AI Has Truly Arrived — and It’s Here to Help You Make and Craft. Make: https://makezitne.com/article/craft/fine-art/generative-ai-for-makers-ai-has-truly-arrived-and-its-here-to-help-you-make-and-craft/

Han, X., Liu, Y., Li, H., Fan, Z., & Luo, H. (2020). Augmenting the Makerspace: Designing Collaborative Inquiry Through Augmented Reality. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1044(12218), 148–159. https://doi.org/10.1007/978-3-030-51968-1_13/FIGURES/7

Kye, H. (2020). Who is welcome here? A culturally responsive content analysis of Makerspace websites. Journal of Pre-College Engineering Education Research (J-PEER), 10(2). https://doi.org/10.7771/2157-9288.1190

Marr, B. (2021, July 23). 10 Best Examples Of VR And AR In Education. Forbes.Com. https://www.forbes.com/sites/bernardmarr/2021/07/23/10-best-examples-of-vr-and-ar-in-education/?sh=2defaa661f48

McQueen, M. (2023, January 10). How Augmented Reality Is Becoming an Everyday Reality for Today’s Students. https://www.96three.com.au/how-augmented-reality-is-becoming-an-everyday-reality-for-todays-students/  

Patterson, R. (2023, July 14). Creative Coding with ChatGPT for Developing Inclusive Virtual Makerspaces [Summer Institute Session]. ETEC 565- Summer Institute – Makerspace and Inclusive Implementation: Makerspace examined through equity, diversity, inclusion, decolonization, and anti-Racism (EDIDA) frameworks, University of British Columbia, Vancouver, BC, Canada. https://youtu.be/ge8zRYmy4Yc

Radu, L., Joy, T., & Schneider, B. (2021, May 7). Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities [Video]. YouTube. https://youtu.be/wlXWVosL2l0.

Villanueva, A., Zhu, Z., Liu, Z., Du, X., Huang, J., Peppler, K., & Ramani, K. (2021). RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences. Conference on Human Factors in Computing Systems – Proceedings. https://doi.org/10.1145/3411764.3445726