The Jasper Series, from Vanderbilt University’s Cognition and Technology Group (CTGV) is an excellent example of problem based learning. CTGV put together Jasper to test if a technology based program would “motivate students and help them learn to think and reason about complex problems” (CTGV, 1992, pg. 1). They designed the program, which consists of short video narratives about particular situations, each which end in a problem being posed, to be purposefully complex and challenging for students to solve, and to have multiple solutions, although one solution is optimal. I think the program is effective at doing what it set out to do: center, or anchor, to use their term, learning around real world problems that are complicated and complex, and force students who work to solve the problems to learn about mathematics and the problem solving process. The Jasper series is now a bit dated, but has been revised several times, adding software to allow students to collect data and plan and then test possible solutions, adding extensions to the original problems, and posing what-of scenarios to test student’s transference of their newly built knowledge.
I think the Jasper Series is an excellent example of using available technology (originally the video disk) in a unique manner (allowing students to repeatedly play sections of a video to gather data) to foster learning in a way that otherwise would possible have been less motivating to students. The uniqueness of the technology combined with the uniqueness of the tasks (in depth, real world problem solving) created a technology space and learning environment that fostered deep learning for students, learning which was much more than learning the facts, or learning about the mathematics and arithmetic involved, learning which involved solving problems that required discovering and solving multiple sub-problems.
I think we need to look to this particular project and the rich technology enhanced learning it provides as an exemplar for creation of technology enhanced learning spaces and environments using current technology. Constructivist principles, problem based learning, and technology can go hand in hand to create a richer and more meaningful learning experience for students, and the Jasper Series is evidence to support this.
Cognition and Technology Group at Vanderbilt. (1992). The Jasper series as an example of anchored instruction: Theory, program, description, and assessment data. Educational Psychologist, 27(3), 291-315.