How Competition and Heterogeneous Collaboration Interact in Prevocational game-based mathematics education

ter Vrugte, J., de Jong, T., Vandercruysse, S., Wouters, P., van Oostendorp, H., & Elen, J. (2015). How competition and heterogeneous collaboration interact in prevocational game-based mathematics education. Computers & Education, 89, 42-52. http://dx.doi.org/10.1016/j.compedu.2015.08.010

 

One of the most striking examples of competition in the classroom is when gameification is introduced into lessons. Gameification is prevalent throughout education as it is a powerful motivator, however, how it is integrated is dependent on whether the teacher favours collaboration or competition, but the two are not mutually exclusive. When we visualize or conceptualize the subject matter (in the context of this article; mathematics) through gameification, we see an increase in performance. However, the competition vs. collaboration debate remains. The balance between the excitement, engagement, and challenge that we achieve through competition (either against a system, oneself, or others) and the elongation of frustration through a support network and teamwork that we get with collaboration, can be achieved through a few systems.

 

Student-Team-Acheivemnt-Division or STAD design is as follows: “Students complete an individual assessment, students receive instructional content, teams work together on a collaborative task and try to maximize each individuals knowledge during this task, students complete an individual assessment. Individual scores (progress in performance on individual assessment) and team score (performance on collaborative task) will be summed up to a total team score. Team scores are compared.”

 

The Teams-Games-Tournament model or TGT design is comprised of “Teams receive instructional content, work together to maximize each individuals knowledge, and play individually during an instructional tournament. Individual scores will be summed up to a total team score. Team scores are compared.”

 

Both models have shown the through group competition, there exists an interaction between the high achieving and lower achieving students in the groups. However, it is possible and has been recorded that the above average students can dominate the discourse within groups. Therefore, with both models, it is vital to keep this in mind when introducing competition in the classroom.

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