What is Usability?
Usability assesses the quality and ease of a specific technology, specifically during the process in which the technology is being used. Usability seeks to create an intuitive process for all users by “assess(ing) how easy user interfaces are to use” (Issa & Isaias, 2015, p.29). Essentially, usability is meant to enhance a user experience by working to solve, or ultimately, eliminate, any issues users may have while using any given technological tool.
Usability in Education
Usability in an educational context requires both collaboration from educators and students. Usability needs to be able to have knowledge on the individualized needs of both students and the educators who will work alongside the technology, “the relationship is between the use of educational software by teachers and their students, where the computer network is held to facilitate the teaching-learning network” (Freire, Soares & Padovani, 2012, p.1033). Usability in the context of education is inherently different from usability needs in an individualized context. Education is, by nature, a collaborative event, especially between learners and educators, therefore usability needs to meet both the individual requirements of educators and the information they need to gather in order to further their teaching and assess the quality of a technology. Usability also needs to gather information from students specifically using technological tools that could benefit their learning, specifically when it comes to the varying individualized learning needs.
Woolgar’s and Usability
Woolgar discusses how the company had a lack of knowledge about users, mentioning that one particular employee remarked that, “typically, the engineers don’t have a clue about users” (Woolgar, 1990, p.71). This particular drawback has serious repercussions when it comes to the validity of usability and what it is trying to accomplish. If the ultimate goal of usability is to make the user experience more seamless and hassle free, an engineering team that does not understand its user-base is doing a serious disservice to those they are serving. Without a fundamental understanding of the user’s basic needs and desires, a technology or tool will ultimately fail and require more changes and overhaul. Usability can only be executed well if everyone involved in the process has a clear direction and understanding of specific user needs.
Woolgar also states that the company implied that, “there was no point in asking users what they wanted because they themselves didn’t know” (Woolgar, 1990, p.74). This, alongside the company’s already present lack of communication between all their departments in understanding the user experience, clearly showcases a lack of willingness to participate in a valid usability tool. Usability, if used correctly can enhance the user experience and create less problems for the company down the line and instead of participating in the testing and realizing the validity of it, the company chose to devalue its users and their knowledge as it deemed it not useful. This was a short-sighted decision that undermined the usefulness of usability testing.
Issa and Woolgar: Uses of Usability
Issa and Isaias (2015) believe that usability, when used effectively and if the 7 principles are followed, can not only improve the user experience but also benefit the company when it comes to profits and user understanding which will in turn, enhance software and technology. If technology companies want to succeed and enhance the services they offer, they need to figure out a way to remain current and stay on top of any issues therefore, “Usability is a critical issue for websites as it improves competitive position, improves customer loyalty, and drives down costs” (Issa and Isaias, 2015, p.30). The less problems the company encounters, the less money they need to spend and the more time they can spend on innovation to further enhance the user experience. Issa and Isaias, in turn, also believe that usability is best for the user when utilizing technologies, stating that usability, “can mean the difference between performing and completing a task in a successful way without any frustration” (2015, p.29).
On the other hand, Woolgar, through research and company interviews, found that usability can have a negative effect when the parameters and goals are not met which ultimately undermines what Issa and Isaias have hoped for through their research and data. Woolgar continuously states, throughout the article, that an enhanced understanding of usability is imperative to its appropriate usage and ultimate success when it comes to analyzing and implementing data. “Defining the identity” of users and ensuring that the user and their actions can be analyzed and used for information purposes is imperative to the success of usability (Woolgar, 1990).
References
Freire, L., Soares, M., & Padovani, S. (2012). A children, Teachers and Designers as Evaluators of Usability of Educational Software. Work (Reading, Mass.), 41 Suppl 1, 1032-1037. https://doi.org/10.3233/WOR-2012-0280-1032
Issa T., Isaias P. (2015). Usability and Human Computer Interaction (HCI). In: Sustainable Design. Springer, London. https://doi-org.ezproxy.library.ubc.ca/10.1007/978-1-4471-6753-2_2
Woolgar, S. (1990). Configuring the User: The Case of Usability Trials. Routledge & Kegan Paul etc. https://doi-org.ezproxy.library.ubc.ca/10.1111/j.1467-954X.1990.tb03349.x