{"id":123,"date":"2018-02-24T07:56:36","date_gmt":"2018-02-24T14:56:36","guid":{"rendered":"https:\/\/blogs.ubc.ca\/openarchiv\/?p=123"},"modified":"2018-04-03T01:36:35","modified_gmt":"2018-04-03T08:36:35","slug":"overabundant-possibility","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/openarchiv\/overabundant-possibility\/","title":{"rendered":"On the Overabundance of Possibility"},"content":{"rendered":"<hr \/>\n<p>In the midst of my experimentation with the Unity gaming platform, I&#8217;m struck with the idea that I don&#8217;t actually know what I am doing.<\/p>\n<p>I refer not to my technical prowess in working with Unity, which admittedly leaves something to be desired, but rather the goal or objective of my design process in a larger sense. Although the exploratory nature of the project suggests a degree of openness in the process, a resistance to closing off avenues, I find myself in the realm of overly abundant possibility. Coming from a visual arts background, I am accustomed to working within constrained circumstances: testing the wiggle room of the rules, finding the pocket universe inside a seemingly bounded space, produces some of the most interesting and challenging work. A more pragmatic expression of the same sentiment is captured by <a href=\"https:\/\/blogs.ubc.ca\/openarchiv\/user-sensitive-inclusive-design\/\">Newell et al.<\/a>, who note that &#8220;beginning the design process with a relatively narrow feature list or functionality is advantageous&#8221; (238). Point taken.<\/p>\n<p>Am I approaching the design of an archival interface in VR as the creation of a finding aid, a visualization, a virtual space or an encounter? Each paradigm entails a set of assumptions, a conceptual framing. What is the &#8220;relatively narrow feature list or functionality&#8221; that I am beginning with? Can I determine those parameters without having a comprehensive knowledge of what can be done within Unity? My bull&#8217;s run through the china shop continues&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the midst of my experimentation with the Unity gaming platform, I&#8217;m struck with the idea that I don&#8217;t actually know what I am doing. I refer not to my technical prowess in working with Unity, which admittedly leaves something to be desired, but rather the goal or objective of my design process in a [&hellip;]<\/p>\n","protected":false},"author":43676,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3441],"tags":[],"class_list":["post-123","post","type-post","status-publish","format-standard","hentry","category-process"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/posts\/123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/users\/43676"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/comments?post=123"}],"version-history":[{"count":5,"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/posts\/123\/revisions"}],"predecessor-version":[{"id":272,"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/posts\/123\/revisions\/272"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/media?parent=123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/categories?post=123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/openarchiv\/wp-json\/wp\/v2\/tags?post=123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}