When thinking about my future vision for a school library learning commons, an aspect that is important to me is supporting teachers and students with innovative education technology. Therefore, I wanted this project to combine the spirit of collaboration with a branch of ICT that is new to me. I decided to launch an inquiry on digital video production in the classroom because I wanted to develop my own skills in this area. As I began my research, I found more and more compelling support for using video production as an educational tool.
Why Digital Video Production?
I knew from my limited experience that student engagement with making their own videos is high. In a case study conducted in 2005, Schuck and Kearney found that student video production improved a variety of learning outcomes apart from movie-making skills including multiple literacies, communication and presentation, organisation and teamwork, higher-order thinking, metacognition, and affective skills. In addition, students can use video production as a powerful tool for improving and reflecting on their work (Henderson et al., 2010). As digital technologies become more and more prevalent, multimodal literacies are becoming vital components of pedagogy. Video production supports students in working across modes in alignment with modern literacy practices (Ranker, 2007). Finally, video production allows us to examine the voice and representation of youth that is inherent in media creation (Dahya, 2017). All in all, there are many powerful benefits to using video production across the curriculum.
Overview of Project
When I began to think of the key elements that I wanted to include in my project, my main goal was to help colleagues see the potential of video production and their own capabilities to incorporate it, even if they do not feel “tech-savvy”. For this reason, I wanted the overall tone to be one of support. Using the collaboration model from the BCTLA and Surrey Teachers’ Association for inspiration, I designed my project to show teachers how their SLLC can support them with this tool.
In order to make it beginner-friendly, I knew I wanted to include tutorials and examples. I also wanted to communicate to teachers that video production should not be seen as yet another task to add to their plates. Video production is an instructional strategy that can help students master the content of all subject areas and not the object of study itself (Norton & Hathaway, 2010). This is why I wanted to include lesson plans and examples that demonstrated curricular connections.
Project Design
Originally, I thought of this project as a presentation that could be given at staff meetings or professional development opportunities. As the project began to come together, I was inspired to make it a living document that can be used for reference and added to as time goes on. In the end, my project ended up with two components: a PowerPoint to use in presentations to colleagues and a Padlet that summarizes key information but stands on its own. I chose to use Padlet because it is a compact way to incorporate documents, videos, links, and images that can be shared with one link. I can continue to add new tools as I learn about them and teachers can opt to be notified when new content is added. I can also add members so that other teachers can insert their expertise and enhance the project. After I created the Padlet, I began to worry that this format might discourage people who are not familiar with it, so I created a how-to video to help users navigate the information and included it in my PowerPoint.
Production Process
Although there are countless excellent video production apps available, I wanted to be intentional about the apps I included in this project. I started by looking at the list of pre-approved apps for my district. Submitting new apps for approval is a daunting process that is best avoided. Then I started curating a list of apps that I felt I could reasonably learn to use during this course. I wanted to use this project to cultivate the commitment to continuous learning and exploration that is necessary to be a digital age mentor (Miller & Bass, 2019). It was also important to me that I feel confident in using all the tools I promote. Learning to use these apps involved a lot of experimentation on my own but I also sought out teachers who had used the apps to ask about their experience, attended a professional development workshop on using green screens, and volunteered to help a class with their animal research video projects. The most challenging part of this project was curating examples of videos that linked to the curriculum for each app. While I did create some on my own, I wanted to show authentic examples of students using the apps as much as possible. Because I am currently on education leave, this involved a lot of collaboration with former colleagues and “borrowing” their students to create. In the end, my collaboration for iMovie got rescheduled and I was not able to get my example ready for that app in time. I will have to add it at a later date.
What Comes Next?
As my education leave comes to an end and I return to teaching next month, I want to continue to add to this project as I add to my video production toolkit. The next app on my list is Clips for iOS. This looks like a simple alternative to iMovie that has a similar interface to Tik Tok and may be more suitable for beginning movie-makers.
Without further ado, I present to you my project in its current form (best viewed in full screen):
Digital Video Production in the Classroom Presentation
Digital Video Production Tools Padlet
References
BC Teacher Librarian’s Association & Surrey Teacher’s Association. (2019). What can collaboration with a teacher-librarian look like?. https://bctladotca.files.wordpress.com/2019/02/teacher-librarian-infographic-final.pdf
Dahya, N. (2017). Critical perspectives on youth digital media production: ‘voice’ and representation in educational contexts. Learning, Media and Technology, 42(1), 100-111. https://doi.org/10.1080/17439884.2016.1141785
Henderson, M., Auld, G., Holkner, B., Russell, G., Seah, W. T., Fernando, A., & Romeo, G. (2010). Students creating digital video in the primary classroom: Student autonomy, learning outcomes, and professional learning communities. Australian Educational Computing, 24(2), 12–20.
Miller, S., & Bass, W. (2019). Leading from the library: Help your school community thrive in the digital age. International Society for Technology in Education.
Norton, P., & Hathaway, D. (2010). Video production as an instructional strategy: Content learning and teacher practice. Contemporary Issues in Technology and Teacher Education, 10(1), 145-166.
Ranker, J. (2007). A new perspective on inquiry: A case study of digital video production. The English Journal, 97(1), 77–82.
Schuck, S. & Kearney, M. (2005). Students in the director’s seat: Teaching and learning with student-generated video. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005–World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2864-2871). Association for the Advancement of Computing in Education (AACE).






















