Intellectual Production #5

Intellectual Production  #5: Hegemonic Play: Gatekeeping Game Culture

My initial search for additional resources:

My conclusions:

References

 

Choi, Y., Slaker, J. S., & Ahmad, N. (2020). Deep strike: Playing gender in the world of overwatch and the case of geguri. Feminist Media Studies, 20(8), 1128-1143. https://doi.org/10.1080/14680777.2019.1643388

 

Ciampaglia, S. & Richardson, K. (2017). The street arcade: Creating social justice videogames as a platform for community dialogue. Art Education 70(4), 17-20. https://doi.org/10.1080/00043125.2017.1317549

 

Gach, E. (2020, July 6). Ubisoft employees have ‘grave concerns’ over Toronto studio’s misconduct allegations. Kotaku. https://kotaku.com/ubisoft-employees-have-grave-concerns-over-toronto-stud-1844277486

Ikophi. [Ikophi]. (2021, May). What professional fornite looks like for women [Online YouTube comment]. YouTube. https://www.youtube.com/watch?v=JmAqdL9gQLA
PGX. [PGX]. (2020, May 1). Assasin’s creed: All cinematic cgi trailers (2007-2020) [Video]. YouTube. https://www.youtube.com/watch?v=XmQQ1PX8kg0&t=220s
Vice. [Vice]. (2020, August 8). What professional fornite looks like for women [Video]. YouTube. https://www.youtube.com/watch?v=JmAqdL9gQLA

 

Wilson, S. (2022, February 23). Women in gaming: The female gamers who are paving the way in a field dominated by men. The Daily Wildcat. https://www.wildcat.arizona.edu/article/2022/02/a-women-in-gaming

Witkowski, E. (2018). Doing/Undoing gender with the girl gamer in high-performance play. (pp. 185-203). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-90539-6_11

 

 

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