Individual Project Retrospective

During the proposal I worked on the usability aspects of the tool and during the development of the tool, I used AR to create part of the story. Originally I thought we could use one of the lesson plans about Residential Schools that have been shared online to gather data about our user, but then I learnt about Indigneous ways and rights around story sharing. To avoid appropriation, Leo referred to the Truth and Reconciliation document to create a script for Charlie’s story to use for the tool. From here I was able to create an AR scene depicting a part of the script. Every week we met through Zoom to discuss and share/demo our progress and discuss how our tool was usable and how it was configuring our users and ourselves. I found these discussions useful and when I went back to reread the readings, I was able to make more connections to my own teaching practices and beliefs. For example, at Professional Development sessions on technology, the presenter often says, “Of course the students know how to use technology. Even if they don’t, they can learn quickly and still be able to teach the teacher.” Reading Issa and Isaias’ (2015) observation that “[i]n order for computer-based systems to be widely accepted and used effectively, they need to be well designed via a ‘user-centered’ approach” (p. 20) plus Woolgar’s (1990) paper on configuration makes me realize that instead of using my own observations to create student profiles and determine their technology capabilities, I had relied on others, assuming that their reality is the same as mine.

*Please note that this is the same video shown during the presentation.

Although I had a better understanding of configuration and usability, I still had problems identifying and describing the intended user, which made it hard to agree on what customizations were needed to make the tool usable. If I were to do this project again, I would work backwards by looking at the different lesson plans and curriculum overviews from BC (because it’s the Canadian curriculum I am most familiar with) and Saskatchewan (from an online search there appeared to be a good number of lesson plans available) to find a lesson or unit where Charlie’s story could be used. From here, I would identify the grade and subject of the user. Then I would find at least one person who falls in that age group and region. I think it would have been possible since both I and Leo are from BC and if we had used a lesson from Saskatchewan, Liz is from there. Then we could have profiled our user(s) and their school’s socio-economic, cultural, linguistic and technology policies/usage/ratio. Even if we could not find a person to test and feedback our tool, we could have chosen a school to offer a demo to and configured the tool to the school’s situation. Having a user in mind is necessary because HCI is an interdisciplinary subject, involving computer science, psychology, industrial design, sociology and anthropology (Issa & Isaias, 2015). The latter two involve interactions between technology, work and organization, which we were unable to fully consider without a more detailed user profile.

I enjoyed working on this tool. Feras, Liz, Leo and Safa were communicative, thoughtful and encouraging. I learnt a lot from them.

References

Issa T. & Isaias P. (2015) Usability and Human Computer Interaction (HCI). Sustainable Design. London: Springer. https://doi-org.ezproxy.library.ubc.ca/10.1007/978-1-4471-6753-2_2.

Woolgar, S. (1990). Configuring the user: the case of usability trialsThe Sociological Review38 (1_suppl), 58-99.

E-Folio Analysis

My ETEC 533 journey has been similar to climbing a mountain. The further along I’ve made it through the modules, the higher I’ve gotten on the mountain. The higher I am, the clearer the view I have of the tributary rivers (technology, pedagogy and content) and how they intersect and collect to form larger streams and pools of knowledge. There were times when visibility was hazy due to the clouds, but using the knowledge of others and online sources I was able to determine which times the winds would come to clear the clouds, which is similar to how the discussion posts worked. I received valuable feedback and insight from my classmates. I couldn’t have made it as far as I did these last thirteen weeks without them.

Mount Everest, taken by Sheena
Mount Everest, taken by Sheena

The following themes emerged in my e-folio entries: role of technology, visualization of phenomena and cross-curricular planning.

Role of Technology

In Module A, I prized my ability to plan creative, “hands-on” learning experiences. Digital experiences were viewed as

a) a way to increase engagement,

b) a replacement for those times when real experiences were not possible.

When I defined technology in Module A, Jonassen’s (2000) analogy that technology is a tool that carpenters wield to manifest their vision was the definition that resonated the most with me. To use technology the user’s knowledge, efforts and creativity must be combined. I considered what knowledge I was bringing into the process and how my efforts would be applied along with how much time I would put into my efforts. I chose to focus on engagement with a previously used tool, blooket.com. I feel my post lacked creativity because I did not push any boundaries surrounding technology use. Blooket.com could make mental math drills more fun for students, but it is not a tool akin to a carpenter’s tool.

In Module B, a study by Finklestein et al. (2005) found that “properly designed simulations used in the right contexts can be more effective educational tools than real laboratory equipment, both in developing student facility with real equipment and at fostering student conceptual understanding” (p. 2). Anchored learning appealed to me because it was familiar, it reminded me of the immersive storytelling approach I’ve used to teach phonics, but my understanding of technology and its potential remained untapped because I was still viewing it on a superficial level, just a tool to increase engagement and participation–maths drills has been a part of math classes for generations, gamifying it was also something that teachers had implemented through charts and stickers long before blooket.com existed. My post on WISE and SKI was a turning point. At the end of the post, I wrote, “I would integrate technology into the unit as a means to record the plants’ growth through line graphs using excel to record growth, water given and temperature” again, technology was used to replace the traditional notebook and pencil and it was tagged on as an afterthought to fit the requirements of the course. My primary focus was to adjust the lesson context to one my students would find relevant rather than using technology to augment the learning. To give my students such a narrow view of science is a disservice. Even if they do not know or care about a topic, the topic will still affect them, so it is my job to augment a lesson and concept so they can understand both how it works and its significance on their lives. Despite all of this, I greatly benefited from reading other people’s posts and seeing how they incorporated technology into their lesson.

Visualization of Phenomena

The role of technology in my lesson planning was gradually being whittled and transformed into an augmentation tool. The T-GEM cycle prioritizes understanding relationships and their effects on each other (Khan, 2010). Computer simulations are used to enhance the learning process by assisting students to visualize scientific phenomena and the processes behind them (Khan, 2010). I feel this is the activity where I first became a carpenter purposely using her tools. Explaining my vision was still shaky and developing. The feedback I received was mixed. Some people like Wynn (2022) felt that the simulation was too simple, “I found it quite boring that it was only a few metals and waters with no really manipulation of these objects in their respective states. Do you think more objects such as maybe food or liquid items that could be manipulated (maybe poured or thrown or a fan maybe?) would help with student understanding of these concepts?” and Justin (2022) felt that the simulation was too advanced for my students, “[i]t seems very advanced for grade 3.. the relationship between pressure and temperature, the use of kelvin, and the fluid nature of the molecular change introduces a level of complexity that seems like it would confound, rather than help, students that age”. Ironically, when I shifted my focus from engagement to conceptual understandings, I received the most queries about how engaging students would find the simulation. In response to comments that it was too simple, I stated that the simulation was chosen to support students’ abilities to visualize the particle structure of different materials in different states without overwhelming them. In response to comments that it was too difficult for 8-year olds, I noted the importance of the teacher: “While this simulation introduces variables that can be confusing, I think with teacher guidance and direction, students can focus on the key learning points of the lesson”. Besides these comments, I was asked about what questions I would use to guide and challenge my students’ focus. From these exchanges, I realized that while I was better at utilizing technology, I was not utilizing my own knowledge and experiences. The carpenter’s tools won’t move if the carpenter doesn’t hold and direct them.

Simulation link: https://phet.colorado.edu/sims/html/states-of-matter/latest/states-of-matter_en.html

Too simple or too difficult?

Moving onto Module C, I wanted to continue implementing technology as augmentation tools and improve on my own role in assisting students to visualize scientific and mathematical phenomena. Winn’s (2013) embodied learning connects visuals of phenomena that can be readily seen in everyday life with the hidden processes behind the phenomena. Rogers et al. (2004) highlighted the importance of carefully selecting all augmentation tools and specifying their type, mode and initiator (student, environment or hybrid) to get a big picture of how they would complement each other. Taking the feedback from my T-GEM post and what I learnt from Rogers et al. (2004), I created another T-GEM cycle on diffusion. Teacher strategies were written in more detail, involving questions to support students’ visualization abilities and to better convey my intention to fellow teachers who may read it.

Cross-curricular Planning

During my Module A interview with Ms L, I felt sympathy for her dilemma (and I still do) about giving students enough time to cover the ICT curriculum during the school year. In response to my post, Neill (2022) wondered if Ms L had considered cross-curricular opportunities. This made me wonder why I had not asked her this question myself during the interview. It was then that I realized I was letting “time” become this insurmountable barrier. I did not ask because I felt I understood the answer and the constraints that make cross-curricular lesson planning daunting so well that it was impossible to make significant change.

During Module B, I made it a goal to look for solutions instead of moaning about the restrictions common place to teachers in any situation. Understanding the context as Mishra (2019) pointed out, is crucial for teachers to create change, but fixating on context causes teachers to miss opportunities to provide students with authentic and meaningful learning experiences. I listed units from the most recent school year that I felt were lacking in the depth and robustness that Edelsen (2001) advocates for conceptual understanding. Looking at these units, I looked for cross-curricular opportunities to transform myself into a STEM rather than simply a science teacher and/or math teacher. Using the Learning for Use model, I envisioned a Food Stall Unit which combined mathematics, English and science. Students would create their own businesses, manage budgets, write persuasively and learn about health and nutrition. Then in Module C, I applied the T-GEM cycle to create a science lesson on diffusion to complement an art unit on Australian aboriginal patterns. I feel my shift in thinking allowed me to embed the T-GEM cycle within Edelsen’s (2001) LfU model by connecting ideas from different content areas to give students “deep” and “robust” learning experiences (p. 351) which will benefit the students’ understanding and application of concepts.

Conclusion

In my introductory post to my inquiry e-folio, I noted my tendency to focus on contextual issues of the school system such as time, and my goal to inquire beyond these issues and into TPACK. While I did not delve into TPACK straightaway, my e-folio’s three recurring themes demonstrate the progress I made in furthering my knowledge about TPACK; however, this is still an area in development. I will continue to build on the role of technology and my own role in supporting students’ visualization capabilities by using the tools shared in the modules and comments and finding new tools to explore.

Going over my learning journey this term, I see a preference for T-GEM. To continue making progress, I should revisit the other frameworks from module B and look over my list of units to consider which frameworks could best complement those units. A carpenter can’t forget about the other tools she has and allow them to rust with disuse. I think the next step to taking cross-curricular planning further would be to collaborate with other teachers.

When I think back to my cross-curricular lesson plan on diffusion, it should have been an obvious and logical decision to collaborate with the art teacher, but the idea was never expressed by either of us. Collaboration did not originally happen due to time constraints; the art teacher was using her prep time to teach my students about homemade dyes and although I read her lesson plans for the unit, I was unable to clearly visualize and understand the learning experiences she had planned. This harkens back to Mishra’s (2019) upgraded TPACK diagram where Contextual Knowledge encompasses TPACK and teachers are seen as “intrapreneurs” who not only function as curriculum designers but as makers of “sustainable” change (Mishra, 2019, p. 78). Now that I am entering my second year at my current school, I can use my contextual knowledge to identify areas I can initiate “sustainable” collaboration through sit-down co-planning and/or through asking for feedback on individually completed planning.

Sustainable change brings about new questions. Can sustainable change happen in one or two years? Could this be a goal for myself that changes my pattern of changing schools every 2-3 years? Can I do this if I am not in a leadership position?

To seriously consider the last two questions, I need to continue inquiring into TPACK. How am I arranging and developing my own knowledge to strengthen and adjust my students’ science and mathematics foundations? This is one of the questions I posed at the start of this e-folio. It stemmed from Shulman’s (1986) statement that knowledge is not carved onto a blank slate, it is “reorganizing the understanding of learners” (p. 10). I have been a teacher for over a decade, so my own understanding needs “reogranizing” and as seen from the publication date ranges for the course readings, while older publications can still be relevant, new discoveries in learning are continuously being made and approaches updated.

Perhaps the Mount Everest metaphor can be updated: Just as Mount Everest continues to grow in height, TPACK grows, yet this is not an issue for the carpenter-mountaineer who is up-to-date with the latest technology and approaches, so they can add to the path going upwards with the proper tools.

References

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

Finkelstein, N.D., Perkins, K.K., Adams, W., Kohl, P., & Podolefsky, N. (2005). When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment. Physics Education Research, 1(1), 1-8.

Jonassen, D. H. (2000). Computers as mindtools for schools (2nd Ed). Upper Saddle River, NJ: Merrill/ Prentice Hall.

Justin. (2022, July). Re: Snowflakes and states of matter [discussion post comment]. Retrieved from https://edge.edx.org/courses/course-v1:UBC+ETEC533-66A+2022S1-2/discussion/forum/df01129f145b7c221c05d765ab233b16a6279f22/threads/62d470bfd56b3a04816120fd

Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science Education and Technology, 20(3), 215-232.

Mishra, P. (2019). Considering contextual knowledge: The TPACK diagram gets an upgrade. Journal of Digital Learning in Teacher Education, 35(2), 76-78.

Neill. (2022, June). Re: Interview with ms l [discussion post comment]. Retrieved from https://edge.edx.org/courses/course-v1:UBC+ETEC533-66A+2022S1-2/discussion/forum/22c3bbe3bb78d0b632518e6f0f06acede60b2a08/threads/62a10c41d56b3a0472611ef8

Rogers, Y., Price, S, Fitzpatrick, F., Fleck, R., Smith, H., Randell, D., Muller, H., O’Malley, C., Stanton,D., Thompson, M., & Weal, M. (2004). Ambient Wood: Designing new forms of digital augmentation for learning outdoors. Proceedings of Interaction, Design and Children, Maryland, US, 3-11.

Shulman, L.S. (1986). Those who understand: Knowledge growth in teaching. Educational Researcher, 15(2), 4-14.

Winn, W. (2003). Learning in artificial environments: Embodiment, embeddedness, and dynamic adaptation. Technology, Instruction, Cognition and Learning, 1(1), 87-114.

Wynn, (2022, July). Re: Snowflakes and states of matter [discussion post comment]. Retrieved from https://edge.edx.org/courses/course-v1:UBC+ETEC533-66A+2022S1-2/discussion/forum/df01129f145b7c221c05d765ab233b16a6279f22/threads/62d470bfd56b3a04816120fd

David, L. (2010, October 29). Re: E-ZPass is a life-saver (literally) [Blog comment]. Retrieved from http://freakonomics.com/2010/10/29/e-zpass-is-a-life-saver-literally/#comment-109178

 

 

(Copy) Colouring in the Spaces of Diffusion

There’s an Art lesson where students learn to use Australian aboriginal patterns to create a batik cloth. Part of that unit involves creating homemade dyes. Due to lack of time, last school year the homemade dyes were created by the Art teacher and the final product was brought to class for discussion, however, like Friedrichsen and Pallant (2007) noted, students tend to memorize rules without understanding why. I have noticed this tendency for students to memorize without understanding, perhaps this is exacerbated by language barriers–almost all of my students are English Language Learners. If the learning environment doesn’t require students to apply or synthesize their learning, memorizing is the easiest and safest way to progress through the science curriculum. Friedrichsen and Pallant (2007) believe that students need to visualize the movement of particles and to predict the effect at a cellular level. Most of the lessons I saw online were targeted towards middle school and secondary students, but I think it could be accessible to Grade 3 students if we focus on a few key words: diffusion, high/low concentration, particles (Friedrichsen & Pallant, 2007).

Link to modified T-GEM chart: G3Diffusion-T-GEM.mod

I used the T-GEM cycle and added two phases from Friedrichsen and Pallant (2007, p. 23):

Engagement

“(a) to elicit students’ prior understandings and misconceptions,

(b) to focus the students’ attention on the new concept and

(c) to provide motivation for the lessons that follow.”

Exploration

T-GEM is great because not all classrooms will have the resources or time to do a proper physical, hands-on activity, but when possible I think this should be part of the cycle.

I think this could be incorporated into the homeroom teacher’s (my) science class. This could fall into the Land, Sea and Sky portion of science when we discuss water habitats and the importance of taking care of our environment.

References

Friedrichsen, P. M., & Pallant, A. (2007). French fries, dialysis tubing & computer models: Teaching diffusion & osmosis through inquiry & modeling. The American Biology Teacher, 69(2), 22-27.

(Copy)The Steroids of Learning: VFTs and Augmented Reality

The beauty of Virtual Field Trips (VFTs) and virtual/augmented reality are they can engage a wider community beyond the usual teacher-students interactions. Driver et al. (1994) note that in a constructivist science classroom knowledge and understanding is a dialogic process that happens when learners discuss shared problems and activities. A wider community could better facilitate this dialogic process, but Falk and Storsdieck (2010) found the self-perceived roles and identities of adults played an important role in how they participated in the learning community. In their interview with four different parents, they discovered that there were various motivations for them to complete science-related activities during their leisure time: to be a good parent, to satisfy their own curiosity or to reinforce their persona as smart because they are “closer to a scientist than a regular person” (Falk & Storsdieck, 2010, p. 200). Parents who visit the museum to learn along with their children are more likely to engage in discussion about what they see and do than others. One of the parents interviewed was unsure if his children had learnt anything, which could mean that he did not ask questions to check their understanding (Falk & Storsdieck, 2010). Despite their role, parents may not know how to start the dialogic process with their children and this is their leisure time, so they may not have the time to prepare for the outing as a teacher would be expected to. Teachers must visit the exhibit beforehand, prepare students by previewing keywords and perhaps engaging in relevant experiments and prepare a post-visit activity based on student discussion. There are times when field trips cannot happen and must be replaced with VFTs or other technology, but do they have a function outside of being a replacement? Rintala (1998) states that technology should be treated as a way for students to experiment, rather than as replacement for a real field trip (Spicer & Stratford, 2001). Spicer and Stratford (2001) suggest that VFTs be used alongside real field trips, for example, as preparation for field work.Questions:

  1. What kind of preparations do you make for in-person field trips?
  2. For those of you who have used VFTs, could you share your experience? What would you repeat? What adjustments (if any) would you make?
  3. If you used a VFT when your school was in virtual learning mode (no in-person classes), how did you engage your students in discussion? I’m especially interested in hearing from lower primary teachers because online discussions for the younger students often require assistance from an adult or parent at home.

While I enjoyed the video and explanations the presenter gave to the learners’ queries, I wonder how engaging a 40-minute video would be to most students? What are they doing to make those connections between their mind, body and learning? This connection would have to be made after the video, but unless people take the time to find activities to make these connections, the actions are not embedded into the video environment. I find Exploratorium to be more accessible and engaging because it provides demo videos, questions, activities and explanations so interested parents could step in and interact with their children in such a way to promote the dialogic learning process.
References
Driver, R., Asoko, H., Leach, J., Scott, P., & Mortimer, E. (1994). Constructing scientific knowledge in the classroom. Educational Researcher, 23(7), 5-12.
Falk, J. & Storksdieck, M. (2010). Science learning in a leisure setting. Journal of Research in Science Teaching, 47(2), 194-212.Spicer, J., & Stratford, J. (2001). Student perceptions of a virtual field trip to replace a real field trip. Journal of Computer Assisted Learning, 17, 345-354.

(Copy)Too real for the classroom? – Role Playing in the Maths and Sciences

Role playing activities are often not included in science and mathematics classrooms because they are often characterized as activities to understand a historical character’s feelings or intentions (Resnick & Wilensky, 1998). Science and mathematics on the other hand, usually encourage students to take on a “detached” manner of observation and analysis (Resnick & Wilensky, 1998, p. 154). Because of this, role plays in science are usually relegated to replicating a scientific phenonmen such as the structure of an atom or the movement of planets in the solar system (Resnick & Wilensky, 1998). These phenomena can be  visualized through the use of computer modeling, but despite the interactivity of computer modeling activities, Resnick and Wilensky (1998) note there is often a “lack of connection to deeper ideas” (p. 158). The cognitive growth missing here is the inability to “dance between diving-in and stepping-out” (Ackermann, 1991 cited in Resnick & Wilensky, 1998, p. 155). The article states this fluidity can be achieved through a combination of role playing and computer modeling activities, where computer modeling is used to emphasize key patterns of the phenonmen being studied and role plays to examine the “dynamics and process of pattern formations” (Resnick & Wilensky, 1998, p. 168).  Through their role play, students can “dive” into complex science processes and gain a deeper understanding that could not be achieved through “distanced analysis” (Resnick & Wilensky, 1998, p. 159). Visualization role plays and computer modeling activities restrict students but the interactive role plays presented by Resnick and Wilensky (1998) give students feedback within the complex system they are exploring which “enabl[es] them to try and test out their theories” (p. 167).

Two processes were explained through role plays by Resnick and Wilensky. The first one, the interactions of ants, I could imagine replicating in my own Grade 3 primary class because the rules students operate in are straightforward. Everyone has the same goal, to form groups with the same number. The number is arbitrary and the rules center around how to interact. The second role play about atom interactions, was compared to a cocktail party–this type of role play could easily turn into a class on Social-Emotional Learning if students are unable to separate their personal feelings from the goal of the role play. The rules encompassing the second role play do not regulate how students should interact, but with whom they should interact, so I would be hesitant about using this in a classroom because of the social dynamics already at play amongst students which I may or may not be aware of. I am concerned that such a role play would exacerbate or ignite existing and potential discrimination/bullying behaviours. This is the age where children are developing empathy and there is a real possibility that this could test students’ tolerance. Resnick and Wilensky (1998) report that teachers may hesitate to use role play activities in science and maths classes because there is the danger that students will confuse social dynamics with “scientific ways of thinking and knowing” (p. 168). The possibility that students will ignore scientific thinking and focus on their feelings and prejudices is real due to their age and experience. The second role play would be more appropriate for a mature class, a class who are capable of detaching themselves enough from their own feelings so they can remember the goals of the their role.

Resnick and Wilensky (1998) mention one of the obstacles these role plays face is lack of participants and suggested using the Internet as a way to involve enough learners. Perhaps the Internet could be used to create a shield so students forget their biases and focus on uncovering patterns in processes. According to Resnick and Wilensky (1998), “practicing scientists often make use of their own personal experiences in making sense of the natural world” (p. 169). When teachers incorporate role play activities into science and maths lessons, they must be aware of their students’ experiences and maturity levels and take these into account to have students successfully immerse themselves into their new roles.

Reference
Resnick, M. & Wilensky, U. (1998). Diving into complexity: Developing probalistic decentralized thinking through role-playing activities. The Journal of the Learning Sciences, 7(2), 153-172.

(Copy)Embodied Learning Discussion Post

Learning in artificial environments: Embodiment, embeddedness and dynamic adaptation

Winn (2003) created a conceptual framework for learning in artificial environments. This framework shifts from the constructivist approach that was prioritized in previous frameworks/approaches of module B to cognitive neuroscience. In this framework artificial environments are supported by computer simulations that create natural environments, such as VR technologies (Winn, 2003).

The three components of Winn’s (2003) framework are:

Embodiment: how our thought processes are externalized through the body, this connection between the cognitive and physical leads to learners making inferences from observations.

Embeddedness: how the environment influences the action (embodiment). The environment can do this by encouraging instinctive or learned tendencies or through planned affective and cognitive strategies. Affective strategies affect how much the learners believe they are actually in the environment. Learning happens by presenting knowledge that the learners could not predict or explain with their current understanding. The knowledge has to be tangible in that it is both understandable and believable. Learners have to actively find the knowledge so it can be used to solve current and future problems.

Adaptation: The learner and environment are seen as an evolving system instead of two separate interacting entities. In this system, learners’ understanding of concepts evolves which leads to changes in learners’ interactions with the environment and vice versa.

Some might argue that this could be putting students who do not enjoy physical activity or who feel awkward in their bodies at a disadvantage, but the limitations of our bodies “force students to deal with the world in ways ‘real’ scientists must—by making inferences from indirect, instrumented observations of phenomena” (Winn & Windscliitl, 2000, cited in Winn, 2003, p. 94). I can see this as a way to engage different parts of the brain, thus reinforcing the learning. I especially think this would be easy to adapt to the lower primary years because they already do this in a lot of activities. This would be good for the upper years as well; some learning/teaching practises are dropped as students progress through the school system because they are seen as juvenile or childish, but movement is important for all ages.

Ambient wood: designing new forms of digital augmentation for learning outdoors

Rogers et al. (2004) argue that e-learning has focused on making learning possible anywhere, but little focus has been placed on augmenting the process of learning. While students can observe the “here and now” of the outdoors, students can access relevant information through digital wireless technologies so they can zoom out and examine the processes behind what they observe.

The framework was created to support students’ outdoor exploration and it consists of four parts.

Taken from Rogers, Y., Price, S, Fitzpatrick, F., Fleck, R., Smith, H., Randell, D., Muller, H., O’Malley, C., Stanton,D., Thompson, M., & Weal, M. (2004). Ambient Wood: Designing new forms of digital augmentation for learning outdoorsProceedings of Interaction, Design and Children, Maryland, US, 3-11.

  1. Type: the purpose is to give students access to ecological processes and organisms that might not be visible during the day or to the naked eye

a) pre-recorded data (e.g. YouTube video)

b) live data that is probed (e.g. readings from Google Lens)

2. Mode: the interactions between the learners and the environment

a) student-initiated mode: students control their interactions through digital technology. For example, they decide the direction of their investigation by choosing what to scan and/or which digital tool to use.

b) environmentally-initiated mode: the environment decides when and what information to send to students. It can be a location triggered piece of information such as a sound clip for students to explore.

c) hybrid-initiated mode: a combination of student and environmentally initiated modes.

* All of these can be directed through a remote facilitator so students can express their findings and be prompted to take their explorations further.

3. Media: to encourage students to make connections between the media and the process it represents. They should not overwhelm students or overpower the environment. The types of media used by Rogers et al. (2004) are:

a) videoclips showing seasonal changes

b) images with voice-over descriptions

c) non-speech sounds such as the sound of a root growing

d) diagrams depicting different processes that occur in the woods

4. Devices: to present the media. Rogers et al. (2004) used store-bought and home-made devices such as PDAs, wireless speakers, a probe tool, a periscope, and an ambient horn.

Taken from Rogers, Y., Price, S, Fitzpatrick, F., Fleck, R., Smith, H., Randell, D., Muller, H., O’Malley, C., Stanton,D., Thompson, M., & Weal, M. (2004). Ambient Wood: Designing new forms of digital augmentation for learning outdoorsProceedings of Interaction, Design and Children, Maryland, US, 3-11.

Of particular interest was the infrastructure built to trigger location-based information, and track the students’ positions as well as the information they collected. Rogers et al. (2004) explained how to build the infrastructure, but I know that I would need support from my school’s IT team. Perhaps the infrastructure wouldn’t be necessary if environmentally-initiated modes are not used. Rogers et al. (2004) found that student-initiated modes were best at creating opportunities for collaboration, reflection and hypothesizing.

From action to abstraction: Using the hands to learn math

I’ve used hand gestures in English class to reinforce punctuation and with EAL learners for different words, and I’ve seen many people teach their babies sign language so my interest was piqued when I saw this article title. While I was reading I couldn’t help but wonder whether verbal language was more or less abstract than gestures. Novack et al. (2014) rank the following from most abstract to least abstract:

  1. verbal language
  2. gesture
  3. action

and conclude that gesture’s placement in the middle has to do with its ability to promote learning in math. For gestures to be successful, Novack et al. (2014) state that they must

  • gestures are not tied to objects, thus it makes it easier for learners to generalize the knowledge
  • focus on procedural aspects that are conducive to problem solving
  • should be scaffolded using action-based instruction
  • the action-based instruction’s procedure is too specific, it will be difficult for learners to generalize and apply the action to other problems

Acting was used in the study, but it was not found to be effective. The age of learners and abstractness of the concepts have to be considered.

Questions:

  1. I think some forms of embodiment will be more easily accepted in different settings. For those of you who teach secondary or adult learners, would you use hand learning in your maths or science classes? How would you overcome any reluctance towards hand learning?
  2. I thought it was interesting that Rogers et al. (2004) used hand-made tools along with digital tools. Are there any hand-made tools that your students use alongside digital tools?
  3. I’m a big fan of Google Lens, but in China it requires a VPN. Any suggestions for a similar digital tool that doesn’t require a VPN?
  4. Outdoor learning has so many benefits because it is a tangible learning environment. Besides recording devices, can you share some digital tools your class used to explore their environment?
  5. I thought that the environmentally-initiated method described in Rogers et al. (2004) had potential to challenge students thinking and connecting-making processes but it sounds difficult to implement. What do you think of using AR? Are there other technologies that could be used?

References

Novack, M. A., Congdon, E. L., Hemani-Lopez, N., & Goldin-Meadow, S. (2014). From action to abstraction: Using the hands to learn math. Psychological Science, 25(4), 903-910. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3984351/

Rogers, Y., Price, S, Fitzpatrick, F., Fleck, R., Smith, H., Randell, D., Muller, H., O’Malley, C., Stanton,D., Thompson, M., & Weal, M. (2004). Ambient Wood: Designing new forms of digital augmentation for learning outdoorsProceedings of Interaction, Design and Children, Maryland, US, 3-11.

Winn, W. (2003). Learning in artificial environments: Embodiment, embeddedness, and dynamic adaptation. Technology, Instruction, Cognition and Learning, 1(1), 87-114.

 

(Copy)T-Gem (Generate-Evaluate-Modify)

Snowflakes and States of Matter

Learning objectives:

  • to be able to identify the state of matter of different elements found in nature
  • to be able to explain whether or not heat is applied or removed to cause a change in phase

Challenge: Classifying different states of water in nature.

What happened: During the unit Land, Sea and Sky, my Grade 3s had a lesson about states of matter. Most of them remembered what they had learnt the previous year and were able to list the three states, but when we looked through different landscape pictures, they had trouble classifying snow. Is it a liquid? Or is it a solid? During the discussion students flipped back and forth between liquid and solid.

This uncertainty could stem from the visuals often used in videos and texts. The definition of solids created by these visuals are often narrow and similar to this depiction of neon atoms in solid state:

The simulation provided by PHET shows a broader definition of solids that could help with this misconception.

Simulation link: https://phet.colorado.edu/sims/html/states-of-matter/latest/states-of-matter_en.html

The below table is modeled after Khan’s (2007) Three Levels of Teaching Strategies table. I changed the column titles for main teaching methods to student activities to match the lesson plan format my school uses.

 

 

IP 6: Sustainability

Schools often bring in new management because they want to envision a different dream, and part of this new management team’s vision was place an Interactive Whiteboard (IWB) in each classroom which consumed the majority of last year’s school budget. So how much did these IWBs cost?

SMART Board 6000S V3 series: approximately $7,740 CAD not including additional software

Besides ongoing costs such as energy consumption for 65″ SMART Board is:

0.105 kW x 0.094 USD x 8hours x 22 days = $1.74 USD/month x 1.29 (August 5th exchange rate) = $2.24/month

While I could not find the wifi costs for the SMART Board, the monthly cost for iPad wifi (128gb) in Chengdu city is $615 CAD.

SMART Technologies offers a 3-5 year warranty.

The approximate annual cost of one classroom IWB over the life of its warranty is: $2,782.48-$8,752.40 CAD

($2.24 + $615) x 10 months + $7,740/3 = $8,752.40CAD/year

($2.24 + $615) x 10 months + $7,740/5 = $2,782.48CAD/year

Lohr (2020) reports that in 2018,  approximately 1 percent of global electricity consumption was from data centers. In 2020 data centers’ energy consumption was “barely growing” (Lohr, 2020) due to carbon offsets, but computing power used in machine learning doubles every month, meaning there could be change within a few years’ time, making this period of time “a critical transition phase to ensure a low-carbon and energy-efficient future” (Lohr, 2020).

Production Costs

Health, Safety, Security and Environmental Policy

From SMART Environmental Commitment

Resource Costs

From their white paper, SMART Boards are made from different types of plastics, a polyester-based plastic (Mylar®) and a melamine-based plastic (Formica®) and have an aluminum honeycomb composite. Plastic is a synthetic, man-made and non-biodegradable product. Mylar® and Formica® must be brought to facilities that specialize in recycling these materials. When melamine-based plastics and/or mylar are inappropriately disposed, they can enter waterways and effect the aquatic systems and the people who consume them (Iheanacho et al., 2020; Kennedy & El-Sabaawi, 2018). Iheanacho et al. (2020) conducted an experiment on unhealthy Clarias gariepinus, an African fish known for its nutritional value and ability to adapt. They found that chronic exposure to melamine led to symptoms of stress and neurotoxicity (Iheanacho et al., 2020). Mylar plastics are not biodegradable and while they can be quickly broken down by stormwater causing physical abrasion, the mylar particles will still effect the acquasystem (Kennedy & El-Sabaawi, 2018). Aquatic animals such as collector, gatherers and
filterers could ingest the plastic particles and being at the bottom of the foodchain, the microplastics will be passed up the food chain (Kennedy & El-Sabaawi, 2018). Plastic particles can attract organic pollutants such as hydrocarbons which could lead to illness and death among the marine life that ingest them (Galloway, 2015; Wright et al., 2013; Eerkes-Medrano et al., 2015 cited in Kennedy & El-Sabaawi, 2018, p. 826).

Production and Consumption-based Climate Impact over Aluminum’s Life Cycle

From Milovanoff, A., Posen, I. D., & MacLean, H. L. (2021). Quantifying environmental impacts of primary aluminum ingot production and consumption  : A trade‐linked multilevel life cycle assessment. Journal of Industrial Ecology, 25(1), 67-78. https://doi.org/10.1111/jiec.13051

Aluminum is a readily available and used metal, but its production processes such as smelting and refining impact the environment negatively (Milovanoff, et al., 2021). The above charts aluminum processing carbon emissions in the top 15 countries affected by aluminum consumption and production.

Hazardous Materials Table for SMART Interactive WhiteBoards

Lead is the only hazardous material that does not meet Restriction of (the use of Certain) Hazardous Substances  (RoHS) directives. Lead is toxic and can harm human health as well as the environment (Schileo & Grancini, 2021), it is “one of the most recycled materials in widespread use and has the highest end-of-life
recycling rate of all commonly used metals” (Davidson et al., 2015, p. 1624), which could lower lead’s overall environmental impact.

Recyling SMART Products

SMART Technologies have collection programs in Hawaii and New York listed on their website. People outside of the USA will have to find a service that will help them responsibly dispose of and recycle their IWB.

Have all actual costs been reported?

No.

Labour Costs

Regarding labour costs, SMART, the company made by the school’s IWBs was acquired by Foxconn in 2016. Foxconn is a company well-known for manufacturing Apple products and parts for Apple. A google search of Foxconn news turns up articles reporting allegations against Foxconn’s factories supplying Apple regarding various worker rights violations, but no mention is made about SMART or the other products Foxconn has a hand in manufacturing. With the amount of news reports on Foxconn’s Apple manufacturing plants’ working conditions, it seems odd that there is no mention of other companies. Could this mean that other companies do a better job of monitoring and maintaining working conditions? Or does it mean something else? Perhaps SMART Technologies smaller market of consumers do not hold them to the same standards as a gigantic global company like Apple. Maybe investigating Apple-related news is more newsworthy and brings in more clicks? SMART Technologies never defines what it means to be safe, secure and environmentally responsible. What would be considered overcrowded and poor living conditions in North America could be considered standard for a country like China. Buss (2018) notes the importance of having clear definitions of human rights issues. These definitions must be construed and shared with the local working population to avoid under-reporting (2018).

From SMART Technologies Health, Safety, Security and Environmental Policy

The material, manufacturing, carbon footprint and transportation costs were not available for SMART Technologies on their specifications document or white paper. Greenpeace’s Resource Efficiency in the ICT Sector report focused on technologies frequently found in homes such as mobile/smart phones and tablets.

The terms “carbon footprint”, “energy” and “education” were used to conduct a search through the databases available on the UBC Library website. The result was 39 peer-reviewed articles on initiatives schools could take to reduce their carbon footprint. Replacing “education” with “IWB” or “interactive whiteboard” found zero articles.

In constructivism, the environment is an important participant in the learning process, so IWBs are primarily marketed as learning environment enhancements to build meaningful interactions with the learning content. Schools purchasing IWBs are interested in moving away from the “sage on the stage” traditions that overhead projectors and black/whiteboards promote and are therefore interested in research related to learning and academic achievement rather than sustainability.

References

Buss, D. (2018). Conflict Minerals and Sexual Violence in Central Africa: Troubling Research. Social Politics: International Studies in Gender, State & Society, 25(4), 545-567.

Davidson, A. J., Binks, S. P., & Gediga, J. (2016). Lead industry life cycle studies: Environmental impact and life cycle assessment of lead battery and architectural sheet production. The International Journal of Life Cycle Assessment, 21(11), 1624-1636. https://doi.org/10.1007/s11367-015-1021-5

Iheanacho, S. C., Igberi, C., Amadi-Eke, A., Chinonyerem, D., Iheanacho, A., & Avwemoya, F. (2020). Biomarkers of neurotoxicity, oxidative stress, hepatotoxicity and lipid peroxidation in clarias gariepinus exposed to melamine and polyvinyl chloride. Biomarkers, 25(7), 603-610. https://doi.org/10.1080/1354750X.2020.1821777

Kennedy, K. T. M., & El-Sabaawi, R. W. (2018). Decay patterns of invasive plants and plastic trash in urban streams. Urban Ecosystems, 21(5), 817-830. https://doi.org/10.1007/s11252-018-0771-9

Lohr, S. (2020). Cloud Computing Is Not the Energy Hog That Had Been Feared.

Milovanoff, A., Posen, I. D., & MacLean, H. L. (2021). Quantifying environmental impacts of primary aluminum ingot production and consumption: A trade‐linked multilevel life cycle assessment. Journal of Industrial Ecology, 25(1), 67-78. https://doi.org/10.1111/jiec.13051

Schileo, G., & Grancini, G. (2021). Lead or no lead? availability, toxicity, sustainability and environmental impact of lead-free perovskite solar cells. Journal of Materials Chemistry.C, Materials for Optical and Electronic Devices, 9(1), 67-76. https://doi.org/10.1039/d0tc04552g

 

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