Twine

Developing my Twine game, Cyber Heist, was an exciting and challenging experience. Integrating storytelling elements required a strategic approach. My first step was to outline a branching narrative structure. My main idea was to create an engaging adventure where players who will play my game feel in control of their decisions. Five College Digital Humanities (2016) states that a well-structured Twine game requires careful planning to avoid narrative inconsistencies and dead ends. To make the execution smooth, I first laid down the decision tree, which helped me understand the logical connections. Debugging the flow was crucial in Franck’s (2016) argument that incredibly interactive storytelling must be engaging and technically perfect. The creation process did involve interactive fiction. Multiple learning materials, such as Five College Digital Humanities’ tutorial on Twine, provided a foundational understanding of game mechanics. Additionally, exploring The Temple of No by Crows Crows Crows demonstrated how humor and creativity enhance player engagement (Crows Crows Crows, n.d.). I have changed my writing style to keep the players engaged. Finally, I faced a technical challenge while integrating the Twine .html file with WordPress. I have tried Github, One Drive, and Google Drive, but it didn’t work. Finally, I used codepen.io and integrated it with the WordPress blog post.

References:
CodePen. (n.d.). CodePen: Online code editor and front-end web developer community. Retrieved February 10, 2025, from https://codepen.io/
Crows Crows Crows. (n.d.). The Temple of No [Twine]. Crows Crows Crows.
Five College Digital Humanities. (2016, June 30). How to use Twine to make your own text adventure games [Video]. YouTube.
Frank, A. (2016, June 20). Crows Crows Crows’ new game is the most fun 10 minutes you’ll have today. Polygon.

Sourabh Aggarwal

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