Tessellations with Illuminations

I found that LfU- Learning for Use framework (Edelson, D. C. 2001) and Illuminations merged perfectly as the learner is motivated through simulations to understand the specific content or skills based on a recognition of the usefulness of that content beyond the learning environment. Moreover, Illuminations and Applets support increased motivation through tasks/lessons that are constructed and scaffolded to allow the learner to perceive themselves to be competent (Srinivasan, S. et al., 2006). As a primary teacher, I often struggle with the implementation of stimulation activities and whether it is more advantageous over real hands-on applications. For instance, using Minecraft vs. Makerspace materials to evaluate the suitability of different materials and designs for their use in a building task. Finkelstein, N.D., et al., 2005 noted that simulation does not lend itself to“mess around” and it was less restrictive compared working with real equipment. For this reason, the below lesson integrates an inquiry-based task with simulations which can be used to enhance students’ understanding of tessellations while making it learner-focused and meaningful (Edelson, D. C. 2001).

Grade 3: Geometry: Tesselations

Image source

Motivation- Western education often artificially separates learning into discrete subject areas. A First Nation, Metis, Inuit (FNMI)  believe perspective uses an integrated approach. For example, the making of a star quilt would be seen as an art involving geometry (including symmetry and rotations), an opportunity to meet a quilt maker from the community, and a way to learn cultural teachings regarding the star pattern and quilt. Quiltmaking is often a communal experience and this working with others to meet a common goal is an opportunity to explore and learn about the importance of establishing and maintaining relationships (Education, A. 2005).

Elicit Curiosity- The mayor of our city has asked us to create a Canada 150 storytelling quilt and it will be displayed at the City Hall. The challenge is to use only tessellations with a 150 Canada symbol in the middle.

Observe- Regular and Irregular Tessellations

In small groups, students are given an example of tessellations and “non-tessellations”. These varieties allow students to see that tessellations can come in multiple forms and will help avoid misconceptions. This activity allows for different perspectives and experiences to commonly discuss tessellations. The LfU (Edelson, D. C. 2001) constructivism model poses two processes that enable learners to construct understanding:

  • observation through firsthand experience, and
  • reception through communication with others.

Communicate- A tessellation is a repeating pattern of polygons that cover a plane with no gaps or overlaps. What kind of tessellations can you make out of regular polygons? https://illuminations.nctm.org/Activity.aspx?id=3533

What shapes tessellate? If shapes can be combined to make patterns that repeat and cover the plane, then they tessellate. What patterns can you find?

  • Which of the shapes tessellate by themselves? Can you cover the plane with just triangles? just squares? just pentagons?
  • Try to find a way to make a tessellation with just squares and octagons. Which other combinations of shapes tessellate?
  • Is there a way to tell if shapes can tessellate by looking at the properties of those shapes? How?

As Finkelstein, N.D., et al., 2005 stated computer-based activities:

  • Increased student access to productive concepts, and representations
  • Constrain the students in productive ways. (p. 6)

Reflect- https://calculationnation.nctm.org/Games/

By using the simulation game, teachers can examine the geometry and strategy used in the game without specifically focusing on it.  While students are playing the game, circulate the room, and ask students questions such as:

  • How are you choosing where to put your next tile?
  • Which type of tile do you like using the best?  Why?
  • Why do you think the game creators designed the game board in this way?

Once students have completed one game, have them select a tesselation then share the strategies they used for winning or playing the game.

Apply- The Exit Ticket: students generate a definition of a tessellation, in a group of four and provide each group with two images, an example and a non-example of a tessellation. The group should work together to determine which image is a tessellation and give a detailed explanation as to their answer. Be sure to have students also describe why the non-example is not a tessellation, as to clear up any misconceptions.

Extension- Finally, as a group, the students can create a Canada 150 tessellation quilt piece. Similar to the FNMI culture, this quilt making experience will bring the classroom culture together to work collaboratively making the Canada 150 quilt (tessellations) to tell a story.

I appreciated Finkelstein, N.D., et al. (2005) stating that simulations are a useful tool to promote student learning. In saying that, whether it is virtual or real equipment used to promote conceptual knowledge either learning environment should foster the development of students’ critical and reasoning skills.

I stumbled across this resource, it did not fit into this posting but I thought someone might find it helpful. Virtual Manipulatives: http://nlvm.usu.edu/en/nav/topic_t_3.html

A couple of quesitons:

  1. Will students soon expect some form a simulation activity or virtual environment in every STEM lesson?
  2. Did you believe simulations provide teachers more time to design and more freedom to assist with individualized student instruction?

 

Education, A. (2005). Our words, our ways: teaching First Nations, Métis and Inuit learners. Edmonton, AB: Alberta Education.

Edelson, D. C. (2001). Learning‐for‐use: A framework for the design of technology‐supported inquiry activities. Journal of Research in Science teaching, 38(3), 355-385.

Finkelstein, N.D., Perkins, K.K., Adams, W., Kohl, P., & Podolefsky, N. (2005). When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment. Physics Education Research,1(1), 1-8

Srinivasan, S., Perez, L. C., Palmer,R., Brooks,D., Wilson,K., & Fowler. D. (2006). Reality versus simulation. Journal of Science Education and Technology, 15 (2), 137-141

5 comments

  1. Hi Mary,

    I really like how you began your lesson with a real-life provocation of quilt making. This would definitely motivate students and elicit curiosity. I love teaching tesselations because students are always really engaged in the process and their final products are always beautiful but haven’t always been able to add those real-life elements which you were able to do here.

    Like you, I struggle with the idea of using technology in place of a hands-on experience. In my opinion, anytime a student can do something with real materials they should, especially in the early years. I do find that in upper elementary using simulations and other technology help to teach more complicated concepts and ideas, but I am still skeptical if it is the same for lower primary. What do you think?

    Cheers,
    Sarah

    1. Hello Sarah,

      FIrst incorporating real-world application seems to be a common feature with all TELEs, isn’t it? In doing so, it has many social and cognitive affordances for learning. Thank you for your response.

      Second, I am on the fence whether simulations can make an impact on elementary students learning. I would like to see more research done at a primary level and whether simulations and VR can impact students learning. As well, what would be the long-term implications of using simulations starting at a younger age?

      ~Mary

  2. Hello Mary,

    What a great post! I loved the quiltmaking video that you posted above.

    One of the questions that got me thinking about one of my own experiences:

    Will students soon expect some form a simulation activity or virtual environment in every STEM lesson?

    I was teaching a grade 8 class last year this time around and I was a new teacher so I was trying new things every class at the beginning of the semester. Partially because I was still testing out what works with my students and partially because I was still exploring what suits my teaching style best. I would find new online games and simulations and try them out with my class. Sometimes they will work great sometimes not so great. Eventually, halfway through the semester, I had figured that my students’ expectations are really high and if the online game or the simulation is not challenging enough, they will not take it seriously. So I started to filter my the games and simulations I would try with my class. This resulted in me repeating some games and rarely introducing new games and simulations.

    I soon realized that my students were kind of disappointed by the lack of new games and simulations every week. It was strange that they had gotten so used to trying new games every week that they were expecting them from me at this point.

    You are absolutely right, students do start to expect online games and simulation in every STEM lesson that you will do. At least, based on my personal experience. 🙂

    GK

    1. Hello Gursimran,
      I appreciate your kind words!

      I often worry if the consistent increase of dopamine can be damaging when it comes to simulations. If students are continual seeking highs through these game-based illuminations, they may eventually lose enjoyment from them. In your case, they receive little pleasure because they are not receiving the dopamine kicked from the games. Will this become a universal effort of all embodied learning environments? What is next…Star Trek transporting? 🙂

      ~Mary

  3. Hi Mary

    I like the fact that you brought up your “struggle with the implementation of stimulation activities and whether it is more advantageous over real hands-on applications”. I teach online high school science and I have the same issue. I currently upgrading our online science classes and I am making sure there are both hands-on activities as well as simulations for students to chose from.

    I wonder also wonder about teacher time — especially in the online environment. There are many online teachers that are just markers and do not interact with the students at all — how do we get rid/help these types of teachers? I like the idea of students creating their own activities and the teacher becoming a mentor and resource.

    Christopher

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