Overclocking Learning
Of the different definitions we looked at, the one that I could connect with the most was Chris Dede as he agreed with Trotter (1988).
Chris Dede, in his forward to Robert Kozma (2003) agrees with Trotter (1998) that technology is not a “vitamin” whose mere presence in schools catalyzes better educational outcomes; nor are new media just another subject in the curriculum, suited primarily for teaching technical literacy….Instead, emerging interactive media are tools in service of richer curricula, enhanced pedagogies, more effective organization structures, stronger links between schools and society, and the empowerment of disenfranchised learners (Kozma, 2003).
I find this to be an accurate and spot-on definition largely based on my experience with teaching. I started teaching right after our district got Smartboards in all of their classrooms. I have always been interested in computers and enjoy figuring them out, so I found that my way of doing things easily embraced the Smartboard. However, a number of teachers that I worked with really struggled with the transition. The talk in the staffroom was often “these new whiteboard things are useless. My kids grades aren’t going up at all and they still need to be erased.”
Some of these teachers had misunderstood the purpose of these boards. They thought they were going to magically improve student achievement, almost like a plug-and-play grades-improver. When Chris Dede emphasized that they aren’t just some vitamin, I get that. He goes on to explain how technology provides the opportunity for deeper, enhanced learning opportunities.
I completely agree with this, and see it very similar to overclocking a computer. For the unfamiliar, overclocking is when you make a computer processor run at a faster speed than originally intended. This would be somewhat similar to putting an aftermarket exhaust on a car. In making the processor run faster you are able to more quickly run programs, and often you are able to run new programs that your computer previously couldn’t handle. By enhancing a learning environment with technology, we should be able to communicate complicated concepts more quickly and effectively. Ultimately, achieving more meaningful or deeper levels of learning.
Take the example of teaching about the atom. For many years it was merely a picture on a piece of paper. Today you can easily throw a 3d interactive model up and lets students move throughout an atom. Looking at the nucleus from afar, and then zooming in on the nucleus and watching the electrons orbit around.
What once took a significant amount of time for students to picture in their mind is now done almost instantly, and rather painlessly. Much akin to overclocking a computer, previous ways of learning can be done faster, more complicated concepts can be tackled, but the learning environment is not turned completely upside down.