How is knowledge relevant to math or science constructed? How is it possibly generated in these networked communities?
We learn best when it matters to us. When the topic and context is relevant to our lives. This idea is exemplified in the three articles I read this week. In adventure learning, Velestsianos and Kleanthous (2009) argue that meaningful learning is reliant upon relevant and authentic tasks and adventure learning allows students to “…learn by immersing themselves in participatory experiences grounded in inquiry” (Veletsianos & Kleanthous, 2009, p. 86). This connects to the ideas that have been prevalent throughout the course. The idea that inquiry, grounded in constructivist and situated learning theories, is best developed and honed through inquiry learning. Veletsianos and Kleanthous echo and cement these ideas even further by arguing that “While the AL approach may be grounded on constructivist notions of inquiry-based learning, teachers can repurpose the adventure learning approach according to their own needs and beliefs” (Veletsianos & Kleanthous, 2009, p. 93). This is the bread and butter of adventure learning; the malleability to meet students needs while creating an authentic context to make the most of student learning and skill development.
Carraher, Carraher, and Schliemann’s (1985) study of mathematics in the streets prove that a need for skills and knowledge, and an immediate need for the knowledge and skills in an excellent indicator and motivator of learning. With little formal education, students in Brazil demonstrated active and masterful computation skills. These skills and knowledge were acquired by the students on the job, in the streets because they needed them. The context was authentic, the demand for the skills was high, and their learning was deep and meaningful.
How can we replicate this environment in our classrooms? By knowing our students. By connecting the curriculum to the world around them and by allowing them to make their own connections. By making the skills connect to contexts that matter to our kids. By solving real world problems using the math and science content we are required to teach and learn.
Carraher, T., Carraher, D., & Schliemann, A. (1985). Mathematics in the streets and in schools. British Journal Of Developmental Psychology, 3(1), 21-29. http://dx.doi.org/10.1111/j.2044-835x.1985.tb00951.x
Spicer, J., & Stratford, J. (2001). Student perceptions of a virtual field trip to replace a real field trip. Journal Of Computer Assisted Learning, 17(4), 345-354. http://dx.doi.org/10.1046/j.0266-4909.2001.00191.x
Veletsianos, G., & Kleanthous, I. (2009). A review of adventure learning. The International Review Of Research In Open And Distributed Learning, 10(6), 84. http://dx.doi.org/10.19173/irrodl.v10i6.755