Task Five

Play: Closet Freak-Out.html

Inspiration: The inspiration for my game, comes from my own life. There is a fairly conservative dress code at my school and needless to say, a few “closet freak-outs” have happened over the years. Typically, I have an image in my mind of what I’m wearing to work, but because of some unforeseen circumstance (wrinkled, wet in the wash, stained from some encounter with my children, missing, etc.) I start running behind, which inevitably causes a “closet freak-out”. It’s so well know (I’m mortified to be admitting this), that my husband included a little blurb in his wedding vows about how he’d always be willing to talk me down from the closet’s edge.  And so, the idea for my game was born!

Title: Closet Freak-Out

Player: Single Player

Objective: Arrive to work on time and well dressed.

Concept: This is a game of decision making, but you’ve got to be quick AND smart. Select slowly and risk being late for work. Select poorly and risk arriving to work looking dishevelled.

Rules:

1. Select items from the closet to create a put-together look for the office.

2. Select quickly and strategically.

3. Wrinkled, mismatched and dirty clothing won’t be tolerated and will send you back to the beginning.

4. Arrive to work on time.

Winning:

You win the game when you arrive to work on time and well dressed. The end.

“Closet Freak-Out” is the second Twine game I’ve created. You can play “What’s Next for Goldilocks” here. (ETEC 565S)

2 thoughts on “Task Five

  1. evelyn tsang

    Hi Jennifer,

    Your closet freak-out game had me looking through my “mental” closet to find clothes to wear! I think any person who has a company dress code has encountered moments as yours. The fun thing is how the choices in this game could be easily transfered to people of any age, so long as they care about what they wear. I am imagining using this with a middle school classroom in which the kids choose the outfits to dress up their teacher, and then use the twine game to make up their own which-way adventure. You’ve used a great premise to teach a technique!

    Reply

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