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Attention Economy

Success

Working through this game was a frustrating experience, but I suppose that is the point.  Even though I did reach the end, it took much longer than it should have to answer so few questions.  So many aspects were contrary to what is considered normal.  There were some distractors, right from the introductory screen.  The size, colour, and placement of the word “NO” led me to try clicking there first.  I knew there would be a twist to the game.  I thought that perhaps it would be using words with opposite meanings.  The actual link to the next page was not at all obvious.  Even in that bottom line, the font in all capitals and the font in a different colour were distractions.  One normally does not expect a major link to appear in small font at the bottom of a page with no indication that it is even a link.

Once I actually got the form, there were more distractions.  The first were the numbers at the top of the page that flashed green.  It makes you think there is something important happening there.  Normally, I would expect the number 1 to remain green if I am on the first page of the form.  The other major distractor was the time window that continued to open each minute.  How to get the window to disappear was not entirely obvious at first.  My brain is trained to look in the top right corner for an “x” or a large button to close the window.  The fact that the window kept popping up gave a sense of urgency to the activity that really wasn’t there.

Throughout all pages of the form there were unexpected elements.  Password requirements were strange and normally a password is not shown on the screen.  Having three separate fields for an email address is unusual.  The pre-filled check boxes made me pay more attention to selections.  On a real form, I may end up signing up for something unintentionally.  For the house and box numbers, only having the option of using the up and down arrows for inputting the numbers was painful.  I did not accurately fill out those fields.  With a house number of 2331, there was no way I was clicking the up arrow that many times.  If this was a real form, I would either not fill it out or submit false information.  The slider for age not having numbers shown as you slide it makes it difficult to set it for the correct age, and the range is not realistic.  I don’t know any person who has lived to 200.  You can’t even ignore this because you are unable to continue until it is set to match your birth date.  Choosing some of the items on the form, like gender, was opposite of what is normally expected.  Normally, we click on a choice and it is highlighted but in this case the highlighted item was not the chosen one.

The format of the last page was misleading.  The check boxes associated with the pictures were not below or close to the images where one would normally expect to see them.  The words used for identifying items could have multiple meanings which increased the challenge of completing the activity.  

This game highlighted many elements used to direct our attention.  Green colour is usually positive, red is negative.  Font characteristics such as capitals, different colours, underlining, and size are used to draw our attention.  We are more likely to pay attention to objects that are larger and more central on the screen or in a pop-up window.  We become accustomed to certain conventions and when we experience situations that don’t follow those conventions, it is much more difficult to complete tasks such as this game.

Golden Record Curation

I started this task by listening to each piece of music on the record.  My initial choices for the curation were those songs that caught my attention and I enjoyed listening to.  There was nothing technical involved in my initial choices as I have absolutely no expertise in music.  I refined the initial list by looking at geography.  If this list is to represent Earth’s music, it should have representation from around the world.  The pieces I chose also span a large period of time.

Here are my 10 choices:

  1. Brandenburg Concerto (First Movement)
  2. Percussion (Senegal)
  3. Pygmy Girls’ Initiation Song
  4. Morning Star and Devil Bird
  5. Johnny B. Goode
  6. Panpipes and Drum (Peru)
  7. Fifth Symphony (First Movement)
  8. Night Chant
  9. The Fairie Round
  10. Flowing Streams

Mode-Bending

 

This task was more difficult for me than I thought it should be and it took a bit to come up with a plan.  The initial purpose of the task was to introduce myself while thinking about the reason I carry the items that I do.  A photo of the items from a bag I take to work at school each day placed on a desk does little to say why I carry what I do.  My goal for this task was to give the objects in my bag some meaning.

“The choice of semiotic resource for meaning-making is never made at random” (Danielsson & Selander, 2021, p. 19).  I purposely chose to narrate in my own voice, since I own the objects and they were in my bag.  Rather than use the same photo of the objects that was already seen in Task 1, I chose to use other images to represent the objects.  As well, each slide had its own colour, just to make a distinction between different groups of objects and their potential uses during my day.  

As a teacher, I do mode-bending or changing on a regular basis.  As the New London Group states, we need to take into account the “variety of text forms associated with information and multimedia technologies” (1996, p. 61).  As technologies available to me change, I change my lessons to accommodate them.  As a teacher, I design learning environments that result in students being productive and learning (New London Group, 1996).  When students are not learning, mode changing takes place.  It might be spontaneously during a particular lesson, or with more thought for the next day’s lesson.  How the mode changes depends a great deal on the learners.

References

Danielsson K., Selander S. (2021) Semiotic Modes and Representations of Knowledge. In Multimodal Texts in Disciplinary Education (pp. 17-23). Springer, Cham. https://doi.org/10.1007/978-3-030-63960-0_3

The New London Group.  (1996). A pedagogy of multiliteracies: Designing social futures.) Harvard Educational Review 66(1), 60-92.