There has been a growing interest in Higher Education is using online game-based and research continues to show its effectiveness in motivating students and enhancing learning. The application of games in teaching and learning ranges from massive multiplayer online games, to business simulations to trading card games and board games. Game-based learning is providing new ways of engaging students in online environments.
Join us on November 13th from 11:30 to 1:00pm for an interactive presentation about game-based learning and the role of game-design in teaching and learning. In this session we will explore the context and potentials of game-based learning, the application of game-based learning in the classroom.
Natasha Boskic, Manager of Educational Technologies, External Programs and Learning Technologies
Natasha Boskic designs innovative learning spaces and offers consultations on best teaching and learning practices. Her interest is in online collaborative and communication strategies, student engagement and culturally responsive instruction. Natasha manages various projects in the area of eLearning, locally and intentionally, such as ePortfolio implementation, accessibility issues, Aboriginal education, Faculty development and training, Mobile technologies, and others. She obtained her Masters in Distance Education from Athabasca University (Canada) and a Ph.D. degree in Language and Literacy Education at UBC (Canada), focusing on ethics in gameworlds.
David Ng, Director and Senior Instructor, Advanced Molecular Biology Laboratory
As Director and Senior Instructor at the Advanced Molecular Biology Laboratory of the Michael Smith Laboratories, David is responsible for providing science learning experiences for both general public and scientific communities. At the CTLT Institute, David will share his experiences of the Phylo project (http://phylogame.org) and Science Creative Quarterly (http://www.scq.ubc.ca), his work with Terry (http://www.terry.ubc.ca), and writing for the wildly popular weblog Boing Boing.
Bonita Bray, Strategist, LMS Professional Development, Centre for Teaching, Learning and Technology
Bonita assists, supports and trains faculty and staff in Connect, UBC’s new learning environment system and other emerging web technologies. She has been involved in e-learning at the post-secondary level – as an instructor and technology teacher – for more than 12 years. She is passionate about the potential of technology to enhance both the teaching and learning experience. She has a long-standing interest in using games to enhance learning and is currently interested in using social media to expand the classroom.
Ranvir Bahl, Educational Technology Solutions Analyst, Faculty of Medicine
Ranvir is a lifelong learner, sometimes a stranded evangelist passionate about technology enabled learning. He is a software engineer, certified project manager and is currently pursuing Master in Educational Technology program at UBC. He is very passionate about gamification of learning and loves to share his ideas and learn at the same time.
Ranvir currently works within the Technology Enabled Learning (TEL) division of the Faculty of Medicine where he enjoys working on innovative instructional design projects for supporting the Medical Undergraduate Curriculum. He has served as a technical lead on a number of strategic projects including integration of Media Streaming Services within the Faculty’s distributed medical program and selection of a technology platform for developing interactive, online virtual patients.