Task 12: Speculative Futures

This task was a lot of fun!  I wanted to try another new-to-me piece of software, so this time I chose to use VideoScribe.  If you’ve ever watched a video where a hand appears to be drawing an image or writing the text on the screen, there’s a good chance that video was created using VideoScribe.

Thanks to its fairly intuitive design I was able to take the idea that was floating around in my mind, and turn it into a video.  Specifically, I wanted my first speculative narrative to represent a dystopic future; one where we’ve gone too far with consumerism and human selfishness.  (Channeling my inner Orwell, perhaps?).  I’m not going to spoil the video for you, but I’ll set the stage a bit.  I wanted to use freely available images in addition to small pieces of text to tell the story.  I chose to incorporate music as well.  I intentionally left out voice.  The only drawback is that I’m using a trial version of VideoScribe so you can see the watermark throughout the video which I found a bit distracting at first.

That’s all I’m going to say.  Take a look and see what you think of my Dystopic Speculative Narrative .

Speculative Narrative 1:  Dystopia

Speculative Narrative No. 2:  Utopia

Utopia, the journey toward societal perfection, is what I’m trying to reflect in this light-hearted second speculative narrative.  I wanted to flip the first narrative on its head and really lighten things up.  I used VideoScribe again, but this time I tried to use some of the features it’s known for (hand-drawn vector graphics) just to see how it all came together.  Again, this was a lot of fun!  I tried to keep my projections quite specific to future ‘potentials’ I thought might be realistic.

Enjoy!

Task 10: Attention Economy

Although this was a frustrating activity, it was exceptionally effective at demonstrating the importance of developing websites with positive (read:  straightforward) UI/UX in mind.  I think this exercise also demonstrates what a user might do to simply make all the nonsense stop!  I wonder how many websites end up collecting money from clickbait ads that unsuspecting users click on in an attempt to navigate from one part of a site to another?

And yet….consider the fact that I did stick with the exercise the entire time in order to get to that “YOU ARE AWESOME” page (which was pretty fantastic, I’m not going to lie).  In fact, I completed two attempts in order to better my time (and to see if I’d missed something obvious that would’ve allowed me to complete the task in a shorter time frame).  What does that say about me as a user?  (I am keeping in mind that the task was assigned, however, why did I feel the need to go back and better my original time if the point of the exercise was simply to complete the activity?).

Down the Rabbit Hole….

After completing this activity, I came across a TEDx talk with UX designer Johannes Ippen (below) discussing the importance of designing apps and websites for humans (not “users”).  Ippen discusses current UX design techniques and their built-in manipulative and addictive properties.  In his talk, Ippen highlights similar concerns to those voiced in Harris and Tufekci’s (2017) TED talks assigned this week.  In particular, Ippen reiterates the deception that apps/sites such as Facebook deliberately engage in so that our attention is held and we remain on-site (and keep returning to the site) for as long as possible (Ippen, 2019).  However, Ippen demonstrates that with a change in design, apps and websites can be designed to compliment human well being and health through changing the way in which UX is approached.  Rather than viewing people as users (effectively objectifying those interacting with the site),  UX designers, Ippen suggests, should think about designing for humans:

…we need to shift the way we are thinking about design.  We need to think beyond engagement methods; we need to think beyond the user.  We need to stop [thinking] of human beings as users.  We need to start designing products, not for when they are being used, but for when they are not being used. (Ippen, 2019).

That is, rather than bombard people with notifications, messages and “Snapstreak” counts designed to keep you coming back for more, Ippen suggests designers need to consider the repercussions of the constant barrage of messages they send to their users.  Ippen believes designers should focus on making better apps that consider the well being of those using their apps (both when someone is using an app and when the app is not being used).  In this way, Ippen believes our use of apps can become more well-balanced and safer for our mental health.

But….

Then I return to Harris and Tufekci’s talks.  There is so much money to be made through clever and manipulative UX design.  Is it likely that powerful companies such as Facebook will alter their UX in favour of a more well-balanced approach?  Unless there is monetary or legislative incentive to do so, I don’t think so.

Ippen, J. (2019). Humans, not Users: Why UX is a Problem.  Retrieved from https://www.ted.com/talks/johannes_ippen_humans_not_users_why_ux_is_a_problem

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