Game-based Learning
From blogs.ubc.ca
Week 7: Game-based Learning
Introduction to Game-based Learning
jiorns says: October 26, 2013 at 11:40 pm
I refuse to believe that the size of the consumer market using Farmville (mentioned in one of the Infographs) is an indicator of opportunity for the educational gaming market. What really is the opportunity for this emerging market if most institutions cannot afford the costs associated with the design of complex game environments?
Challenges in Game-based Learning
jiorns says: October 27, 2013 at 12:25 am
Perhaps games that are on apps can be an optional learning resource – perhaps suggested to learners as homework or pre-work.
After all, they can be played alone and don’t need a tutor present.
That would enable each parent to endorse what app/game they would like their child to play and to also meet the cost of the app.
Analysis of Game-based Learning
jiorns says: October 27, 2013 at 12:48 am
I liked Vocabulary, although it might not be perceived as ‘fun’ to young learners because it doesn’t have graphics or multimedia. Older learners and adults should find the game interesting and challenging.
The game definitely has educational value, because of the design of feedback to learner responses and that feedback including examples of how a word is used. Vocabulary is actually a grammar and vocabulary learning tool combined, because its feedback demonstrates the type of word as well as the meaning of the word.
The inbuilt adaptive content makes Vocabulary replayable.
I’m not sure on market potential but the cost would need to be low. If distributed as an app, maybe $6-10 per consumer.