Let’s start by saying that I spend a lot of my free time playing video games. Furthermore all of the games I play are free. To me, I cannot justify paying for a video game that I may not even enjoy after the first 10 minutes. Unfortunately for game producers, I’m not the only person who shares this mindset. As a result, these producer’s have had to come up with a new system that targets the large segment of cheap gamers…
The solution? Freemium games! Allow me to explain. A freemium game is a game that is entirely free to download and play. What differs this model from a free trial is the fact that freemiums are in essence the complete game, not just a fraction of the real thing like trial versions. They earn profits not through sales, but through “micro-transactions” inside the game. These “micro-transactions” can be a variety of forms – from merely changing your game or character aesthetically to providing a competitive advantage. In other words, instead of paying upfront like traditional games, you “pay-as-you-go”. The best examples of this model are Farmville and it’s many variants. In these games, your objective is to build the farm/castle/city/zoo of your dreams, but you only have a limited amount of resources per day and building requires time. However, you may purchase additional resources or speed up building times through in game purchases.
The success of freemium games has been nothing short of phenomenal. According to the blog GetElastic, a whopping 72% of total revenue from Apple’s App Store comes from freemium games! For more in-depth statistics regarding freemium games, visit the link at http://www.getelastic.com/economics-of-freemium-mobile-gaming/. Who would have thought that catering to conservative buyers would be so profitable?
Good job relating micro transactions to your own interests Vincent!