What do you think designers of learning experiences should do? How would you design a technology-enhanced learning experience?
In response to Kozma and the above questions, create your own personal, short statement on an ideal pedagogical design of a technology-enhanced learning experience for math and/or science.
“Designers should provide students with environments that restructure the discourse of …classrooms around collaborative knowledge building and the social construction of meaning” (Kozma, 2003, p.9).
I think that constructivist principles would play a huge role in the design.
Ideal Pedagogical design for a Technology – enhanced environment should:
- Be a collaborative space in which students are required to work together to construct knowledge
- Promote active participation by students and foster independent learning skills
- Provide opportunities for students to communicate with peers, discuss ideas, concepts, compare and evaluate
- Promote the use of technology to conduct research, analyze information/data, solve problems, design products, publish results and assess their work and work of their peers
- Promote critical thinking skills
- Focus on the construction of knowledge not on the learning of how to use the tool
- Have teachers that facilitate, motivate, guide student learning, act as the resource people in process of student inquiry