E: Meritoious Post

Promoting a Learning Community

Class Participation Assessment Rubric M C L3

Subject: Why not role play in Science and Mathematics Classrooms? Topic: MC-L3: Embodied Learning Forum (Thurs Mar 29)
Author: Valerie Wells Date: March 26, 2012 11:48 AM

According to Resnick and Wilensky (1998), while role-playing activities have been commonly used in social studies classrooms, they have been infrequently used in science and mathematics classrooms. Speculate on why role playing activities may not be promoted in math and science and elaborate on your opinion on whether activities such as role playing should be promoted. Draw upon embodied learning in your response.

In my initial reflection on this question I examined my own use of role play and found that I have used traditional role play in most subject areas however not as often in the areas of math or science. Role play has been a strategy I use in Language arts, Religion, Health and Social Studies to help students connect with different concepts we have studied, to encourage student engagement in meaningful learning and to promote critical thinking/communication skills. To continue my exploration I think it is important to define embodied learning. According to Winn (2002) “…cognition is embodied in physical activity, that this activity is embedded in a learning environment, and that learning is a result of adaptation of the learner to the environment and the environment to the learner”(p. 1). I do believe that students learn by actively participating in authentic activities to construct knowledge collaboratively. However in the areas of math and science this belief has translated into active hands on activities or students using movement to illustrate life cycles, foundations of buildings and in math modeling of 2 d shapes or representing angles. The question for me was why?

According to Resnick and Wilensky (1998) the reason for this is that “In social-studies activities, a major goal is to help students adopt the perspective of another person. But mathematics and science classes typically discourage this type of perspective-taking; science is usually taught as a process of detached observation and analysis of phenomena, not active participation within phenomena”(p. 1). Colella (2000) posits that science role-playing activities do not necessarily help students to think about the underlying mechanisms of the topic and tend to reflect large-scale illustrations. Students may lack a sense of presence/connection when attempting to act out complex or invisible phenomena thus limiting their ability to embody themselves within the environment.

To address the lack of role-playing in the sciences and to promote students’ sense of presence, Colella (2000) presents Thinking Tags, small, communicating computers, allowing students to experience the effects of a virus within a population through direct participation with their peers. One of the most important findings from the use of Thinking Tags was that students behaved as though the environment was real – they took on the roles to which they were assigned. Winn (2002) portrays presence as “the belief that you are “in” the artificial environment” (p.14)”. Student sense of presence increased as they embodied the subject material, embedded themselves into the environment and adapted to the environment thus promoting their understanding of the material. According to Colella “Participatory Simulations can bring connected science to the classroom without forcing students to abandon the exploration of scientifically important problems”. Similarly Roschelle (2003) states that in participatory simulations “Students have rich conceptual resources for reasoning about and thoughtfully acting in playful spaces, and thus can more easily become highly engaged in the subject matter” (p. 5).

I think role play activities such as these promote scientific inquiry, problem solving and reasoning skills as students are immersed in the computer simulated environment. The readings in this section have certainly given me food for thought. I had not considered using hand held devices for role play activities. However with the direction my board is taking in terms of allowing students to use their personal devices in school and the initiative to make all of our schools wireless, this may be a possibility in the future. The possibilities of using student owned devices to promote these kinds of activities in math and science classrooms may lead to opportunities to facilitate this kind of student interaction.

References
Colella, V. (2000). Participatory simulations: Building collaborative understanding through immersive dynamic modeling. The Journal of the Learning Sciences, 9(4), 471-500.

Resnick, M., & Wilensky, U. (1998). Diving into complexity: Developing probabilistic decentralized thinking through role-playing activities. Journal of Learning Sciences, 7(2).

Roschelle, J. (2003). Unlocking the learning value of wireless mobile devices. Journal of Computer Assisted Learning, 19(3), pp. 260-272.

Winn, W. (2002). Learning in artificial environments: Embodiment, embeddedness, and dynamic adaptation. Technology, Instruction, Cognition and Learning, 1(1), 87-114.

3.  Apply the assessment rubric below to your post:

 

Criteria

Indicators

Score (total 15/ 5 each)

Sense-making
  • Post demonstrates understanding of readings (if applicable) using quotations and is substantiated with references to the literature, discussions, or course materials
  • Post is original and attempts to make meaning of prior personal experiences and reflections on activities in the lesson
  • Post introduces new factual, conceptual, and theoretical knowledge into the discussion
  • 4.5/5
Building community and leadership 

 

 

  • Establishes a social and cognitive presence online with the expression of constructive perspectives and affect or emotions and moods.  (This can take the form of agreeing or disagreeing to a comment, evidence that you are attending to, understanding, and thinking about other’s responses, consensus building, forming group goals, objectives, encouraging, acknowledging, and reinforcing one another’s contributions).
  • Extends discussion by asking peers or group members literal (not rhetorical) questions
  • Instructor posts are responded to where appropriate (eg. where the instructor has asked a question to you personally)
  • Post is on time
  • Rules of netiquette are observed; all posts are constructive in nature

 

  • 4.5/5
Communicating
  • Post makes a concise point that is clearly relevant to the topic
  • Subject header is a unique summary of the topic
  • Spelling and grammar do not detract from the message
  • Where applicable, references are cited with at least author, year, and title of publication
  • 5/5
TOTAL
  • 14  /15

4.  Provide a rationale.

Sense – Making: 4.5/5

 I believe this post is original and I have drawn upon personal experience to connect the readings to my own context. The connection to policy changes around student use of their own devices in school and wifi, currently happening in my school district, makes this topic relevant to my context. I would think that school districts across the country are re examining their policies as well. I hope that by making this connection it will promote reflection by my peers on how hand held devices can be used in math and science classrooms to promote embodied learning. The quotations included are fully referenced and help support the use of role play in math and science classrooms.

Building Community and Leadership: 4.5/5

 The post is positive, timely and observes the rules of netiquette. I think it contributes to community building by connecting my experiences which I hope in turn will spark reflective practice by my peers.

Communication: 5/5

I believe the post is relevant to the topic and my points are made concisely.  The subject header is clear, unique and lets my peers know exactly what the post is speaking to.  Grammar and spelling have been carefully checked and all quotations and references are APA style.

 Total: 14/15

 

 

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