ETEC 542 – HOA 4: Develop an OER entry
Snapchat streaks–How are these forms of gamified interactions associated with problematic smartphone use and fear of missing out among early adolescents?
1. Compile descriptive details for your CCDW entry.
Title of the work: | Snapchat streaks–How are these forms of gamified interactions associated with problematic smartphone use and fear of missing out among early adolescents? |
Author(s): | Christina M. van Essen & Joris Can Ouytsel |
Year of publication: | 2023 |
Complete reference in APA7 format (including doi or URL): | Van Essen, M. A. & Van Ouystel, J. (2023). Snapchat streaks–How are these forms of gamified interactions associated with problematic smartphone use and fear of missing out among early adolescents? Telematics and Informatics Reports, 11. https://doi.org/10.1016/j.teler.2023.100087 |
Abstract or introduction: | “Snapchat offers a unique function, the Snapchat Streak, which is a gamified function within the app that motivates users to participate in daily interactions. This feature of the application can aid users in building a friendship with their peers. Given the requirement of interacting on the platform every 24 hours, our exploratory study aims to investigate how Snapchat streaks are associated with Fear of Missing Out (FOMO), problematic smartphone use and social media self-control. We conducted a study among a final sample of 2483 early adolescents (Mage = 13.46 years old; SD = 0.894) in the Dutch-speaking community of Belgium. The results indicate that the girls were more likely than boys to engage in a Snapchat streak and were more likely to engage in streaks for a longer period of time. Problematic smartphone use was associated with the engagement in Snapchat streaks. Lastly, FOMO, problematic smartphone use, and social media self-control were correlated with the number of people and the number of days adolescents maintained Snapchat streaks with, albeit it being a weak relationship. Implications of the findings for understanding adolescent Snapchat use are provided.” |
Keywords: | Snapchat streaks
Adolescents Social media |
Is this an empirical study? | Yes |
Methodology of the study? | This exploratory study used a quantitative survey to collect data. To analyze this data, the authors used statistical analyses methods such as a chi-square test, t-tests, ANOVA, and correlation. |
If there is a ‘sample’ under study, what is it? | 2483 adolescents |
If the location of the study is important, list it. | Belgium |
2. Analyze the publication and develop bibliographic notes for your CCDW entry
Question to guide your analysis | Suggested length | Notes |
What is valuable about this paper? What does it contribute? | 100-200 words | This paper offers insight into the culture of communication among adolescents. Snapchat is being used as a method of daily communication among young people and this paper demonstrates that Snapchat is a platform where they are more comfortable to share “less curated and more casual” content with one another (Van Essen & Van Ouystel, 2023, p. 1). The social norms of adolescents are often influenced by social media and this paper shows how Snapchat and Snapchat streaks specifically can impact an adolescents ability to exercise self-control with their smartphone.
The way adolescents are communicating with one another has changed substantially since the introduction of smartphones. By showing that problematic smartphone use is related to an individuals maintenance of Snapchat streaks, this paper invites readers to consider how these gamification methods of applications impact adolescent digital media consumption. |
What is the question or problem that this work addresses? | 50-100 words | The research question guiding this study is “What is the relationship between participation in Snapchat streaks and problematic smartphone use, fear of missing out, and smartphone self-control among early adolescents?” (Van Essen & Van Ouystel, 2023, p. 3)
The authors are looking to address problematic smartphone usage among adolescents and are seeking to understand if and how Snapchat streaks can impact adolescent’s ability to exercise self-control when it comes to their smartphone. |
What method is used in the study? | 100-200 words | This exploratory study was conducted in 14 schools and consisted of 2483 students. The authors employed a paper-and-pencil survey composed of 12 questions, which students responded to using different scales. This yielded quantitative data.
The authors used a chi-square test to determine if there was a relationship between gender and Snapchat streaks. They employed t-tests to determine if there was statistically significant differences with the “gendered engagement in Snapchat streaks, and the number of adolescents engaged in Snapchat streaks” as well as “the engagement in Snapchat streaks and the relationship with problematic smartphone use, FOMO, and social media self-control.” (Van Essen & Van Ouystel, 2023, p. 4). An ANOVA (Analysis of Variance) was used to determine if there was a significant difference in the means of “age in relation to the number of people and number of days adolescents maintained Snapchat streaks.” (Van Essen & Van Ouystel, 2023, p. 4). Finally, correlation was used to measure the relationship between “problematic smartphone use, FOMO, and social media self-control” with “the number of people and days Snapchat streaks were maintained.” (Van Essen & Van Ouystel, 2023, p. 4). As a starting point, this seems to be an appropriate method for addressing their initial research question. The authors note that this topic has yet to be studied in depth; therefore, having quantitative data to share would be important for demonstrating the need for further research in this area. Moving forward, a qualitative approach could generate more answers to why these behaviours are occurring, versus just confirming that they are. |
What are the practical implications of this study? | 100-200 words | Just as adolescents require support developing strategies for appropriate in-person social behaviour, the results of this study indicate the need to support their development with online social behaviours as well. Policymakers should consider the findings of this study when deciding their support level towards these gamified online interactions.
Application developers are interested in hooking users to use their platform as much and as often as possible. The developing adolescent brain is an easy target for this, and this study has shows that indeed, some of the targeted gamified strategies used by these developers has created problematic smartphone usage among adolescents. Parents, guardians and educators have a role to play in helping adolescents understand the way in which some of the features on these platforms can impact their well-being. Providing strategies and tools for adolescents who find themselves unable to exercise self-control with these applications will help to ensure more responsible smartphone usage among adolescents. |
3. Suggest the most relevant tagging themes for your CCDW entry
The following major themes and sub-themes have been identified as relevant to current literature in this field.
Do none of these themes seem like a good fit? If so, suggest new major or sub-themes.
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