Being in the World of Warcraft

1)  Is Golub’s group/guild a legitimate source for the “world” of Warcraft, or perhaps more representative of a particular guild’s culture?
Is this “world” a society, or collection of such?
2) Golub says that a place needs to be disassociated with the idea of “real” space or locality. How, in your opinion, can space be defined if it’s not fixed in a locale?

3) The “adds” to the game such as Vent communication or the Threatmeter,”intrude on the graphical realism of the game” while enhancing the social aspects of the game. How does the gamer’s ability to transform this world through using add-ons or plugins affect the way this “world” is constructed? What about differences in language?


4) How is realness related to shared experience rather than sensory immersion?

5) A lot of debate in anthropology is around the fact that since you weren’t born into or raised in the society/community you’re observing you can never really fully understand them. But WOW is a community/culture you enter into at some point and Golub emphasizes that there are people from all walks of life (although seemingly limited in ethnicity in his guild)  and different genders that are playing this game. Discuss.

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