M2 P4 Metaverse and language learning: Preparing for an immersive future

The metaverse seems to be the next big thing in the internet realm, but will take time to implement. There are a number of companies working on their own version of a metaverse. The metaverse may be a place where language learning can thrive by facilitating a way to learn through the 4Cs (critical thinking, collaboration, creativity and communication).  In the metaverse language learners would be able to work together in the same space to solve problems. The example used in this article is a language lesson in the kitchen where learners can walk around in a kitchen to discover what ingredients are available and work together to create a dish. In fully immersive VR using VR goggles the learners would use their bodies in real life to make their avatars gesture and interact with their peers.  Below is a video demonstrating how students can interact in a VR program called Immerse.

 

 

Metaverse and language learning: Preparing for an immersive future

 

2 comments

  1. Hey Seth, thanks for sharing I am always intrigued by immersive experiences for students. I had started researching Oculus for my District but unfortunately with licensing of materials it was a hard one to justify. We do have an older version. One level up from the Google Cardboard. I find they almost work better as they aren’t as involved as the Oculus. I appreciate this video showing it from home as I do think within a school setting you need to take into account students reaction to the experience (vertigo, unsteady, and even feeling claustrophobic). I do like how this experience showcases collaboration and creation. I find many of these VR experiences is just consuming so I think the interaction is critical for these experience.

  2. Hi Seth, I think this is a very creative option that could engage a wide variety of students. I wonder if something like CoSpacesEDU could be utilized to create a virtual environment. The ability to infuse Indigenous culture and language within VR and AR opportunities that encourage students to develop would provide empowering learning experiences.

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