Hulk: Chest

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This week I started to learn about the downfalls of certain commands such as the averaging that Curve Network does but started to learn how to mitigate them with other tools.

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This week was spent more setting up lines but began to realize Curve Network was not going to solve all my problems.  Other tools I began experimenting with were: Rail Revolve, Sweep 1 and Sweep 2. Although I know many other students lofted lots of parts for their project… I generally avoided the tool as Hulk’s individual parts weren’t exactly symmetrical.

My generally strategy for creating him was simplifying his parts instead of trying to model large pieces. I’d model the bicep, abs, chest, parts of the back separately for example instead of attempting to create the whole torso or the arm through one command.

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