Curved surface experiments

I began the construction of the head by experimenting with a variety of different methods to create curved surface from our section cuts. As seen below, I tried lofting, revolving and network surface. Although it is tricky to build the curves so you get any surface at all let alone an accurate representation, I had the best results from network surface. I continued to build my model from that technique.

From my sections and elevations, I traced the image and projected the curves onto the surface of the head. Then I experimented with different ways to model the hair on his head. First I modeled every strand of hair using my new found tool, network surface. It created an appealing result because it really got the volume and shape of the hair. But I realized I was getting too detailed and was working on a scale that was too detailed to come across in the printed model. As a result, I used the projected lines to split the head into hair and face and scaled the face down to create the hair line. Then, I added the facial features using shapes.

head
lofting, revolve, curve network surface with construction lines.
head details
projected lines on head, hair attempt 1, hair attempt 2 with facial features

 

 

Continuing with more section cuts the team and I created, I was able to create the torso and the legs using Network Surface. The section cuts did not play a major role in my final product but it did help me make more sense of the shape I was making.

more sections
The section cuts I traced and used the picture and section intervals to place them in their actual place in space. They turned out to be the most helpful but I did end up using them as a way to check to make sure the shapes I were making were the proper shape.
torso and leg
Began to construct the body starting with the torso and legs with the intent of adding the pants and more complex geometry on top of the torso to sculpt the muscles.

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