Part 4: requires you to participate in a final individual reflection. Here you reflect on the game design process, what worked, what didn’t work, what did you learn, and what would you do differently if given the time, expertise, and means to do so? What was your greatest takeaway from…
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Final Project Slides So You Wanna Play Volleyball? Play the Demo
Leave a CommentAssignment: You’ve read the two articles, which approach streaming from an audience and a producer point of view. Your task — watch 3 different TWITCH gameplay streams, then working back to the readings, what did you observe that specifically is referenced in the texts, and what is left out? Make…
Leave a CommentIP #2: Reviews of Research – Annotated Bibliography – from the 2 readings you chose, create 2 annotations – no more than 300 words each. Annotations are meant to be summaries of key findings + research methods/approach + your critical evaluation. This activity builds upon activity 1, asking you to…
Leave a CommentSummary of IP #4: Based on Chapter 3: What is a Game? (Egenfeldt-Nielsen, Smith, & Tosca, 2020) Explores different ways games and play are defined and theorized Covers formal definitions, pragmatic definitions, and game genres Purpose of Theories Help define what counts as a game Distinguish games from other forms…
Leave a CommentAssignment Instructions: This assignment entails playing a game solo and taking notes, then watching someone online play the same game via Twitch or YouTube, taking notes as well. As this is a bit more elaborate assignment, please see instructions below. Your job is to act as a researcher, taking notes…
Leave a CommentIntellectual Production #8: Working alone–and for some of you this is re-reading (no harm in that!), read chapters 1-3 and do at least 5 of the exercises Fullerton suggests. For those of you who this is not a new reading reflect on your past work, and choose different exercises –…
Leave a Comment“Cats and portals: Video games, learning, and play.” (Gee, 2008) 3 Descriptive Sentences Gee (2008) explores how well-designed video games are a form of play that support deep learning, much like how cats engage with the world by actively playing, interacting, and exploring. Games such as Portal frame play as…
Leave a CommentThe “ISTE Standards for Educators” provides a framework that outlines the knowledge, skills, and practices educators need to effectively teach and support student learning in technology-rich environments. These standards encourage educators to continually improve their professional learning, lead and advocate for equitable access to technology, foster safe and ethical digital…
Leave a CommentRubrics can be excellent assessment tools for educators. Rubrics can clearly, easily, and quickly indicate achievement across various elements of student work. It can be used for marking assignments or participation on any type of student work. Here are some helpful resources to get you started: University of Waterloo –…
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