This market projection makes a strong case for the viability and importance of generative AI to the assistive technology market currently and going forward. The…
Month: May 2025
Microlearning delivers education content in small, focused units (typically between 2-7 minutes), designed for just-in-time learning and reinforcement. Each module is designed around a specific…
Gamification refers to adding game-like elements to lessons or activities and is a strategy that can be used in the classroom to motivate students to…
Opportunity horizon
Posted in (A2) Opportunity Forecast
Market Projection: Generative AI in Personalized Education A recent HolonIQ and McKinsey analysis suggests that generative AI-driven learning technologies (like AI tutors, content creators, and personalized learning platforms) will…
The technology I’m most excited about is the use of Quantum Computing in mainstream education. While it’s use outside of a physics classroom is still…
Robots in the Classroom
Posted in Emerging Markets Poll
The possibility of robots have been a fantasy, and a little bit of a joke, for decades. But you’ve all seen the news reports of…
Mobile Existence
Posted in Emerging Markets Poll
OK, “Mobile Existence” isn’t a great term (I just made it up), but then Mobile Learning as we knew it is essentially obsolete – the…
Background: School is a major component of our society where, especially children, gain and learn many social-emotional skills, networks, and support systems. However, in the…
Microlearning
Posted in Emerging Markets Poll
Microlearning delivers theright information to theright learners, at theright level of detail at at theright moment they need it. Microlearning offers short bursts of learning when it is most convenient…
Digital Games
Posted in Emerging Markets Poll
There is no doubt that video games are engaging. Some educators are incorporating gamified elements into their classrooms and using game-based learning as a way…