Wearable technologies can gather data—from the body of the wearer or from the environment—or provide information, or both. Wearables represent an evolution in our relationship with…
Wearables
Posted in Emerging Markets Poll
Featuring original research and analysis on emerging learning technology markets and ventures published as Open Educational Resources (OERs) by professional educators enrolled in the University of British Columbia's Master of Educational Technology (MET) program. Browse and be inspired!
Posted in Emerging Markets Poll
Wearable technologies can gather data—from the body of the wearer or from the environment—or provide information, or both. Wearables represent an evolution in our relationship with…
Posted in Emerging Markets Poll
Conversational systems can range from simple informal, bidirectional text or voice conversations such as an answer to “What time is it?” to more complex interactions…
Posted in Emerging Markets Poll
From Wikipedia, Persuasive technologies are broadly defined as technologies designed to change attitudes or behaviors of the users through persuasion and social influence, but not necessarily through coercion. ‘Good’ examples…
Posted in Emerging Markets Poll
It often seems like the perils to our privacy and security online are not just growing, but are outpacing analogous perils to our existence in…
Posted in Emerging Markets Poll
You’ve heard of product design, graphic design, fashion design, architecture, etc, but Experience Design is the invisible frontier of human engagement. As mobile technologies continue to get…
Posted in Emerging Markets Poll
This is a RePost of the original AI in AT posting by Joseph Kwan and Joyce Lo. Artificial Intelligence (AI) and Assistive Technology (AT) are different technologies that have been…
Posted in Emerging Markets Poll
As technology continues to improve and we push the limits of computer science, education must adapt. Immersive experiences have the ability to take students out of their…