My assumption upon registering for GRSJ 307 was that we would be analyzing advertisements, television and film. When I was made aware that we would be closely analyzing one online game (GuildWars2) for the majority of the class, I was a little unsure of whether I would enjoy this experience. I decided to stick with it and I am glad I did! I am not a “gamer” by any means but studying and critically analyzing GuildWars2 was a really interesting and eye opening experience. Previously, I had never thought to think of games/gaming as having a large influence on popular culture and I see now that this idea is false.
Video games have the ability to largely influence its players and in turn, popular culture as a whole. Games can bring out the best and worst characteristics of its players. GuildWars2 like other games dictate exactly what players are able to do and act, as well as where they are able to travel in the gaming world and the missions they are required to complete therefore not allowing much independent agency to its players. Playing GuildWars2 took a lot of effort and dedication because I had to learn the completely new skill of gaming (ie. keys to press, how to level up, …what is leveling up? Etc.). At times, GuildWars2 was incredibly frustrating, not only because I was struggling with the logistics of the game and pressing the right keys on my keyboard, but also because of the things the game made me do and value.
As I had just begun playing GuildWars2, I was in a state of ignorance towards my actions. What I was doing through my character, I did not feel were important nor did I feel accountable for in my real life. GuildWars2 had an insidious effect on me as I was so immersed in the experience of gaming that I was removed from my critical thinking abilities. Though as I began to play more frequently, I started to think more critically of what I was making my character do. Simple missions and actions no longer felt fun, willful and innocent. I now felt forced to constantly utilize violence, become an active colonizer as I stole land from other creatures, and destroyed other characters’ inventions and homes for the sole benefit of my individual character’s advancement in the game. This game forced me (however willfully) to become the kind of character I would hate, and I went along with it.
Ultimately, my experience with GuildWars2 made me more introspective and critical of my actions in all forms, though especially through gaming. Playing GuildWars2 has also gifted me with a new lens to critique and analyze video games as a form of popular culture, and the many ideologies they incorporate to market them to consumers and maintain their consumption.


