Back when I was manager of an EB Games from 2013 to 2016, we carried copies of Guild Wars 2 as well as cards that people could buy for in-game currency. It was one of those games that we always had about two copies of, but never sold. I figured it was because the game was unpopular, but I had no idea that most people purchased the game or in-game currency at home from the comfort of their couch.
I’ve always been a fan of role-playing and adventure games, though I leaned more toward Nintendo titles, as it’s what I grew up on. When I worked at EB, I had a lot of opportunities to try out new games – and that I did. However, I never picked up Guild Wars 2 simply because I didn’t know enough about it. MMORPGs in general would usually give me some type of anxiety – I had never played games online and felt as though I would be watched or judged. I attempted to play World of Warcraft and Elder Scrolls Online along with some other online titles, but in the end I felt burdened and overwhelmed simply because I didn’t take the time to immerse myself in the atmosphere.
When I found out we would be playing Guild Wars 2 this semester, I was excited, curious, and nervous. All my old memories and anxieties from my past career bubbled up to the surface, but I’m determined to simply take my time and enjoy the game for what it is. It helps, too, that my partner also downloaded the game and is enjoying it. In fact, at the time of writing this, they are beside me on the couch playing on their own laptop. It’s become something of a family event that we put time towards each evening.
“Video games have increasingly being deliberated as a propaganda tool to influence people with regards to some targeted matters. Design of game’s character plays an important role for such objectives”
When I first began to make my character, I went immediately to ones that resemble humans. Choosing a human character was an instinct based on what I thought would be acceptable in this society – I am human, so my character should be human. But I quickly became uncomfortable with my decision, especially after reading the quote above by Lokman et al. While I don’t know yet what the true intentions are behind Guild Wars 2’s character creation system, I really felt the need to step back and play this game in a way that helped me feel comfortable. My first character was a male necromancer, but I ended up deleting it and creating a different character – one that I could feel a distinct connection towards and see myself enjoying throughout the game.
After diligently deciding on features of my character, I noticed I grew some sort of motherly instinct for her. She is a Charr, and I decided to mix features from both my cats into her and name her appropriately (Puppybox – a mixture of Puppy, my white Scottish Fold, and Lunchbox, my black domestic shorthair). I got lucky with the name – other names I had come up with, for both of my characters, were taken, but I felt that Puppybox suits her perfectly as she truly feels like a hybrid of my cats.

I really enjoyed being able to choose some background information for my character. I feel like this creates a type of early-game bond that is rare for other RPGs. It really stood out to me. Usually character creation stops at appearance, but it really is so much more than that. Being able to assign Puppybox as a charming thief before I even stepped foot into the game allowed me to push the boundaries on standard character building. I was already thinking of her life and adventures before I knew how it would play out. I chose a charming thief for two reasons: one being that I generally play thieves in RPGs, and two being that my cats are truly and utterly charming thieves. This resemblance between my virtual reality cat and my real life cats seems to be creating a comfortable gateway between the overwhelming online atmosphere and the solace of my personal life. It’s allowing me to keep my anxiety at ease while also enjoying the Guild Wars 2 experience.