"Slow but steady wins the race."

Assignment 4: Media Tool Presentation

What is Genially?

Genially is a web-based platform for creating interactive content, founded in Spain in 2015. By 2025, it has grown to over 30 million users across more than 190 countries. Known for its user-friendly and intuitive design, Genially enables users to easily create engaging, interactive content. This has contributed to its rapid growth and earned it positive reviews and numerous EduTech awards.

The platform supports a wide range of applications, including learning and development, marketing, corporate training, and education. In the education sector, Genially has gained particular popularity among teachers worldwide due to its ease of use and ability to create interactive, gamified learning materials. Educators can design, collaborate on, personalize, share, and analyze a variety of gamified resources through the platform.

Published Research

Several studies have examined the impact of Genially on enhancing the teaching and learning process in various contexts. Cabrera-Solano (2022) argues that implementing a game-based learning approach through Genially can enhance English as a Foreign Language students’ grammar and vocabulary knowledge. The usability and attractiveness of interactive Genially games significantly increased students’ motivation to practice grammar and vocabulary, helping them meet the learning outcomes established in the course.

Jiménez et al. (2020) explored the use of educational escape rooms and breakout games through Genially for learning algebra in the third year of secondary education. The results showed that this approach was highly motivating for students, allowing them to enjoy learning, collaborate with peers, and demonstrate their progress.

Şahin (2023) suggests that digital educational escape room games through Genially contribute to attention, focus, motivation, problem-solving, and the development of a positive attitude toward the lesson, while allowing students to learn in a fun environment. The study concluded that designing digital educational escape room games was an engaging experience that focused participants’ attention on the subject, encouraged collaboration, and facilitated the review of learning outcomes from the participants’ perspectives.

Voices from EduTech

One EduTech blogger describes Genially as an excellent tool for enhancing teaching and engaging students with interactive, dynamic content. Features like pop-up windows and QR codes provide additional information, resources, or interactive tasks. This approach supports differentiated instruction, catering to diverse student needs. For example, a pop-up window can offer hints or further explanations for students who need extra support, while a QR code can link to supplementary materials for advanced learners. This flexibility helps create a more personalized learning experience, addressing the varying abilities and interests of students. (How Genially Adds Interactive Features in the Classroom, 2024)

The author also highlights Genially’s collaborative features, which allow students to work together on projects. For instance, students can co-create a digital poster for a history project, with each team member contributing different sections and resources. This collaborative process makes it easier for teachers to monitor progress and provide guidance, ensuring that all students are actively involved in and contributing to the project’s success.

Additionally, an EduTech podcast features Genially as a tool for supporting flexible learning resources in the classroom. It enables students to engage with content at their own pace, fostering exploration and self-directed learning. The podcast also emphasizes Genially’s achievement in becoming a double A-compliant platform, showcasing the platform’s commitment to accessibility and inclusivity in education. (How Genially Can Support Your Modern Classroom, n.d.)

Questions for Discussion

  • How many/how long interactive elements would be adequate in online or in-person classes maximize its impact on students’ motivation and learning progress?
  • Will the impacts of interactive content persist over time, or are they just temporary benefits for first-time users?

References

Cabrera-Solano, P. (2022). Game-Based Learning in Higher Education: The Pedagogical Effect of Genially Games in English as a Foreign Language Instruction. International Journal of Educational Methodology, 8(4), 719–729. https://doi.org/10.12973/ijem.8.4.719

Explore Genially—Product Overview and Key Features. (n.d.). Retrieved March 22, 2025, from https://genially.com/features/

How Genially Adds Interactive Features in the Classroom. (2024, July 8). https://www.studentcenteredworld.com/genially/

How Genially Can Support Your Modern Classroom. (n.d.). Modern Classrooms Project. Retrieved March 22, 2025, from https://www.modernclassrooms.org/blog/how-genially-can-support-your-modern-classroom

Jiménez, C., Arís, N., Magreñán Ruiz, Á. A., & Orcos, L. (2020). Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain. Education Sciences, 10(10), Article 10. https://doi.org/10.3390/educsci10100271

Şahin, G. (2023). Designing a digital escape room game: An experience of a digital learning tool in basic education. Journal of Educational Technology and Online Learning, 6(4), Article 4. https://doi.org/10.31681/jetol.1334912

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