Category Archives: HTC Vive and Cosmos

CAPCOM GO! Apollo VR Planetarium

This Planetarium was constructed to celebrate the launch of Apollo 11, NASA’s first mission to land humans on the moon. It is a state-of-the-art facility with the latest opto-mechanical starball, film projectors and the first ever holoscope! Take a seat behind the control desk and use your VR controllers to explore each console.

Your planetarium comes equipped with the ability to watch eye-popping trailers and full-length immersive films, alongside enjoying a tour of the stars including themed constellation artwork slides.

Includes trailers for the following NSC Creative planetarium shows:

  • CAPCOM GO! The Apollo Story
  • We Are Stars
  • We Are Aliens
  • Astronaut 3D

3 full-length planetarium shows are available as DLC:

  • CAPCOM GO! The Apollo Story (Paid)
  • We Are Stars (Paid)
  • ISS 360° Tour with Tim Peake (Free)

Curricular Connections

  • Science Grade 6: The solar system is part of the Milky Way, which is one of billions of galaxies.
  • Science Grade 10: The formation of the universe can be explained by the big bang theory.

Gameplay Length

  • Under 30 minutes for 1 option
  • 30 minutes – 1 hour for extended viewing

Player Comfort Level

  • Moderate

Walkthrough of Program

Cost

  • Free

Microsoft Maquette

Microsoft Maquette is a general purpose mock-up tool for spatial prototyping within virtual reality. It was built from the ground up to empower anyone to create fully immersive concept sketches in VR from inside your headset. Maquette includes a set of tools for importing, creating, composing, and storyboarding content in 3D space, complete with a library of primitives and UI icons. Among many other features, Maquette has fast and approachable UX, a text tool for annotations and spatial UI mockups, and easy selection and nested-grouping of content. Maquette has a complimentary Unity addon for importing Maquette content into Unity, which preserves materials and grouping hierarchy.

Curricular Connections

  • ADST: Complex tasks may require multiple tools and technologies
  • Applying a design cycle to construct digital tools

Gameplay Length

  • Up to the player. Imagination is limitless.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

InCell

Students studying science can explore a colourful, microscopic world within the cell of a human body and can play games associated with saving the cell from destruction, and outrunning a virus wave in this science based VR game. The game combines strategy and science in a highly unusual boldly-coloured micro world of the carefully recreated human cell. It can increase in difficulty and provide a challenge for students. It is recommended to sit down whilst playing this game. This game is available for download from the Google Cardboard app and for use with smartphone headset viewers.

Curricular Connections

  • This game can be played to introduce older high school aged students to learning about the body in biology or science classes. 
  • Science-Biology- Multicellular organisms have organ systems that enable them to survive and interact within their environment. 

Gameplay Length

  •  This game can be played for 15 minutes as an introduction activity to engage students and provide a visual backdrop to their learning experience.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

The VR Museum of Fine Art

Welcome to The VR Museum of Fine Art, one of Steam’s finest art galleries. Surround yourself with 1:1 scale sculptures and paintings! Feel free to explore the artwork however you see fit. Roomscale VR lets you walk around, duck under, and even hug the life-sized figures.

The initial release of The VR Museum includes 15 high-fidelity sculptures, and more are coming. In addition, two famous paintings are included, scanned and rendered in crisp detail. In future releases, both collections of sculpture and paintings are sure to expand. The artwork is arranged thoughtfully into four exhibits, each with its own theme.

Curricular Connections

  • Exploration of Art and History in a museum style
  • Identity is explored, expressed, and impacted through arts experiences
  • The arts provide opportunities to gain insight into the perspectives and experiences of people from a variety of times, places, and cultures

Gameplay Length

  • Students could choose a few art exhibits to examine in under 15 minutes
  • Students could freely explore the museum for up to an hour

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

Dagon: by H. P. Lovecraft

Dagon is a 3D narrative experience in madness based on the cult short story of the same title by the master of cosmic horror and weird fiction, H. P. Lovecraft himself. It’s an interactive portal into the world of the controversial genius and his highly acclaimed Cthulhu Mythos, open to both newcomers and long-time devotees. Step into the shoes of a former ship officer and morphine fiend, and dive into the Stygian Abyss of a drug-addled mind. Uncover the unspeakable, long-drowned horrors on a distant eldritch island and wallow in Lovecraftian dread.

Curricular Connections

  • English Language Arts: The exploration of text and story deepens our understanding of diverse, complex ideas about identity, others, and the world.
  • Texts are socially, culturally, geographically, and historically constructed.
  • Language shapes ideas and influences others.
  • H.P. Lovecraft, Cthulhu Mythos: Discover the original story, the author, and the impact on culture

Gameplay Length

  • 30 minutes

Player Comfort Level

  • Moderate to Intense

Walkthrough of Program

Cost

  • Free

Curatours – Museum of Plastic 2121

Museum of Plastic 2121 is the first museum tour available on Curatours! Built 100 years from now in an imagined future where things have worked out well for the planet and for humanity. Visitors uncover the story of plastic – its history, science, industry, and impact on our environment. They will learn the importance of establishing a circular economy and find out how activism and individual action happening now will lead to positive change in the future.

Curricular Connections

  • Conservation of Resources
  • Environmentalism
  • Environmental Justice and Activism

Gameplay Length

  • Students can be given a timeslot to explore of less than 30 minutes
  • Full gameplay requires 30 minutes – 1 hour

Player Comfort Level

  • Comfortable

Game Trailer

Cost

  • Free

Discovr Egypt: King Tut’s Tomb

Discovr Egypt takes you into the ancient tomb of King Tutankhamun using the HTC Vive, where you can not only learn about some of the rich history surrounding his legacy, but also uncover his treasures. Explore the 3 rooms of King Tut’s Ancient Egyptian tomb with the HTC Vive to see what they might have to say about the life and culture of early civilizations. 1323 BC: a time when Egypt is a recognized world power. Its young leader, King Tutankhamun, has passed away and been buried in what will become one of the greatest icons of Ancient Egypt. The tomb is littered with treasures and artifacts symbolic of Ancient Egyptian culture. Centuries later the tomb is uncovered by British archaeologist Howard Carter, and now you too can explore the tomb. Look around and learn about its contents in Discovry Mode, or take all the treasure before time runs out in Treasure Hunt.

Curricular Connections

  • Evidence: Assess the credibility of multiple sources and the adequacy of evidence used to justify conclusions
  • Features and characteristics of ancient civilizations

Gameplay Length

  • 10-20 Minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

FrameVR.io

A new platform under development is Framevr.io. Frame VR is designed to be a space for immersive presentations and meetings. Teachers can prepare galleries or lessons, and students can create presentations or engage in collaborative discussions. The owner of the environment can add pictures, PDF’s, 3D models, videos, 360 photo spheres, and interactable whiteboards, in one of several environments FrameVR has to offer. The mobile affordances of this program allow the user to interact as if they are a moveable avatar in the space with all of the same interactions as a desktop user participating in the world, meaning participants can engage through their mobile devices, computer, or VR headset.

Give your students an interactive and immersive virtual education environment. Go beyond video calls and bring them into a 3D world where learning feels more natural and tangible.

Curricular Connections

Applied Design Skills and Technology (ADST)

  • The ability to design, make, acquire, and apply skills and technologies is important in the world today and key in the education of citizens for the future.
  • The Applied Design, Skills, and Technologies curriculum builds on students’ natural curiosity, inventiveness, and desire to create and work in practical ways.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free in BETA mode: Users can make 3 worlds