Comment on this thread to share your own reflection on the following questions.
- Think about students who were engaged by the activity. What measures increased their level of engagement?
- Think about students who did not seem engaged by the activity. What were potential reasons for their disengagement? Could these be mitigated or are they a result of the technology?
Based on your answers above, what would you do differently the next time you integrate VR into your teaching?
To help other educators, it would be helpful to include the name of the VR activity/application, classroom set-up, and technology used.