Category Archives: Events and Field Trips

Explore curriculum through events taking place in Virtual Reality.

Parliament – Parlement

This immersive journey takes you deep into the heart of Parliament, where an iconic building surges to life with magic realism. Animals spring from stone walls. Empty rooms echo with voices of the past. And figures who have helped shape Canada return to take their place in the halls of democracy.

Curricular Connections

  • Canadian History and Politics
  • Exploration of Canadian Parliament

Gameplay Length

  • 15 minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

https://www.youtube.com/watch?v=UUwZspFuBPo

Cost

  • Free

Realities

Realities brings real world locations into VR – interactive & with stunning photo-realism using photogrammetry. Too many amazing sites are too far away, too expensive to get to, closed off to the general public or too dangerous to visit. Explore those places and discover their stories.

Walk through the desolate vastness of Death Valley. Explore the eerie abandonned hospital Beelitz Heilstätten in the former GDR. Marvel at the amazing architecture of one of the largest cathedrals of the world, the Cologne Cathedral. Feel the confinement of a cell in Alcatraz. Set foot inside the ruins of an 800 year old Staufer castle. More experiences coming soon!

Curricular Connections

  • Social Studies: Global and regional conflicts have been a powerful force in shaping our contemporary world and identities.
  • Social Studies: Physical features and natural resources influence demographic patterns and population distribution
  • Geography: Incorporating data from a variety of sources allows us to better understand our globally connected world.

Gameplay Length

  • Up to 30 minutes to explore one scenario

Player Comfort Level

  • Moderate

Walkthrough of Program

Cost

  • Free

The Dawn of Art

Humanity’s first masterpiece was created 36,000 years ago in Ardèche, France. Within Chauvet Cave lies thousands of drawings – traces of our past – enclosed forever. The Dawn of Art is a VR experience, including both an immersive film and a virtual visit of the cave that invites you to meet your prehistoric ancestors, the first humans who ventured in a deep subterranean world and left their marks preserved on the walls.

Curricular Connections

  • Art: Individual and collective expression can be achieved through the arts.
  • Art: The visual arts provide opportunities to gain insight into perspectives and experiences of people from a variety of times, places, and cultures.

Gameplay Length

  • Approximately 20 minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

CAPCOM GO! Apollo VR Planetarium

This Planetarium was constructed to celebrate the launch of Apollo 11, NASA’s first mission to land humans on the moon. It is a state-of-the-art facility with the latest opto-mechanical starball, film projectors and the first ever holoscope! Take a seat behind the control desk and use your VR controllers to explore each console.

Your planetarium comes equipped with the ability to watch eye-popping trailers and full-length immersive films, alongside enjoying a tour of the stars including themed constellation artwork slides.

Includes trailers for the following NSC Creative planetarium shows:

  • CAPCOM GO! The Apollo Story
  • We Are Stars
  • We Are Aliens
  • Astronaut 3D

3 full-length planetarium shows are available as DLC:

  • CAPCOM GO! The Apollo Story (Paid)
  • We Are Stars (Paid)
  • ISS 360° Tour with Tim Peake (Free)

Curricular Connections

  • Science Grade 6: The solar system is part of the Milky Way, which is one of billions of galaxies.
  • Science Grade 10: The formation of the universe can be explained by the big bang theory.

Gameplay Length

  • Under 30 minutes for 1 option
  • 30 minutes – 1 hour for extended viewing

Player Comfort Level

  • Moderate

Walkthrough of Program

Cost

  • Free

The VR Museum of Fine Art

Welcome to The VR Museum of Fine Art, one of Steam’s finest art galleries. Surround yourself with 1:1 scale sculptures and paintings! Feel free to explore the artwork however you see fit. Roomscale VR lets you walk around, duck under, and even hug the life-sized figures.

The initial release of The VR Museum includes 15 high-fidelity sculptures, and more are coming. In addition, two famous paintings are included, scanned and rendered in crisp detail. In future releases, both collections of sculpture and paintings are sure to expand. The artwork is arranged thoughtfully into four exhibits, each with its own theme.

Curricular Connections

  • Exploration of Art and History in a museum style
  • Identity is explored, expressed, and impacted through arts experiences
  • The arts provide opportunities to gain insight into the perspectives and experiences of people from a variety of times, places, and cultures

Gameplay Length

  • Students could choose a few art exhibits to examine in under 15 minutes
  • Students could freely explore the museum for up to an hour

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

Discovr Egypt: King Tut’s Tomb

Discovr Egypt takes you into the ancient tomb of King Tutankhamun using the HTC Vive, where you can not only learn about some of the rich history surrounding his legacy, but also uncover his treasures. Explore the 3 rooms of King Tut’s Ancient Egyptian tomb with the HTC Vive to see what they might have to say about the life and culture of early civilizations. 1323 BC: a time when Egypt is a recognized world power. Its young leader, King Tutankhamun, has passed away and been buried in what will become one of the greatest icons of Ancient Egypt. The tomb is littered with treasures and artifacts symbolic of Ancient Egyptian culture. Centuries later the tomb is uncovered by British archaeologist Howard Carter, and now you too can explore the tomb. Look around and learn about its contents in Discovry Mode, or take all the treasure before time runs out in Treasure Hunt.

Curricular Connections

  • Evidence: Assess the credibility of multiple sources and the adequacy of evidence used to justify conclusions
  • Features and characteristics of ancient civilizations

Gameplay Length

  • 10-20 Minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

FrameVR.io

A new platform under development is Framevr.io. Frame VR is designed to be a space for immersive presentations and meetings. Teachers can prepare galleries or lessons, and students can create presentations or engage in collaborative discussions. The owner of the environment can add pictures, PDF’s, 3D models, videos, 360 photo spheres, and interactable whiteboards, in one of several environments FrameVR has to offer. The mobile affordances of this program allow the user to interact as if they are a moveable avatar in the space with all of the same interactions as a desktop user participating in the world, meaning participants can engage through their mobile devices, computer, or VR headset.

Give your students an interactive and immersive virtual education environment. Go beyond video calls and bring them into a 3D world where learning feels more natural and tangible.

Curricular Connections

Applied Design Skills and Technology (ADST)

  • The ability to design, make, acquire, and apply skills and technologies is important in the world today and key in the education of citizens for the future.
  • The Applied Design, Skills, and Technologies curriculum builds on students’ natural curiosity, inventiveness, and desire to create and work in practical ways.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free in BETA mode: Users can make 3 worlds