Category Archives: Mobile Devices

VR Ocean Aquarium 3D

A simple game geared towards younger students to introduce them to marine life as seen through the mask of a scuba diver. Students will see the names of different fish and sea animals as they get closer to them. When you approach a fish, the movement will be slower so that you can closely examine the details. You can show your fish-hunting skills as well in one of the spear fishing options. The game mechanics are pretty easy and there are 8 different levels included in the game. This game is downloadable from Google Cardboard and for use with mobile headset viewers.

Curricular Connections

  • This game is geared towards younger learners learning about ecosystems and marine life.
  • Science- Biology-Plants and animals have observable features.
  • Living things have features and behaviours that help them survive in their environment
  • Living things are diverse, can be grouped, and interact in their ecosystems.

Gameplay Length

  • 15 minutes to explore the sea and try at least one of the games.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

InCell

Students studying science can explore a colourful, microscopic world within the cell of a human body and can play games associated with saving the cell from destruction, and outrunning a virus wave in this science based VR game. The game combines strategy and science in a highly unusual boldly-coloured micro world of the carefully recreated human cell. It can increase in difficulty and provide a challenge for students. It is recommended to sit down whilst playing this game. This game is available for download from the Google Cardboard app and for use with smartphone headset viewers.

Curricular Connections

  • This game can be played to introduce older high school aged students to learning about the body in biology or science classes. 
  • Science-Biology- Multicellular organisms have organ systems that enable them to survive and interact within their environment. 

Gameplay Length

  •  This game can be played for 15 minutes as an introduction activity to engage students and provide a visual backdrop to their learning experience.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

Cleanopolis

Cleanopolis VR teaches students all about their ecological footprint and how they can improve it. This science app positions students as heroes against climate change as they assist Captain Clean in ridding the city of Cleanopolis of its CO2 cloud. It also includes quizzes to test their knowledge. For download on android and iOS phones from your app store. For use with smartphone headset viewers.

Curricular Connections

  • Social studies-We shape the local environment, and the local environment shapes who we are and how we live.
  • Human and environmental factors shape changes in population and living standards.  
  • Science- All living things sense and respond to their environment.

Gameplay Length

  • 15 minutes per student as a part of a rotational activity or at the beginning/end of a lesson should suffice for exploring the different cities in the app or trying out one of the quizzes offered.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

Wizard Academy VR

This app is specifically designed to teach students about science and math subjects like algebra (Fire Archery), physics (Ice Fortress), and even germs (GermBuster) in an inventive way whilst gaining points and progressing in levels. The app offers fun challenges — shooting giant germs, for example, or destroying ice castles — and as with other VR experiences, it also allows students to hone their hand-eye coordination, spatial recognition, memory, attention, and focus. This game is available for download through the Google Cardboard app and for use with smartphone headset viewers.

Curricular Connections

  • Physics-The motion of objects depends on their properties.
  • Math- Development of computational fluency in addition and subtraction with numbers to 100 requires an understanding of place value. 
  • Science-  Living things have features and behaviours that help them survive in their environment
  • Multicellular organisms rely on internal systems to survive, reproduce, and interact with their environment.

Gameplay Length

  • You could allow 10-20 minutes per student to allow everyone a chance to try it out at the end of a lesson revising the science or math topic you’ve covered in class.

Player Comfort Level

  • Moderate

Walkthrough of Program

Cost

  • Free

FrameVR.io

A new platform under development is Framevr.io. Frame VR is designed to be a space for immersive presentations and meetings. Teachers can prepare galleries or lessons, and students can create presentations or engage in collaborative discussions. The owner of the environment can add pictures, PDF’s, 3D models, videos, 360 photo spheres, and interactable whiteboards, in one of several environments FrameVR has to offer. The mobile affordances of this program allow the user to interact as if they are a moveable avatar in the space with all of the same interactions as a desktop user participating in the world, meaning participants can engage through their mobile devices, computer, or VR headset.

Give your students an interactive and immersive virtual education environment. Go beyond video calls and bring them into a 3D world where learning feels more natural and tangible.

Curricular Connections

Applied Design Skills and Technology (ADST)

  • The ability to design, make, acquire, and apply skills and technologies is important in the world today and key in the education of citizens for the future.
  • The Applied Design, Skills, and Technologies curriculum builds on students’ natural curiosity, inventiveness, and desire to create and work in practical ways.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free in BETA mode: Users can make 3 worlds