Category Archives: Secondary (Ages 16-18)

VR activities for students ages 16-18. May contain mature subject matter.

VR Space Stalker

Space Stalker VR game is a space simulator that will immerse you in an atmosphere of dangerous adventures hidden in the depths of space. This is an opportunity for you to try yourself as a spaceship pilot in the dim and distant future. Adrenalin chases through asteroid fields, mysterious vaults, ancient artifacts, puzzles and arsenal of different weapons – this is just a small part of what you can see from the cockpit of your space fighter. Prepare for more complex tasks, upgrading your ship, and solve the mysteries of deep space!

Curricular Connections

  • Forces interact within fields and cause linear and circular motion
  • An object’s motion can be predicted, analyzed, and described.
  • Astronomy seeks to explain the origin of the universe and interactions of celestial bodies.

Gameplay Length

  • 15 minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

VirtualSpeech

VirtualSpeech offers different scenarios in which you can practice speaking in front of a crowd. Attend a business meeting, conduct a presentation, teach a class, or go on a job interview.

In each case, you’re in the midst of real people recorded for the app to whom you must convey your message. You can even add your own slides to a presentation for more realism. VirtualSpeech also provides words of wisdom from experts on how to speak in public. As you experience each scenario, the app offers feedback on your performance and tracks your progress.

Curricular Connections

  • Voice is powerful and evocative.
  • The exploration of oral text and story deepens understanding of one’s identity, others, and the world.
  • Language shapes ideas and influences others.

Gameplay Length

  • 30 minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

VR Maze

VR Maze is a puzzle based game in which virtual reality is perfect to have a go at. You can experience colourful visuals in 3D whilst playing this virtual maze game without a controller. Challenge yourself by trying to direct the ball out of more than 50 different VR labyrinths. The game gets progressively harder after the initial levels. For use with mobile headset viewers.

Curricular Connections

• Math- Use logic and patterns to solve puzzles and play games
• Use reasoning and logic to explore, analyze, and apply mathematical ideas

Gameplay Length

  • 10-15 minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

Acropolis Interactive Educational 3D


Visit the world´s most famous citadel, the Acropolis of Athens, built in Ancient Greece in the 5th century BC. Explore history with interactive 3D scenes. Learn about historical sites, great works of architecture or events of the past in this game. The interactive scenes can be rotated, enlarged or viewed from pre-set angles. Some of the 3D scenes contain a walk mode, enabling you to explore the scene yourself. Most of the 3D scenes include narrations and built-in animations. They also contain captions, entertaining animated quizzes and other visual elements. The 3D scenes are also available in several languages, which also offers an opportunity to learn and practice foreign languages. For use with mobile headset viewers.

Curricular Connections

• Social Studies- Religious and cultural practices that emerged during this period have endured and continue to influence people.

• Exploration, expansion, and colonization had varying consequences for different groups.

• Languages- Listening and viewing with intent helps us begin to understand different languages

Gameplay Length

  • 5-15 minutes, depending if you are just viewing the ancient environment or if you intend on doing some of the quizzes and remaining immersed for longer.

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

InMind

InMind allows the player to experience the journey into the patient’s brains in search of the neurons that cause mental disorder. Submerge into the microworld and experience the miracles of the human mind.

The game is set in a futuristic setting where humanity is standing upon the brink of a new era where modern healthcare makes tremendous scientific advancements. With the help of nanotechnologies a surgical prototype bathyscaphe allows its operator to shrink to a microlevel and travel inside the patient’s body.

Compatible with mobile VR headsets such as: Fibrum, Homido, Lakento, Archos, Durovis and others Cardboard like headsets.

Curricular Connections

  • Science-Biology-Life processes are performed at the cellular level.

Gameplay Length

  • 5-10 minutes

Walkthrough of Program

Cost

  • Free

Mona Lisa: Beyond The Glass

Mona Lisa: Beyond the Glass is the first VR experience presented to the public by the Louvre Museum and is conceived as part of the Museum’s seminal Leonardo da Vinci exhibition which commemorates the 500th anniversary of the artist’s death in France. Mona Lisa: Beyond the Glass reveals the latest scientific research on da Vinci’s artistic innovation and his painting techniques and processes through exceptional visualization in virtual reality, bringing them to life.

Curricular Connections

  • The arts provide opportunities to gain insight into the perspectives and experiences of people from a variety of times, places, and cultures.
  • Growth as an artist is dependent on perseverance, resilience, refinement, and reflection.

Gameplay Length

  • Approximately 15 minutes

Player Comfort Level

  • Moderate

Walkthrough of Program

https://www.youtube.com/watch?v=i8zv8SXPtP4&ab_channel=BestBoiDan

Cost

  • Free

A Clever Label

A Clever Label is a documentary experience that enables audiences to unearth hidden connections between anti-equality lobbyists, senior Australian politicians and international organizations. Unlike a traditional documentary with a fixed narrative and one-way communication, Documentary host Michela Ledwidge invites audiences to independently follow threads that intrigue them to form their own conclusions.

At the height of the Safe Schools debate in 2016 queer trans woman Michela Ledwidge walked past a rally at Town Hall where 15-year old children spoke of the suicide of one of their classmates. This is the week when Australian politicians used parliamentary privilege to equate homosexuality with paedophilia. Michela felt shame at her own ignorance on the debate and wondered why the Australian religious right had such a hold over a supposedly secular society like Australia. She set out to explore the links between anti-LGBTQI lobbyists, senior Australian politicians and international organisations based in the US. Her idea – use the new medium of Virtual Reality to create a space in where complex issues could be explored and digested. In the process she shines a spotlight on decades of rarely reported research that documents the rise of the Australian religious right and on key questions that cut to the heart of our democracy. Who supports these groups? What motivates our politicians? How do echo chambers impact our ability to understand complex issues? Using the Australian Christian Lobby as a starting point, Michela literally “plays” with the data, exploring the literal and figurative threads of financial and political influence on LGBTQI politics as she explores the hidden sources and motivations behind anti-equality messaging. A Clever Label asks the questions and challenges the audience to seek out their own conclusions on some of Australia’s most polarizing issues.

Curricular Connections

  • Health and Physical Education and Social Studies
  • We experience many changes in our lives that influence how we see ourselves and others.
  • Learning about similarities and differences in individuals and groups influences community health.

Gameplay Length

  • Less than 30 minutes

Player Comfort Level

  • Moderate

Game Trailer

Cost

  • Free

Greenland Melting

Greenland Melting is a virtual reality experience that introduces and brings educational awareness to the effects that the warming waters of the ocean have on glaciers, specifically in Greenland. Through this experience you follow two NASA scientists who explain the process of studying why the glaciers in Greenland are melting. On the heels of the United States’ withdrawal from the Paris Climate Agreement, Greenland Melting provides timely and much needed information on the subject of climate change. Gain access to NASA scientists as they conduct groundbreaking research into a transforming landscape with ramifications for the entire world.

Using cutting-edge technology to create a state-of-the-art immersive piece, Greenland Melting allows viewers to experience being in Greenland – standing in the water in front of a glacier, flying at low altitudes over some of the world’s most stunning scenery, and diving beneath the ocean’s surface to see what NASA’s studies are revealing about how deep Greenland’s fjords go – and how quickly warm ocean water is melting them.

Curricular Connections

  • Climate Change

Gameplay Length

  • 15 minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  • Free

Project Syria

Project Syria is an immersive journalism piece which focuses on the plight of children during the civil war. Nearly one half of Syria’s 23 million people have been displaced in its civil war and no group has been as severely affected as children. Children make up more than half of the three million refugees living in camps or makeshift housing and some news reports indicate that children are actually being specifically targeted in the violence.

Curricular Connections

  • Global and regional conflicts have been a powerful force in shaping our contemporary world and identities.

Gameplay Length

  • Less than 30 minutes

Player Comfort Level

  • Moderate

Walkthrough of Program

Cost

  • Free

Humanity: First Woman In Space

Humanity: First Woman in Space transports you into the body of the first woman to go into space. View the world through the eyes of Astronaut Turova as she navigates through the male dominated world of astronaut training. Experience how it feels when most people around you don’t believe in you.

Curricular Connections

  • Social Equality: Examining gender bias in male dominated careers 

Gameplay Length

  •  30 minutes

Player Comfort Level

  • Comfortable

Walkthrough of Program

Cost

  •  Not yet released