Tag Archives: video games

Module 1 – Technology in Quebec Cree Communities

After doing the readings for Module 1 and learning about the importance of place, and based on the experience I have working and living in a Cree Community for a bit over three years, I am interested in the programs and opportunities that introduce, use and promote media and technology, not just in K-11 education, but in various aspects of community life.

I wanted to include N’we Jinan, because they have a big presence in the community I live in. They have visited my school and created music videos with our students. The writing, production and filming processes are truly amazing!  However, others have already mentioned the program, so I will leave it out.

1. Minority Media

Minority Media is a company based in Montreal that creates virtual reality games. They have focused on introducing a new type of video game genre: empathy games. In 2014, they released Spirits of Spring, a game that centers on a young boy, Chiwatin, and his friends in Northern Canada who are trying to come to terms with bullying.

Minority Media also created a virtual reality game for the Cree School Board to help young students learn Cree Syllabics. With the help of a girl named Niipiish and her dog, students learn new words in a really exciting way. I’ve played this game and watched my students use it. It is a very interesting way for them to practice their language.

2. Mikw Chiyâm
Mikw Chiyâm is an arts program with the goal of increasing student retention and engagement. Professional Canadian Indigenous and non-Indigenous artists are in residency at an appointed CSB school for a 7 week program. There are four residency cycles per school year, which allows the students to be exposed to a variety of artistic forms. They collaborate with local artists and students to help them express their voices creatively. While this program is not explicitly about technology, certain of the artists-in-residence have this as their specialty and incorporate it into the program in various ways.

3. Aanischaaukamikw Cree Cultural Institute

The Cree Cultural Institute is a museum with information and artefacts aimed at preserving and passing on Cree traditions, knowledge and values. Almost everything is accessible through the website. Visitors can virtually explore categories such as hide and fur preparation, moccasins and mittens, and snowshoes and toboggans. There are descriptions, images and even videos. There are also different zones, such as The Community’s Way of Life and The Land Has Memory. The museum even has an app!

4. The Nation: Cree News

The Nation is an independent Aboriginal news publication that covers and reports on stories about and impacting residents of the James Bay area in northern Quebec and Ontario. In addition to news and events, The Nation website also has an extensive list of Cree Legends, available in both English and Cree.

5. EIJBRG

Eeyou Istchee James Bay Regional Government website provides a wide range of information about this region, such as a brief history, the territory and their services. The publish reports on important issues such as drinking water, as well as news. The website also live streams events, such as elections and council meetings.

Native Resolution, RezWorld and Skins

“By immersing Native Americans in their traditional languages and customs, Thornton hopes to teach them how to preserve parts of their culture in danger of dying out.”

The article linked to below explores the work of Don Thornton who created a language education game called RezWorld. The first iteration of this game was in Cherokee, but it can be adapted for any language. The article also leads us to the abtec website and to the Skins project (link below).

http://www.escapistmagazine.com/articles/view/video-games/issues/issue_184/5652-Native-Resolution

http://www.abtec.org/

On the AbTec.org site is a network of people dedicated to encouraging aboriginal presence in the areas of “web-pages, online games, and virtual environments that we call cyberspace.” The site has articles outlining the curriculum for game design for First Nations youth (E.g.: Skins 1.0: A Curriculum for Designing Games with First Nations Youth).

Post by Trevor Price

July 4, 2015

Video games as a means to learn about Indigenous cultures and histories

On the Path of the Elders, is a free role-playing video game that offers information on the Mushkegowuk and Anishinaabe Peoples and the signing of Treaty No. Nine. The player can choose between six games, each having particular educational goals. The player must seek the advice of Elders and interact with other characters within the communities to achieve the goals. For each game, there are also teacher’s guides for grades 4-10 that contains the learning outcomes, activities, and suggested reflection and discussion topics.

In addition to the games, the site also has a rich gallery containing video (Elders stories), audio and photo collections, as well as information on the history of the Mushkegowuk and Anishinaabe Peoples.

The article Game on! also addresses the possibilities of using video games as a means for students to learn about traditional knowledge and culture. Students from the department of anthropology and computer science at the University of Victoria, along with researchers, have designed a video game where the player is able to learn about the Coast Salish cultural landscape. As the player “travels” to culturally significant places, the game provides them with information of traditional knowledge through audio, video, maps and photographs.

These are perfect examples of how technology and media can help bridge the gap in education by incorporating Indigenous cultures and knowledges in ways that are engaging, fun and educational.

Module 2 | Post 5 Video Game “Kisima Innitchua” (Never Alone)

This is a video game from the website Games for Change.   The mission statement for this group is “Catalyzing Social Impact Through Digital Games”.  One of their feature games for education is Kisima Innitchua or Never Alone.  The background for the game provided on the site reads “We paired world class game makers with Alaska Native storytellers and elders to create a game which delves deeply into the traditional lore of the Iñupiat people to present an experience like no other.”   Interesting development in the creation of online media that brings awareness to and is built in collaboration with indigenous cultures.  Is this technology adapted to fit the storytelling culture of the community or the storytelling culture adapted to fit in a popular culture of video gaming and entertainment?

http://neveralonegame.com/