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"You can't use up creativity. The more you use the more you have" Maya Angelou
"Our real illiteracy is our inability to create" Friedensreich Hundertwasser
"Boredom is a disease of epidemic proportions… Why are our schools not places of joy?" John Goodlad
"The mind is not a vessel that needs filling, but wood that needs igniting" Plutarch
"One computer can do the work of fifty ordinary teachers. No computer can do the work of one extraordinary teacher" Marina Milner-Bolotin
"Logic will get you from A to B. Imagination will take you everywhere" Albert Einstein
"Rise above oneself and grasp the world" Archimedes
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Monthly Archives: October 2015
Design thinking
Posted in Design Thinking in Schools
Tagged Creativity, Design Thinking, Education, Empowerment, Future, Instructional Design, Leadership, Technology
How do we make a teacher great?
How do you want to be in the classroom?
Why is teaching one of the most highly contested terms you will encounter?
How might teachers integrate hands-on, heads-on, hearts-on, and feet-on learning — body, mind, soul, action — curriculum, pedagogy, creativity, and emotion with cognition?!
Welcome to EDCP 508
This course offers graduate students a space to create and a community to explore empirical and theoretical ideas about creativity in curriculum and pedagogical design. Our six modules include critiquing scholarly readings and TED talks, expressing and challenging viewpoints, building upon each other’s work, and experimenting with hands-on learning activities.
Students will engage in this course as instructional designers, content creators, and thinkerers working together on personally or socially meaningful projects. Learning involves defining educational problems and generating creative solutions, brainstorming, bodystorming, mindmapping, prototyping, observing, empathizing, evaluating, and experimenting with diverse ideas, materials, and perspectives. The operative word for this course is CREATIVITY: participants will be supported to develop creative leadership skills, increase creative confidence, become more creative listeners, take intellectual risks, push boundaries, question assumptions, expand research possibilities, and exercise ingenuity.
Students will benefit from a multimodal learning environment and creative instructional strategies (e.g., design thinking challenges, role-playing, and storyboarding). We will make and deconstruct learning artifacts using open-ended materials, develop prototypes for innovative classroom learning environments (on-site and online), evaluate educational apps, build and program robotics, ignite imagination through coding, be inspired by guest presenters, and have fun learning by collaborating and creating.
Posted in Creativity in Curriculum & Pedagogy, Design Thinking in Schools, Innovative Learning Environments, Makerspaces & Maker Education, Playful Learning Lab, Teacher Leadership
Tagged 3D printing, Change Makers, Coding, Copyright, Creativity, Culture, Curriculum, Design Thinking, Education, Empowerment, Gaming, Google, Imagination, Inquiry, Instructional Design, Leadership, Media, Play, Research, Robotics, Technology, Tinkering