Category Archives: Makerspaces & Maker Education

MAKE

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As Solnit (2013) shares in in The Faraway Nearby, “to become a maker is to make the world for others, not only the material world but the world of ideas that rules over the material world, the dreams we dream and inhabit together.”

What are you making? What are you sharing? What’s your story?

MAKE is a collection of creative and intellectual works (artifacts, stories, poetry, photography, ethnodrama, and research) by a team of teachers engaged in the art of making meaning together. We welcome you to join us in our journey, “let us take what we have learned from our courses and from each other and fly on eagles’ wings to (s)p(l)aces beyond our imagination” (Stuart, 2016).

Download MAKE from iTunes:
https://itunes.apple.com/us/book/id1093003369

Authors: EDCP 508 Collective
Editor: Paula MacDowell
Publication Date: March 13, 2016
Format: Interactive, multi-touch eBook

What are makerspaces?

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There is no need to reinvent the wheel!

MakerLabs is a 26,000 square foot makerspace in Vancouver that provides you with the tools, space, and skills to make almost anything.

Maker Mobile is a travelling classroom, hackspace, workshop, art studio, and laboratory on wheels.

The Tiny Community Centre is the world’s smallest mobile classroom, artist residency, and curiosity cabinet! Built using waste and recycled materials, the Centre provokes visitors to examine the waste generated in their own lives and consider how it can be re-purposed to create positive social change.

Vancouver Hive Learning Pop-Up This annual event is a celebration of hands-on digital literacy and an opportunity to learn about the city’s various learning pathways. The pop-up makerspace is a creativity-inspiring experience for makers of all ages.

Vancouver Public Library’s Inspiration Lab is dedicated to digital creativity, collaboration, and storytelling. It offers sound studios, high-performance computers, video editing, self-publishing software, and thousands
of online video tutorials on design, video, photography, production, and more.

Instructables is an online makerspace where you can make & share EVERYTHING: technology, workshop, craft, home, food, play, outside, costumes <Spectrum LED> <toddie123>

Why do makerspaces matter?

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Fleming, L. (2015). Worlds of Making: Best Practices for Establishing a Makerspace for Your School. Thousand Oaks, CA: Corwin.

What are the dilemmas of maker culture?

What are the ethical dilemmas and moral questions raised by the rise of maker culture? Is our current moral and ethical framework compatible with the maker movement? Are we developing a moral and ethical framework as quickly as our technological capacities are evolving?

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The maker education movement

All children deserve opportunities to be the creators of the technologies that create our world, as well as to take part in changing who controls, leads, and owns our future.

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“Knowledge emerges only through invention and re-invention, through the restless, impatient, continuing, hopeful inquiry human beings pursue in the world, with the world, and with each other” Paulo Freire

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Maker education

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Image Credit: d.school

Welcome to EDCP 508

This course offers graduate students a space to create and a community to explore empirical and theoretical ideas about creativity in curriculum and pedagogical design. Our six modules include critiquing scholarly readings and TED talks, expressing and challenging viewpoints, building upon each other’s work, and experimenting with hands-on learning activities.

Students will engage in this course as instructional designers, content creators, and thinkerers working together on personally or socially meaningful projects. Learning involves defining educational problems and generating creative solutions, brainstorming, bodystorming, mindmapping, prototyping, observing, empathizing, evaluating, and experimenting with diverse ideas, materials, and perspectives. The operative word for this course is CREATIVITY: participants will be supported to develop creative leadership skills, increase creative confidence, become more creative listeners, take intellectual risks, push boundaries, question assumptions, expand research possibilities, and exercise ingenuity.

Students will benefit from a multimodal learning environment and creative instructional strategies (e.g., design thinking challenges, role-playing, and storyboarding). We will make and deconstruct learning artifacts using open-ended materials, develop prototypes for innovative classroom learning environments (on-site and online), evaluate educational apps, build and program robotics, ignite imagination through coding, be inspired by guest presenters, and have fun learning by collaborating and creating.

Creativity