Tag Archives: Imagination

A place for wonder, creativity & discovery

Ipad

“The child starting school this year will graduate in the 3rd decade of the 21st century, a world that will have challenges and opportunities beyond what we can imagine today, with possibilities and problems that will demand creativity, ingenuity, responsibility, and compassion. Whether this year’s student will merely survive or positively thrive in the decades to come depends in large measure on the experiences he has in school”

OWP/P Architects, VS Furniture, & Bruce Mau Design. (2010). The third teacher: 79 ways you can use design to transform teaching and learning. New York, NY: Abrams Books.

Kids speak out on student engagement in Edutopia (2015): “I think having freedom in assignments, project directions, and more choices would engage students. More variety = more space for creativity.”

To what extent do students need/deserve:
1. Freedom
2. Choice
3. Variety
4. Creativity
5. Engagement

What are makerspaces?

NoNeedToReinvent TheQheel

There is no need to reinvent the wheel!

MakerLabs is a 26,000 square foot makerspace in Vancouver that provides you with the tools, space, and skills to make almost anything.

Maker Mobile is a travelling classroom, hackspace, workshop, art studio, and laboratory on wheels.

The Tiny Community Centre is the world’s smallest mobile classroom, artist residency, and curiosity cabinet! Built using waste and recycled materials, the Centre provokes visitors to examine the waste generated in their own lives and consider how it can be re-purposed to create positive social change.

Vancouver Hive Learning Pop-Up This annual event is a celebration of hands-on digital literacy and an opportunity to learn about the city’s various learning pathways. The pop-up makerspace is a creativity-inspiring experience for makers of all ages.

Vancouver Public Library’s Inspiration Lab is dedicated to digital creativity, collaboration, and storytelling. It offers sound studios, high-performance computers, video editing, self-publishing software, and thousands
of online video tutorials on design, video, photography, production, and more.

Instructables is an online makerspace where you can make & share EVERYTHING: technology, workshop, craft, home, food, play, outside, costumes <Spectrum LED> <toddie123>

Why do makerspaces matter?

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Fleming, L. (2015). Worlds of Making: Best Practices for Establishing a Makerspace for Your School. Thousand Oaks, CA: Corwin.

The maker education movement

All children deserve opportunities to be the creators of the technologies that create our world, as well as to take part in changing who controls, leads, and owns our future.

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“Knowledge emerges only through invention and re-invention, through the restless, impatient, continuing, hopeful inquiry human beings pursue in the world, with the world, and with each other” Paulo Freire

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Creative community engagement

Community

Image Credit: Denise Boehm

Creative curriculum & pedagogy

EducationSD

Welcome to EDCP 508

This course offers graduate students a space to create and a community to explore empirical and theoretical ideas about creativity in curriculum and pedagogical design. Our six modules include critiquing scholarly readings and TED talks, expressing and challenging viewpoints, building upon each other’s work, and experimenting with hands-on learning activities.

Students will engage in this course as instructional designers, content creators, and thinkerers working together on personally or socially meaningful projects. Learning involves defining educational problems and generating creative solutions, brainstorming, bodystorming, mindmapping, prototyping, observing, empathizing, evaluating, and experimenting with diverse ideas, materials, and perspectives. The operative word for this course is CREATIVITY: participants will be supported to develop creative leadership skills, increase creative confidence, become more creative listeners, take intellectual risks, push boundaries, question assumptions, expand research possibilities, and exercise ingenuity.

Students will benefit from a multimodal learning environment and creative instructional strategies (e.g., design thinking challenges, role-playing, and storyboarding). We will make and deconstruct learning artifacts using open-ended materials, develop prototypes for innovative classroom learning environments (on-site and online), evaluate educational apps, build and program robotics, ignite imagination through coding, be inspired by guest presenters, and have fun learning by collaborating and creating.

Creativity