Game-Based Learning
Game-based learning integrates educational content into interactive games, engaging learners in immersive experiences that promote active participation and problem-solving skills. By combining entertainment with learning objectives, it fosters intrinsic motivation and deep engagement, making concepts more memorable for learners of all ages. Opportunity Forecast This is a unique opportunity to revolutionize education through the use […]
A3 Venture Pitch: MathMentor
Hello! Come check out MathMentor, an app designed to help students of all ages with learning math. It’s design was inspired by the existing enterprise known as Photomath, but has been improved to include features that make the app more of a personalized tutoring application. Let me know what you think! (Incase the elevator pitch […]
Analyst Report – Classcraft
Hi folks! I decided to complete the Analyst Report using a gamification education technology that has an emphasis on behaviour management. It is designed for K-12 education, but I believe it to be particularly useful for K-7 teachers. Check it out here: https://sites.google.com/view/analystreportclasscraft?usp=sharing
Founders Parade – Hedderik van Rijn
Venture: Memory Lab Founder name: Hedderick van Rijn Description of venture: Memory Lab is an adaptive learning system designed to improve the ease and efficiency in which users learn. Their system questions the individual and uses the answers – including how fast they answered – to make a computer model of their memory. Depending on the […]
Greetings!
Hello folks! This is my first semester in the MET program. As you all know, I was supposed to take ETEC 500 for the first semester, but I was stuck on the waitlist with no sign of getting in. So after perusing the available courses, I stumbled upon one that sounded very intriguing – and […]