Gamification refers to adding game-like elements to lessons or activities and is a strategy that can be used in the classroom to motivate students to…
Featuring original research and analysis on emerging learning technology markets and ventures published as Open Educational Resources (OERs) by professional educators enrolled in the University of British Columbia's Master of Educational Technology (MET) program. Browse and be inspired!
Gamification refers to adding game-like elements to lessons or activities and is a strategy that can be used in the classroom to motivate students to…